コード例 #1
0
void AbstractItem::addHp(int toAdd)
{
	if (toAdd < 0)
	{
		subHp(-toAdd);
		return;
	}
	setCurrentHp(getHp() + toAdd);

	if (getHp() > mDefaultFullHp)
	{
		setCurrentHp(mDefaultFullHp);
	}
}
コード例 #2
0
void AbstractItem::subHp(int toSub)				// 加血
{
	if (toSub < 0)
	{
		addHp(-toSub);
		return;
	}
	if (getHp() < toSub)
	{
		setCurrentHp(0);
		CCLog("Item Dead Clear All Buffs: %d",mAttachedBuffVec.size());
		mAttachedBuffVec.clear();
	}else
	{
		setCurrentHp(getHp() - toSub);
	}
}
コード例 #3
0
bool BattleHero::init(int kantaiNumber, cocos2d::Node *parent, int row)
{
    this->parent=parent;
    
    parent->addChild(this);
    
    
    this->kantaiNumber=kantaiNumber;
    
    card=new CharacterCard(kantaiNumber);
    this->addChild(card);
    
    hpBar->setPosition(163,391-41*row);
    this->addChild(hpBar);
    
    if (row==1)
    {
        border=Sprite::create("interface/BattleMain/BattleMain_479.png");
        flagIcon=Sprite::create("interface/BattleMain/BattleMain_88.png");
        flagIcon->setPosition(148,417-41);
    }
    else
    {
        border=Sprite::create("interface/BattleMain/BattleMain_474.png");
    }
    border->setPosition(84,413-41*row);
    addChild(border);
    card->setPosition(80,410-41*row);
    
    currentHpLabel->setPosition(180,410-41*row);
    maxHpLabel->setPosition(197,410-41*row);
    
    addChild(currentHpLabel);
    addChild(maxHpLabel);
    
    battleBar=new BattleBar(parent);
    
    setMaxHp(info->getMaxHp());
    setCurrentHp(info->getCurrHp());
    
    return true;
}