コード例 #1
0
ファイル: unself.cpp プロジェクト: AniLeo/rpcs3
extern bool verify_npdrm_self_headers(const fs::file& self, u8* klic_key)
{
	if (!self)
		return false;

	self.seek(0);

	if (self.size() >= 4 && self.read<u32>() == "SCE\0"_u32)
	{
		// Check the ELF file class (32 or 64 bit).
		bool isElf32 = IsSelfElf32(self);

		// Start the decrypter on this SELF file.
		SELFDecrypter self_dec(self);

		// Load the SELF file headers.
		if (!self_dec.LoadHeaders(isElf32))
		{
			LOG_ERROR(LOADER, "SELF: Failed to load SELF file headers!");
			return false;
		}

		// Load and decrypt the SELF file metadata.
		if (!self_dec.LoadMetadata(klic_key))
		{
			LOG_ERROR(LOADER, "SELF: Failed to load SELF file metadata!");
			return false;
		}
	}
	return true;
}
コード例 #2
0
ファイル: unself.cpp プロジェクト: DreadIsBack/rpcs3
bool DecryptSelf(const std::string& elf, const std::string& self)
{
	LOG_NOTICE(LOADER, "Decrypting %s", self);

	// Check for a debug SELF first.
	if (!CheckDebugSelf(self, elf))
	{
		// Set a virtual pointer to the SELF file.
		fs::file self_vf(self);

		if (!self_vf)
			return false;

		// Check the ELF file class (32 or 64 bit).
		bool isElf32 = IsSelfElf32(self);

		// Start the decrypter on this SELF file.
		SELFDecrypter self_dec(self_vf);

		// Load the SELF file headers.
		if (!self_dec.LoadHeaders(isElf32))
		{
			LOG_ERROR(LOADER, "SELF: Failed to load SELF file headers!");
			return false;
		}
		
		// Load and decrypt the SELF file metadata.
		if (!self_dec.LoadMetadata())
		{
			LOG_ERROR(LOADER, "SELF: Failed to load SELF file metadata!");
			return false;
		}
		
		// Decrypt the SELF file data.
		if (!self_dec.DecryptData())
		{
			LOG_ERROR(LOADER, "SELF: Failed to decrypt SELF file data!");
			return false;
		}
		
		// Make a new ELF file from this SELF.
		if (!self_dec.MakeElf(elf, isElf32))
		{
			LOG_ERROR(LOADER, "SELF: Failed to make ELF file from SELF!");
			return false;
		}
	}

	return true;
}
コード例 #3
0
ファイル: unself.cpp プロジェクト: MorganCabral/rpcs3
bool DecryptSelf(const std::string& elf, const std::string& self)
{
	// Check for a debug SELF first.
	if (!CheckDebugSelf(self, elf))
	{
		// Set a virtual pointer to the SELF file.
		vfsLocalFile self_vf(nullptr);

		if (!self_vf.Open(self))
			return false;

		// Check the ELF file class (32 or 64 bit).
		bool isElf32 = IsSelfElf32(self);

		// Start the decrypter on this SELF file.
		SELFDecrypter self_dec(self_vf);

		// Load the SELF file headers.
		if (!self_dec.LoadHeaders(isElf32))
		{
			ConLog.Error("SELF: Failed to load SELF file headers!");
			return false;
		}
		
		// Load and decrypt the SELF file metadata.
		if (!self_dec.LoadMetadata())
		{
			ConLog.Error("SELF: Failed to load SELF file metadata!");
			return false;
		}
		
		// Decrypt the SELF file data.
		if (!self_dec.DecryptData())
		{
			ConLog.Error("SELF: Failed to decrypt SELF file data!");
			return false;
		}
		
		// Make a new ELF file from this SELF.
		if (!self_dec.MakeElf(elf, isElf32))
		{
			ConLog.Error("SELF: Failed to make ELF file from SELF!");
			return false;
		}
	}

	return true;
}
コード例 #4
0
ファイル: unself.cpp プロジェクト: AniLeo/rpcs3
extern fs::file decrypt_self(fs::file elf_or_self, u8* klic_key)
{
	if (!elf_or_self)
	{
		return fs::file{};
	}

	elf_or_self.seek(0);

	// Check SELF header first. Check for a debug SELF.
	if (elf_or_self.size() >= 4 && elf_or_self.read<u32>() == "SCE\0"_u32 && !CheckDebugSelf(elf_or_self))
	{
		// Check the ELF file class (32 or 64 bit).
		bool isElf32 = IsSelfElf32(elf_or_self);

		// Start the decrypter on this SELF file.
		SELFDecrypter self_dec(elf_or_self);

		// Load the SELF file headers.
		if (!self_dec.LoadHeaders(isElf32))
		{
			LOG_ERROR(LOADER, "SELF: Failed to load SELF file headers!");
			return fs::file{};
		}

		// Load and decrypt the SELF file metadata.
		if (!self_dec.LoadMetadata(klic_key))
		{
			LOG_ERROR(LOADER, "SELF: Failed to load SELF file metadata!");
			return fs::file{};
		}

		// Decrypt the SELF file data.
		if (!self_dec.DecryptData())
		{
			LOG_ERROR(LOADER, "SELF: Failed to decrypt SELF file data!");
			return fs::file{};
		}

		// Make a new ELF file from this SELF.
		return self_dec.MakeElf(isElf32);
	}

	return elf_or_self;
}