コード例 #1
0
// on "init" you need to initialize your instance
bool GameScene::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }

    // 背景画像を設定する
    setBackGroundSprite();

    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                      "CloseNormal.png",
                                      "CloseSelected.png",
                                      this,
                                      menu_selector(GameScene::menuCloseCallback));

    pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                origin.y + pCloseItem->getContentSize().height/2));

    CCMenu* pMenuClose = CCMenu::create(pCloseItem, NULL);
    pMenuClose->setPosition(CCPointZero);
    this->addChild(pMenuClose, 1);

    CCLabelTTF* pLabel = CCLabelTTF::create("GameScene", "Arial", 24);
    pLabel->setColor(ccc3((GLubyte)0,(GLubyte)0,(GLubyte)0));
    pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - pLabel->getContentSize().height));

    this->addChild(pLabel, 1);

    // 線引きのガイダンスを表示
    int fontSize = CCEGLView::sharedOpenGLView()->getDesignResolutionSize().height/320.0f * 18;
    CCLabelTTF *label = CCLabelTTF::create("指でなぞったラインを CCMotionStreak で描画します", "Helvetica", /*fontSize*/ 24);
    label->setColor(ccc3((GLubyte)0,(GLubyte)0,(GLubyte)0));
    label->setPosition(ccp(visibleSize.width / 2, visibleSize.height - label->getContentSize().height * 4));
    this->addChild(label);

    this->setTouchEnabled(true);	// タッチイベントを有効化
    this->setTouchMode(kCCTouchesOneByOne);		// シングルタッチ

//    CCSprite* pSprite = CCSprite::create("HelloWorld.png");
//    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
//    this->addChild(pSprite, 0);

    // 次の画面へ遷移するボタン
    CCMenuItemImage *pNextItem = CCMenuItemImage::create(
                                     "HelloWorld.png",
                                     "HelloWorld_02.png",
                                     this,
                                     menu_selector(GameScene::buttonOnClickCallBack));
    pNextItem->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    CCMenu* pMenuNext = CCMenu::create(pNextItem, NULL);
    pMenuNext->setPosition(CCPointZero);
    this->addChild(pMenuNext, 0);

    return true;
}
コード例 #2
0
	bool CCControlBase::initWithBackGroundSprite( CCScale9Sprite* backgroundSprite )	{
		bool initialized(SLBaseClass::init());
		if(initialized)		{
			if(backgroundSprite != nullptr)	{
				setBackGroundSprite(backgroundSprite);
				addChild(backgroundSprite,-1);
			}
			addSubLayerContent();
			needsLayout();
		}

		return initialized;
	}
コード例 #3
0
	CCControlBase::~CCControlBase()	{
		setBackGroundSprite(nullptr);
		setDataSource(nullptr);

		CC_SAFE_RELEASE_NULL(_valueKey);
	}