コード例 #1
0
ファイル: window_main.cpp プロジェクト: poixen/Cockatrice
void MainWindow::retranslateUi()
{
    setClientStatusTitle();

    aConnect->setText(tr("&Connect..."));
    aDisconnect->setText(tr("&Disconnect"));
    aSinglePlayer->setText(tr("Start &local game..."));
    aWatchReplay->setText(tr("&Watch replay..."));
    aDeckEditor->setText(tr("&Deck editor"));
    aFullScreen->setText(tr("&Full screen"));
    aRegister->setText(tr("&Register to server..."));
    aSettings->setText(tr("&Settings..."));
    aExit->setText(tr("&Exit"));

#if defined(__APPLE__)  /* For OSX */
    cockatriceMenu->setTitle(tr("A&ctions"));
#else
    cockatriceMenu->setTitle(tr("&Cockatrice"));
#endif

    aAbout->setText(tr("&About Cockatrice"));
    helpMenu->setTitle(tr("&Help"));
    aCheckCardUpdates->setText(tr("Check for card updates..."));
    tabSupervisor->retranslateUi();
}
コード例 #2
0
ファイル: window_main.cpp プロジェクト: Aurenos/Cockatrice
void MainWindow::retranslateUi()
{
    setClientStatusTitle();
    
    aConnect->setText(tr("&Connect..."));
    aDisconnect->setText(tr("&Disconnect"));
    aSinglePlayer->setText(tr("Start &local game..."));
    aWatchReplay->setText(tr("&Watch replay..."));
    aDeckEditor->setText(tr("&Deck editor"));
    aFullScreen->setText(tr("&Full screen"));
    aFullScreen->setShortcut(tr("Ctrl+F"));
    aSettings->setText(tr("&Settings..."));
    aExit->setText(tr("&Exit"));
    
    cockatriceMenu->setTitle(tr("&Cockatrice"));
    
    aAbout->setText(tr("&About Cockatrice"));
    helpMenu->setTitle(tr("&Help"));
    
    tabSupervisor->retranslateUi();
}
コード例 #3
0
ファイル: window_main.cpp プロジェクト: Aurenos/Cockatrice
void MainWindow::statusChanged(ClientStatus _status)
{
    setClientStatusTitle();
    switch (_status) {
        case StatusConnecting:
            break;
        case StatusDisconnected:
            tabSupervisor->stop();
            aSinglePlayer->setEnabled(true);
            aConnect->setEnabled(true);
            aDisconnect->setEnabled(false);
            break;
        case StatusLoggingIn:
            aSinglePlayer->setEnabled(false);
            aConnect->setEnabled(false);
            aDisconnect->setEnabled(true);
            break;
        case StatusLoggedIn:
            break;
        default:
            break;
    }
}