void RMemoryStorage::selectEntity(REntity::Id entityId, bool add, QSet<REntity::Id>* affectedEntities) { QSet<REntity::Id> set; set.insert(entityId); selectEntities(set, add, affectedEntities); }
void Console::updateSelection() { // updating selection ending point endPoint->x = Input::mouseX; endPoint->y = Input::mouseY; // updating selection rendering rect selectionRect->width = Input::mouseX - selectionRect->x; selectionRect->height = Input::mouseY - selectionRect->y; if (Input::mouseReleased) { selectEntities(); selecting = false; } }