コード例 #1
0
// Load FtglOutlineFont
void FtglOutlineFont::loadFont()
{
    if (isLoaded()) return;

    // Check for required parameters
    if( filename() == nullptr ) {
        if (isMessageEnabled(MSG_ERROR)) {
        std::cerr << "No ttf file" << std::endl;
        }
        return;
    }

    // Generate filename
    const size_t FONTPATHNAME_LENGTH = 256;
    char fontPathname[FONTPATHNAME_LENGTH];
    if (fontDirectory() != nullptr) lcStrcpy(fontPathname, FONTPATHNAME_LENGTH, fontDirectory());
    else lcStrcpy(fontPathname, FONTPATHNAME_LENGTH, "./");
    lcStrcat(fontPathname, FONTPATHNAME_LENGTH, filename());

    FTGLOutlineFont* ftglFont = new FTGLOutlineFont(fontPathname);
    if (ftglFont != nullptr && !ftglFont->Error()) {
        // set the face size and return the pointer, then tell our base class that we have a loaded font
        ftglFont->FaceSize(getFaceSize());
        ftgl(ftglFont);
        setFontLoaded();
    }
    else {
        if (isMessageEnabled(MSG_ERROR)) {
            std::cerr << "FtglOutlineFont::loadFont() - font did not load correctly: file: \"";
            std::cerr << fontPathname << "\"";
            std::cerr << std::endl;
        }
        std::exit(1);
    }
}
コード例 #2
0
//------------------------------------------------------------------------------
// Font loader -- loads the font
//------------------------------------------------------------------------------
void BitmapFont::loadFont()
{
    if (isLoaded())
        return;

    setBase( glGenLists(256) );

    // Loop through the font map
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    for (unsigned int i=0; i < numFonts; i++)
    {
        GLubyte* bitmap = loadTypeFace(i, reverse);
        if (bitmap == 0) continue;

        GLfloat xmove = GLfloat(getBitmapWidth());
        GLfloat ymove = 0.0;

        glNewList(getBase()+i, GL_COMPILE);
        glBitmap(getBitmapWidth(), getBitmapHeight(), 0.0, 0.0, xmove, ymove, bitmap);
        glEndList();

        delete[] bitmap;
    }
    setFontLoaded();
}