void btDiscreteDynamicsWorld::serialize(btSerializer* serializer) { serializer->startSerialization(); serializeRigidBodies(serializer); serializeCollisionObjects(serializer); serializer->finishSerialization(); }
void btSoftRigidDynamicsWorld::serialize(btSerializer* serializer) { serializer->startSerialization(); serializeDynamicsWorldInfo(serializer); serializeSoftBodies(serializer); serializeRigidBodies(serializer); serializeCollisionObjects(serializer); serializer->finishSerialization(); }