std::string terrain_palette::get_help_string() { std::ostringstream msg; msg << _("FG: ") << map().get_terrain_editor_string(selected_fg_item()) << " | " << _("BG: ") << map().get_terrain_editor_string(selected_bg_item()); return msg.str(); }
std::string unit_palette::get_help_string() { return selected_fg_item().type_name(); }
std::string item_palette::get_help_string() { return selected_fg_item().name; }