コード例 #1
0
//--------------------------------------------------------------
// Sets the dimensions for the local display.
// The offsets are used to determine what part of the Master Dimensions to render.
// For example, if you have two screens, each 100x100, and the master dimensions are 200x100
// then you would set
//  client 0: setLocalDimensions(0, 0, 100, 100);
//  client 1: setLocalDimensions(100, 0, 100, 100);
// for a 10 pixel overlap you would do:
//  client 0: setLocalDimensions(0, 0, 110, 100);
//  client 1: setLocalDimensions(90, 0, 110, 100);
//--------------------------------------------------------------
void mpeClientTCP::setLocalDimensions(int _xOffset, int _yOffset, int _lWidth, int _lHeight) {
    setOffsets(_xOffset, _yOffset);
    setLocalDimensions(_lWidth, _lHeight);
}
コード例 #2
0
//--------------------------------------------------------------
// Sets the dimensions for the local display.
// The offsets are used to determine what part of the Master Dimensions to render.
// For example, if you have two screens, each 100x100, and the master dimensions are 200x100
// then you would set
//  client 0: setLocalDimensions(0, 0, 100, 100);
//  client 1: setLocalDimensions(100, 0, 100, 100);
// for a 10 pixel overlap you would do:
//  client 0: setLocalDimensions(0, 0, 110, 100);
//  client 1: setLocalDimensions(90, 0, 110, 100);
//--------------------------------------------------------------
void ofxMPEClient::setLocalDimensions(int _xOffset, int _yOffset, int _lWidth, int _lHeight) {
    setOffsets(_xOffset, _yOffset);
    setLocalDimensions(_lWidth, _lHeight);
}