コード例 #1
0
int SelectNextFoundSeg(void)
{
	if (++Found_seg_index >= Found_segs.count())
		Found_seg_index = 0;

	Cursegp = segptridx(Found_segs[Found_seg_index]);
	med_create_new_segment_from_cursegp();

	Update_flags |= UF_WORLD_CHANGED;

	if (Lock_view_to_cursegp)
		set_view_target_from_segment(Cursegp);

	editor_status("Curseg assigned to next found segment.");

	return 1;
}
コード例 #2
0
int SelectPreviousFoundSeg(void)
{
	if (Found_seg_index > 0)
		Found_seg_index--;
	else
		Found_seg_index = Found_segs.count()-1;

	Cursegp = segptridx(Found_segs[Found_seg_index]);
	med_create_new_segment_from_cursegp();

	Update_flags |= UF_WORLD_CHANGED;

	if (Lock_view_to_cursegp)
		set_view_target_from_segment(Cursegp);

	editor_status("Curseg assigned to previous found segment.");

	return 1;
}
コード例 #3
0
//Moves to next object in the mine, skipping the player
int ObjectSelectPrevInMine()
{	int i;
	for (i=0;i<MAX_OBJECTS;i++) {
		if (!(Cur_object_index --))
			Cur_object_index = MAX_OBJECTS-1;

		const auto &&objp = vcobjptr(Cur_object_index);
		if (objp->type != OBJ_NONE && objp != ConsoleObject)
		{
			Cursegp = segptridx(objp->segnum);
			med_create_new_segment_from_cursegp();
			//Cur_object_seg = Cursegp;
			return 1;
		}
	}
	Cur_object_index = object_none;

	Update_flags |= UF_WORLD_CHANGED;

	return 0;
}