コード例 #1
0
ファイル: oracle.cpp プロジェクト: havlenapetr/Scummvm
void AGOSEngine_Feeble::oracleTextDown() {
	Subroutine *sub;
	int i = 0;
	changeWindow(3);
	_noOracleScroll = 0;

	if (_textWindow->scrollY > _oracleMaxScrollY)		// For scroll up
		_oracleMaxScrollY = _textWindow->scrollY;
	while (1) {
		if (_textWindow->scrollY == 0)
			break;

		for (i = 0; i < 5; i++) {
			_newLines = 0;
			_textWindow->textColumn = 0;
			_textWindow->textRow = (i + 1) * 3;
			if (i == 4) {
				_textWindow->scrollY -= 1;
				_textWindow->textRow = 0;
				linksDown();
			}
			scrollOracleDown();
			setBitFlag(93, true);
			sub = getSubroutineByID(_variableArray[104]);
			if (sub)
				startSubroutineEx(sub);
			setBitFlag(93, false);
		}
		if (_currentBoxNum != 600 || !getBitFlag(89))
			break;
		delay(100);
	}
}
コード例 #2
0
void AGOSEngine_FeebleDemo::startInteractiveVideo(const char *filename) {
    setBitFlag(40, true);
    _interactiveVideo = MoviePlayer::TYPE_LOOPING;
    _moviePlayer = makeMoviePlayer(this, filename);
    assert(_moviePlayer);
    _moviePlayer->load();
    _moviePlayer->play();
    setBitFlag(40, false);
}
コード例 #3
0
ファイル: res_snd.cpp プロジェクト: Termimad/scummvm
void AGOSEngine_Simon2::playSpeech(uint16 speech_id, uint16 vgaSpriteId) {
	if (speech_id == 0xFFFF) {
		if (_subtitles)
			return;
		if (!getBitFlag(14) && !getBitFlag(28)) {
			setBitFlag(14, true);
			_variableArray[100] = 5;
			animate(4, 1, 30, 0, 0, 0);
			waitForSync(130);
		}
		_skipVgaWait = true;
	} else {
		if (getGameType() == GType_SIMON2 && _subtitles && _language != Common::HE_ISR) {
			loadVoice(speech_id);
			return;
		}

		if (_subtitles && _scriptVar2) {
			animate(4, 2, 5, 0, 0, 0);
			waitForSync(205);
			stopAnimateSimon2(2,5);
		}

		stopAnimateSimon2(2, vgaSpriteId + 2);
		loadVoice(speech_id);
		animate(4, 2, vgaSpriteId + 2, 0, 0, 0);
	}
}
コード例 #4
0
ファイル: res_snd.cpp プロジェクト: Termimad/scummvm
void AGOSEngine_Simon1::playSpeech(uint16 speech_id, uint16 vgaSpriteId) {
	if (speech_id == 9999) {
		if (_subtitles)
			return;
		if (!getBitFlag(14) && !getBitFlag(28)) {
			setBitFlag(14, true);
			_variableArray[100] = 15;
			animate(4, 1, 130, 0, 0, 0);
			waitForSync(130);
		}
		_skipVgaWait = true;
	} else {
		if (_subtitles && _scriptVar2) {
			animate(4, 2, 204, 0, 0, 0);
			waitForSync(204);
			stopAnimate(204);
		}
		if (vgaSpriteId < 100)
			stopAnimate(201 + vgaSpriteId);

		loadVoice(speech_id);

		if (vgaSpriteId < 100)
			animate(4, 2, 201 + vgaSpriteId, 0, 0, 0);
	}
}
コード例 #5
0
void AGOSEngine_Feeble::playVideo(const char *filename, bool lastSceneUsed) {
    if (shouldQuit())
        return;

    if (lastSceneUsed)
        setBitFlag(41, true);

    _moviePlayer = makeMoviePlayer(this, filename);
    assert(_moviePlayer);

    _moviePlayer->load();
    _moviePlayer->play();

    delete _moviePlayer;
    _moviePlayer = NULL;

    if (lastSceneUsed)
        setBitFlag(41, false);
}
コード例 #6
0
ファイル: script.cpp プロジェクト: AReim1982/scummvm
void AGOSEngine::waitForSync(uint a) {
	const uint maxCount = (getGameType() == GType_SIMON1) ? 1000 : 2500;

	if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE)) {
		if (a != 200) {
			uint16 tmp = _lastVgaWaitFor;
			_lastVgaWaitFor = 0;
			if (tmp == a)
				return;
		}
	}

	_vgaWaitFor = a;
	_syncCount = 0;
	_exitCutscene = false;
	_rightButtonDown = false;

	while (_vgaWaitFor != 0 && !shouldQuit()) {
		if (_rightButtonDown) {
			if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
				skipSpeech();
				break;
			}
		}
		if (_exitCutscene) {
			if (getGameType() == GType_ELVIRA1) {
				if (_variableArray[105] == 0) {
					_variableArray[105] = 255;
					break;
				}
			} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
				if (_vgaWaitFor == 51) {
					setBitFlag(244, 1);
					break;
				}
			} else {
				if (getBitFlag(9)) {
					endCutscene();
					break;
				}
			}
		}
		processSpecialKeys();

		if (_syncCount >= maxCount) {
			warning("waitForSync: wait timed out");
			break;
		}

		delay(1);
	}
}
コード例 #7
0
ファイル: script.cpp プロジェクト: AReim1982/scummvm
void AGOSEngine::o_freezeZones() {
	// 138: freeze zones
	freezeBottom();

	if (!_copyProtection && !(getFeatures() & GF_TALKIE) && _currentTable) {
		if ((getGameType() == GType_SIMON1 && _currentTable->id == 2924) ||
			(getGameType() == GType_SIMON2 && _currentTable->id == 1322)) {
			_variableArray[134] = 3;
			_variableArray[135] = 3;
			setBitFlag(135, 1);
			setScriptCondition(0);
		}
	}
}
コード例 #8
0
ファイル: script_ff.cpp プロジェクト: havlenapetr/Scummvm
void AGOSEngine_Feeble::off_playVideo() {
	// 183: play video
	if (getBitFlag(40)) {
		// Omni TV controls
		if (_moviePlayer) {
			setBitFlag(42, false);
			_interactiveVideo = MoviePlayer::TYPE_OMNITV;
			_moviePlayer->play();
		} else {
			_variableArray[254] = 6747;
		}
	} else {
		assert(_moviePlayer);
		_moviePlayer->play();

		delete _moviePlayer;
		_moviePlayer = NULL;
	}
}
コード例 #9
0
ファイル: res_snd.cpp プロジェクト: Termimad/scummvm
void AGOSEngine::skipSpeech() {
	_sound->stopVoice();
	if (!getBitFlag(28)) {
		setBitFlag(14, true);
		if (getGameType() == GType_FF) {
			_variableArray[103] = 5;
			animate(4, 2, 13, 0, 0, 0);
			waitForSync(213);
			stopAnimateSimon2(2, 1);
		} else if (getGameType() == GType_SIMON2) {
			_variableArray[100] = 5;
			animate(4, 1, 30, 0, 0, 0);
			waitForSync(130);
			stopAnimateSimon2(2, 1);
		} else {
			_variableArray[100] = 15;
			animate(4, 1, 130, 0, 0, 0);
			waitForSync(130);
			stopAnimate(1);
		}
	}
}
コード例 #10
0
ファイル: vga_ff.cpp プロジェクト: St0rmcrow/scummvm
void AGOSEngine::vc78_computeXY() {
	VgaSprite *vsp = findCurSprite();

	uint16 a = (uint16)_variableArrayPtr[12];
	uint16 b = (uint16)_variableArrayPtr[13];

	const uint16 *p = _pathFindArray[a - 1];
	p += b * 2;

	uint16 posx = readUint16Wrapper(p);
	_variableArrayPtr[15] = posx;
	vsp->x = posx;

	uint16 posy = readUint16Wrapper(p + 1);
	_variableArrayPtr[16] = posy;
	vsp->y = posy;

	if (getGameType() == GType_FF) {
		setBitFlag(85, false);
		if (getBitFlag(74)) {
			centerScroll();
		}
	}
}
コード例 #11
0
ファイル: script_e2.cpp プロジェクト: St0rmcrow/scummvm
void AGOSEngine_Elvira2::oe2_bClear() {
	// 154: clear bit
	setBitFlag(getVarWrapper(), false);
}
コード例 #12
0
ファイル: script_e2.cpp プロジェクト: St0rmcrow/scummvm
void AGOSEngine_Elvira2::oe2_bSet() {
	// 153: set bit
	setBitFlag(getVarWrapper(), true);
}
コード例 #13
0
ファイル: cursor.cpp プロジェクト: chrisws/scummvm
void AGOSEngine_Simon1::handleMouseMoved() {
	uint x;

	if (_mouseHideCount) {
		CursorMan.showMouse(false);
		return;
	}

	CursorMan.showMouse(true);
	_mouse = _eventMan->getMousePos();

	if (_defaultVerb) {
		uint id = 101;
		if (_mouse.y >= 136)
			id = 102;
		if (_defaultVerb != id)
			resetVerbs();
	}

	if (getGameType() == GType_FF) {
		if (getBitFlag(99)) { // Oracle
			if (_mouse.x >= 10 && _mouse.x <= 635 && _mouse.y >= 5 && _mouse.y <= 475) {
				setBitFlag(98, true);
			} else {
				if (getBitFlag(98)) {
					_variableArray[254] = 63;
				}
			}
		} else if (getBitFlag(88)) { // Close Up
			if (_mouse.x >= 10 && _mouse.x <= 635 && _mouse.y >= 5 && _mouse.y <= 475) {
				setBitFlag(87, true);
			} else {
				if (getBitFlag(87)) {
					_variableArray[254] = 75;
				}
			}
		}

		if (_rightButtonDown) {
			_rightButtonDown = false;
			setVerb(NULL);
		}
	} else if (getGameType() == GType_SIMON2) {
		if (getBitFlag(79)) {
			if (!_vgaVar9) {
				if (_mouse.x >= 315 || _mouse.x < 9)
					goto get_out2;
				_vgaVar9 = 1;
			}
			if (_scrollCount == 0) {
				if (_mouse.x >= 315) {
					if (_scrollX != _scrollXMax)
						_scrollFlag = 1;
				} else if (_mouse.x < 8) {
					if (_scrollX != 0)
						_scrollFlag = -1;
				}
			}
		} else {
		get_out2:;
			_vgaVar9 = 0;
		}
	}

	if (_mouse != _mouseOld)
		_needHitAreaRecalc++;

	if (_leftButtonOld == 0 && _leftButtonCount != 0) {
		boxController(_mouse.x, _mouse.y, 3);
	}
	_leftButtonOld = _leftButton;

	x = 0;
	if (_lastHitArea3 == 0 && _leftButtonDown) {
		_leftButtonDown = false;
		x = 1;
	} else {
		if (!_litBoxFlag && _needHitAreaRecalc == 0)
			goto get_out;
	}

	boxController(_mouse.x, _mouse.y, x);
	_lastHitArea3 = _lastHitArea;
	if (x == 1 && _lastHitArea == NULL)
		_lastHitArea3 = (HitArea *) -1;

get_out:
	_mouseOld = _mouse;
	drawMousePointer();

	_needHitAreaRecalc = 0;
	_litBoxFlag = false;
}
コード例 #14
0
ファイル: event.cpp プロジェクト: St0rmcrow/scummvm
void AGOSEngine::delay(uint amount) {
	Common::Event event;

	uint32 start = _system->getMillis();
	uint32 cur = start;
	uint this_delay, vgaPeriod;

	_system->getAudioCDManager()->updateCD();

	_debugger->onFrame();

	vgaPeriod = (_fastMode) ? 10 : _vgaPeriod;
	if (getGameType() == GType_PP && getGameId() != GID_DIMP) {
		if (vgaPeriod == 15 && _variableArray[999] == 0)
			vgaPeriod = 30;
	}

	_rnd.getRandomNumber(2);

	do {
		while (!_inCallBack && cur >= _lastVgaTick + vgaPeriod && !_pause) {
			_lastVgaTick += vgaPeriod;

			// don't get too many frames behind
			if (cur >= _lastVgaTick + vgaPeriod * 2)
				_lastVgaTick = cur;

			_inCallBack = true;
			timerProc();
			_inCallBack = false;
		}

		while (_eventMan->pollEvent(event)) {
			switch (event.type) {
			case Common::EVENT_KEYDOWN:
				if (event.kbd.keycode >= Common::KEYCODE_0 && event.kbd.keycode <= Common::KEYCODE_9
					&& (event.kbd.hasFlags(Common::KBD_ALT) ||
						event.kbd.hasFlags(Common::KBD_CTRL))) {
					_saveLoadSlot = event.kbd.keycode - Common::KEYCODE_0;

					// There is no save slot 0
					if (_saveLoadSlot == 0)
						_saveLoadSlot = 10;

					memset(_saveLoadName, 0, sizeof(_saveLoadName));
					sprintf(_saveLoadName, "Quick %d", _saveLoadSlot);
					_saveLoadType = (event.kbd.hasFlags(Common::KBD_ALT)) ? 1 : 2;

					// We should only allow a load or save when it was possible in original
					// This stops load/save during copy protection, conversations and cut scenes
					if (!_mouseHideCount && !_showPreposition)
						quickLoadOrSave();
				} else if (event.kbd.hasFlags(Common::KBD_CTRL)) {
					if (event.kbd.keycode == Common::KEYCODE_a) {
						GUI::Dialog *_aboutDialog;
						_aboutDialog = new GUI::AboutDialog();
						_aboutDialog->runModal();
					} else if (event.kbd.keycode == Common::KEYCODE_f) {
						_fastMode = !_fastMode;
					} else if (event.kbd.keycode == Common::KEYCODE_d) {
						_debugger->attach();
					} else if (event.kbd.keycode == Common::KEYCODE_s) {
						dumpAllSubroutines();
					} else if (event.kbd.keycode == Common::KEYCODE_i) {
						dumpAllVgaImageFiles();
					}
				}

				if (getGameType() == GType_PP) {
					if (event.kbd.hasFlags(Common::KBD_SHIFT))
						_variableArray[41] = 0;
					else
						_variableArray[41] = 1;
				}

				_keyPressed = event.kbd;
				break;
			case Common::EVENT_MOUSEMOVE:
				break;
			case Common::EVENT_LBUTTONDOWN:
				if (getGameType() == GType_FF)
					setBitFlag(89, true);
				_leftButtonDown = true;
				_leftButton = 1;
				break;
			case Common::EVENT_LBUTTONUP:
				if (getGameType() == GType_FF)
					setBitFlag(89, false);

				_leftButton = 0;
				_leftButtonCount = 0;
				_leftClick = true;
				break;
			case Common::EVENT_RBUTTONDOWN:
				if (getGameType() == GType_FF)
					setBitFlag(92, false);
				_rightButtonDown = true;
				break;
			case Common::EVENT_RBUTTONUP:
				_rightClick = true;
				break;
			case Common::EVENT_RTL:
			case Common::EVENT_QUIT:
				return;
			default:
				break;
			}
		}

		if (_leftButton == 1)
			_leftButtonCount++;

		_system->getAudioCDManager()->updateCD();

		_system->updateScreen();

		if (amount == 0)
			break;

		this_delay = _fastMode ? 1 : 20;
		if (this_delay > amount)
			this_delay = amount;
		_system->delayMillis(this_delay);

		cur = _system->getMillis();
	} while (cur < start + amount && !shouldQuit());
}