//----------------------------------------------------------------------------- DigitalClock::DigitalClock(QWidget *parent) : KGameLCDClock(parent, "digital_clock") { setFrameStyle(Panel | Sunken); setDefaultBackgroundColor(black); setDefaultColor(white); }
Preferences::Preferences(QWidget* parent) : QDialog(parent), lastDirectory("."), m_Data(), m_TemporaryCycleSettings() { this->resetTemporaryCycleSettingsData(); this->setupUi(this); connect(this->defaultConfigurationButton, SIGNAL(clicked()), this, SLOT(setDefaultConfiguration())); connect(this->defaultBackgroundColorButton, SIGNAL(clicked()), this, SLOT(setDefaultBackgroundColor())); connect(this->defaultGridFrontColorButton, SIGNAL(clicked()), this, SLOT(setDefaultGridFrontColor())); connect(this->defaultGridBackColorButton, SIGNAL(clicked()), this, SLOT(setDefaultGridBackColor())); connect(this->defaultSegmentColorButton, SIGNAL(clicked()), this, SLOT(setDefaultSegmentColor())); connect(this->defaultMarkerColorButton, SIGNAL(clicked()), this, SLOT(setDefaultMarkerColor())); connect(this->defaultForcePlateColorButton, SIGNAL(clicked()), this, SLOT(setDefaultForcePlateColor())); connect(this->defaultForceVectorColorButton, SIGNAL(clicked()), this, SLOT(setDefaultForceVectorColor())); connect(this->chartCycleSettingsList, SIGNAL(currentRowChanged(int)), this, SLOT(enableChartCycleButtons(int))); connect(this->addChartCycleButton, SIGNAL(clicked()), this, SLOT(addChartCycleSetting())); connect(this->removeChartCycleButton, SIGNAL(clicked()), this, SLOT(removeChartCycleSetting())); connect(this->editChartCycleButton, SIGNAL(clicked()), this, SLOT(editChartCycleSetting())); connect(this->layoutTable, SIGNAL(userLayoutRemoved(int)), this, SLOT(removeUserLayout(int))); connect(this->layoutTable, SIGNAL(userLayoutLabelChanged(int, QString)), this, SLOT(relabelUserLayout(int, QString))); connect(this->layoutTable, SIGNAL(userLayoutDropped(int, int)), this, SLOT(updateDroppedUserLayouts(int, int))); connect(this->defaultTimeBarEventDisplayComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(forceChartUnitAxisX(int))); this->m_Data[DefaultConfigurationUse] = false; this->m_Data[DefaultConfigurationPath] = ""; this->m_Data[EventEditorWhenInserting] = false; this->m_Data[DefaultGroundOrientation] = -1; this->m_Data[DefaultTimeBarEventDisplay] = -1; this->m_Data[DefaultBackgroundColor] = QColor(); this->m_Data[DefaultGridBackColor] = QColor(); this->m_Data[DefaultGridFrontColor] = QColor(); this->m_Data[DefaultSegmentColor] = QColor(); this->m_Data[DefaultMarkerColor] = QColor(); this->m_Data[DefaultMarkerRadius] = -1; this->m_Data[DefaultTrajectoryLength] = -1; this->m_Data[ForcePlatformAxesDisplay] = -1; this->m_Data[ForcePlatformIndexDisplay] = -1; this->m_Data[DefaultForcePlateColor] = QColor(); this->m_Data[DefaultForceVectorColor] = QColor(); this->m_Data[DefaultGRFButterflyActivation] = -1; this->m_Data[ForcePathDisplay] = -1; this->m_Data[UserLayoutIndex] = -1; this->m_Data[UserLayouts] = QList<QVariant>(); this->m_Data[AutomaticCheckUpdateUse] = false; this->m_Data[DevelopmentChannelSubscriptionUsed] = false; this->m_Data[DefaultPlotLineWidth] = -1; this->m_Data[ChartEventDisplay] = -1; this->m_Data[chartUnitAxisX] = -1; // Force the General tab to be the current. this->tabWidget->setCurrentIndex(0); };