コード例 #1
0
PlayerEntity* PlayerEntity::createPlayer(){
    auto player = PlayerEntity::create();
    if (player->initWithSpriteFrameName("tank11.png")) {
        player->setFrameName("tank11");
        player->setMode(PlayerModeNormal);
        CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("blast.wav");
    }
    return player;
}
コード例 #2
0
ファイル: sprite.cpp プロジェクト: EmmetCooper/ore-infinium
Sprite::Sprite(const std::string& frameName, SpriteSheetRenderer::SpriteSheetType spriteSheetType) :
    m_spriteSheetType(spriteSheetType)
{
    setFrameName(frameName);
    /*
        const glm::vec2 texSize = size();
        m_origin = glm::vec2(texSize.x() * 0.5, texSize.y() * 0.5);
        FIXME:
    */
}