コード例 #1
0
ファイル: threadpool-ms-io.c プロジェクト: nickolyamba/mono
static void
cleanup (void)
{
	/* we make the assumption along the code that we are
	 * cleaning up only if the runtime is shutting down */
	g_assert (mono_runtime_is_shutting_down ());

	selector_thread_wakeup ();
	while (io_selector_running)
		g_usleep (1000);

	mono_mutex_destroy (&threadpool_io->updates_lock);
	mono_cond_destroy (&threadpool_io->updates_cond);

	threadpool_io->backend.cleanup ();

#if !defined(HOST_WIN32)
	close (threadpool_io->wakeup_pipes [0]);
	close (threadpool_io->wakeup_pipes [1]);
#else
	closesocket (threadpool_io->wakeup_pipes [0]);
	closesocket (threadpool_io->wakeup_pipes [1]);
#endif

	g_assert (threadpool_io);
	g_free (threadpool_io);
	threadpool_io = NULL;
	g_assert (!threadpool_io);
}
コード例 #2
0
ファイル: threadpool-ms-io.c プロジェクト: nickolyamba/mono
void
ves_icall_System_IOSelector_Add (gpointer handle, MonoIOSelectorJob *job)
{
	ThreadPoolIOUpdate *update;

	g_assert (handle >= 0);

	g_assert (job->operation == EVENT_IN ^ job->operation == EVENT_OUT);
	g_assert (job->callback);

	if (mono_runtime_is_shutting_down ())
		return;
	if (mono_domain_is_unloading (mono_object_domain (job)))
		return;

	mono_lazy_initialize (&io_status, initialize);

	mono_mutex_lock (&threadpool_io->updates_lock);

	update = update_get_new ();
	update->type = UPDATE_ADD;
	update->data.add.fd = GPOINTER_TO_INT (handle);
	update->data.add.job = job;
	mono_memory_barrier (); /* Ensure this is safely published before we wake up the selector */

	selector_thread_wakeup ();

	mono_mutex_unlock (&threadpool_io->updates_lock);
}
コード例 #3
0
ファイル: threadpool-ms-io.c プロジェクト: Numpsy/mono
static void
cleanup (void)
{
	/* we make the assumption along the code that we are
	 * cleaning up only if the runtime is shutting down */
	g_assert (mono_runtime_is_shutting_down ());

	selector_thread_wakeup ();
	while (io_selector_running)
		mono_thread_info_usleep (1000);
}
コード例 #4
0
ファイル: threadpool-ms-io.c プロジェクト: nickolyamba/mono
void
mono_threadpool_ms_io_remove_domain_jobs (MonoDomain *domain)
{
	ThreadPoolIOUpdate *update;

	if (!mono_lazy_is_initialized (&io_status))
		return;

	mono_mutex_lock (&threadpool_io->updates_lock);

	update = update_get_new ();
	update->type = UPDATE_REMOVE_DOMAIN;
	update->data.remove_domain.domain = domain;
	mono_memory_barrier (); /* Ensure this is safely published before we wake up the selector */

	selector_thread_wakeup ();

	mono_cond_wait (&threadpool_io->updates_cond, &threadpool_io->updates_lock);

	mono_mutex_unlock (&threadpool_io->updates_lock);
}
コード例 #5
0
ファイル: threadpool-ms-io.c プロジェクト: nickolyamba/mono
void
mono_threadpool_ms_io_remove_socket (int fd)
{
	ThreadPoolIOUpdate *update;

	if (!mono_lazy_is_initialized (&io_status))
		return;

	mono_mutex_lock (&threadpool_io->updates_lock);

	update = update_get_new ();
	update->type = UPDATE_REMOVE_SOCKET;
	update->data.add.fd = fd;
	mono_memory_barrier (); /* Ensure this is safely published before we wake up the selector */

	selector_thread_wakeup ();

	mono_cond_wait (&threadpool_io->updates_cond, &threadpool_io->updates_lock);

	mono_mutex_unlock (&threadpool_io->updates_lock);
}