コード例 #1
0
ファイル: Logic.c プロジェクト: orrshilon/chessprog
/*Wrapper function, adds legal Pawn Moves from Location to Linked List*/
int getPawnMoves(Game *game, Location *loc, ListNode *temp){
	int flag = 0;
	if (canMoveUK(game->board, loc, 1) && isEmpty(game->board[loc->column][loc->row + shiftUp(game->board, loc)])){
		Move *move = setMove(loc, setLocation(loc->column, loc->row + shiftUp(game->board, loc)), NONETYPE);
		if (isValidMove(game, move)){
			getPawnSingleMove(game->board, loc, temp, move);
			flag = 1;
		}
		else{
			freeMove(move);
		}
	}
	if (canMoveULK(game->board, loc, 1) && isOpposite(game->board[loc->column + shiftLeft(game->board, loc)][loc->row + shiftUp(game->board, loc)], game->board, loc)){
		Move *move = setMove(loc, setLocation(loc->column + shiftLeft(game->board, loc), loc->row + shiftUp(game->board, loc)), NONETYPE);
		if (isValidMove(game, move)){
			getPawnSingleMove(game->board, loc, temp, move);
			flag = 1;
		}
		else{
			freeMove(move);
		}
	}
	if (canMoveURK(game->board, loc, 1) && isOpposite(game->board[loc->column + shiftRight(game->board, loc)][loc->row + shiftUp(game->board, loc)], game->board, loc)){
		Move *move = setMove(loc, setLocation(loc->column + shiftRight(game->board, loc), loc->row + shiftUp(game->board, loc)), NONETYPE);
		if (isValidMove(game, move)){
			getPawnSingleMove(game->board, loc, temp, move);
			flag = 1;
		}
		else{
			freeMove(move);
		}
	}
	return flag;
}
コード例 #2
0
void PokeEdit::changeMove()
{
    int slot = sender()->property("move").toInt();
    int move = MoveInfo::Number(m_moves[slot]->text());

    setMove(slot, move);
}
コード例 #3
0
ファイル: Logic.c プロジェクト: orrshilon/chessprog
/*Add legal Moves for Bishop/Rook/Queen/King at Location to Linked List*/
int getBRQKMoves(Game *game, Location *loc, ListNode *temp){
	int killflag, blockedflag, i, j, dist, len;
	int flag = 0;
	MoveType type;
	MoveType *list = getMoveTypeList(game->board, loc);
	len = getMoveTypeListLength(game->board, loc);
	for (i = 0; i < len; i++){
		killflag = 0;
		blockedflag = 0;
		type = list[i];
		dist = distFrom(game->board, loc, type);
		if (isKing(game->board, loc) && dist>0){
			dist = 1;
		}
		for (j = 1; j <= dist&&!killflag&&!blockedflag; j++){
			Location *tLoc = setLocation(loc->column + shiftCol(game->board, loc, type)*j, loc->row + shiftRow(game->board, loc, type)*j);
			if (legalMoveToKing(game, loc, tLoc)){
				Move *move = setMove(loc, tLoc, NONETYPE);
				if (isValidMove(game, move)){
					addMoveToList(temp, move);
					flag = 1;
				}
				else{
					freeMove(move);
				}
			}
			else{
				free(tLoc);
			}
		}
	}
	return flag;
}
コード例 #4
0
ファイル: NonPlayerCharacter.cpp プロジェクト: spidamoo/sod
void NonPlayerCharacter::update(float dt) {
    Character::update(dt);

	int priority = 0;
	int bestPattern = -1;
	for (int i = 0; i < aiPatternsCount; i++) {
        int p = game->getAiPattern( aiPatterns[i] )->calculatePriority(this);
        if ( p > priority ) {
            priority = p;
            bestPattern = i;
        }
	}

	if (bestPattern > -1) {
        switch ( game->getAiPattern( aiPatterns[bestPattern] )->calculateOperation(this) ) {
            case NPC_OPERATION_TRAVERSE:
                targetPosition = game->getAiPattern( aiPatterns[bestPattern] )->calculateTargetPosition(this);
                if ( (targetPosition.x > position.x && !turnedRight) || (targetPosition.x < position.x && turnedRight) ) {
                    turn();
                }
                setMove(traverseMove);
                break;
            case NPC_OPERATION_DOMOVE:
                break;
        }
	}
}
コード例 #5
0
void fButtonSF(struttura *str)
/*Funzione associata al tasto 'sf' */
{
  setMove(str,window);
  gtk_widget_show(window);
  gtk_widget_hide(str->window);
}
コード例 #6
0
ファイル: filehandling.cpp プロジェクト: JongHong/photoqt-dev
// Open the dialog type 't'
void FileHandling::openDialog(QString t) {

	if(verbose) std::clog << "fhd: Open widget:" << t.toStdString() << std::endl;

	if(currentfile != "") {

		// Make sure all widgets are hidden by default
		renameWidget->hide();
		deleteWidget->hide();
		moveWidget->hide();
		copyWidget->hide();

		// Save current state
		dialogType = t;

		// Set right widget
		if(t == "rename")
			setRename();
		if(t == "delete")
			setDelete();
		if(t == "copy")
			setCopy();
		if(t == "move")
			setMove();

		// And animate
		makeShow();

	}

}
コード例 #7
0
ファイル: movelist_textual.cpp プロジェクト: Axure/tagua
Textual::Textual(QWidget *parent)
: KHTMLPart(parent, parent, KHTMLPart::BrowserViewGUI)
, m_curr_selected(-1)
, m_layout_style(0) {

  m_loader.setSize(12);

  connect(browserExtension(), SIGNAL(openUrlRequest(const KUrl&,const KParts::URLArgs&)),
                                                                    this, SLOT(onURL(const KUrl&)));
  setJScriptEnabled(false);
  setJavaEnabled(false);
  setMetaRefreshEnabled(false);
  setPluginsEnabled(false);

  QString fpath = KStandardDirs::locate("appdata", "scripts/movelist_textual.html");
  //kDebug() << "HTML file is:"<< fpath;
  QFile file(fpath);
  file.open(QIODevice::ReadOnly);
  QTextStream stream(&file);
  QString html = stream.readAll();
  //kDebug() << "Using HTML:"<<html;

  begin();
  write(html);
  end();
  setMove(0, -1, "Mainline:");
}
コード例 #8
0
void tray_icon_on_click(GtkStatusIcon *status_icon,struttura *str)
{
// printf("Clicked on tray icon\n");
 gtk_widget_show(str->window);
 gtk_status_icon_set_visible(str->tray_icon, FALSE);
 setMove(str,str->window);
}
コード例 #9
0
void movetodown(struttura *str,GtkWidget *win)
{ //se (str->move.position_height==str->move.delay_verticale*2) è verificato =0 altrimenti + delay_verticale
  //delay verticale è lo spostamento verticale
 getMaxScreen(str); 
 str->move.position_height=(str->move.position_height+str->move.delay_verticale+WINDOW_HEIGHT>str->move.s_height)?0:str->move.position_height+str->move.delay_verticale;
  setMove(str,win);
}
コード例 #10
0
void window_insert(struttura *str)
{ 
  GtkWidget *winDialog,*button1,*button2,*label;
  GtkDialog *dialog;
  char slabel[LEN_WORD_DB+16];
  

  gtk_widget_hide(str->window);
  winDialog = gtk_dialog_new();
  dialog=GTK_DIALOG(winDialog);
  gtk_window_set_title(GTK_WINDOW(winDialog), "new word?");
  
  button1=gtk_dialog_add_button(dialog,"cancel",0);
 
  button2=gtk_dialog_add_button(dialog,"insert",1);

  snprintf(slabel,LEN_WORD_DB+16,"insert '%s' in db?",intToChar(str->ins.new_word));
  label = gtk_label_new (slabel);
  gtk_box_pack_start (GTK_BOX(gtk_dialog_get_content_area(dialog)),label, TRUE, TRUE, 0);
  
  gtk_widget_show (label);
  
  g_signal_connect(G_OBJECT(button1), "clicked",G_CALLBACK (gtk_widget_destroy), winDialog);
  g_signal_connect(G_OBJECT(button2), "clicked",G_CALLBACK(button_pressed_insert), str);  
  
  g_signal_connect_swapped (winDialog, "destroy",
                              G_CALLBACK (gtk_widget_destroy), 
                              winDialog);
  gtk_dialog_run(dialog);
  setMove(str,str->window);
  gtk_widget_show(str->window);
  gtk_widget_destroy(winDialog);
  ins(str);
}
コード例 #11
0
ファイル: windows.cpp プロジェクト: lmurray/kwin
void KMovingConfig::load( void )
{
    QString key;

    KConfigGroup cg(config, "Windows");

    key = cg.readEntry(KWIN_MOVE, "Opaque");
    if( key == "Transparent")
        setMove(TRANSPARENT);
    else if( key == "Opaque")
        setMove(OPAQUE);

    // DF: please keep the default consistent with kwin (options.cpp line 145)
    key = cg.readEntry(KWIN_RESIZE_OPAQUE, "Opaque");
    if( key == "Opaque")
        setResizeOpaque(RESIZE_OPAQUE);
    else if ( key == "Transparent")
        setResizeOpaque(RESIZE_TRANSPARENT);

    //KS 10Jan2003 - Geometry Tip during window move/resize
    bool showGeomTip = cg.readEntry(KWIN_GEOMETRY, false);
    setGeometryTip( showGeomTip );


    setMoveResizeMaximized(cg.readEntry(KWIN_MOVE_RESIZE_MAXIMIZED, false));

    int v;

    v = cg.readEntry(KWM_BRDR_SNAP_ZONE, KWM_BRDR_SNAP_ZONE_DEFAULT);
    if (v > MAX_BRDR_SNAP) setBorderSnapZone(MAX_BRDR_SNAP);
    else if (v < 0) setBorderSnapZone (0);
    else setBorderSnapZone(v);

    v = cg.readEntry(KWM_WNDW_SNAP_ZONE, KWM_WNDW_SNAP_ZONE_DEFAULT);
    if (v > MAX_WNDW_SNAP) setWindowSnapZone(MAX_WNDW_SNAP);
    else if (v < 0) setWindowSnapZone (0);
    else setWindowSnapZone(v);

    v = cg.readEntry(KWM_CNTR_SNAP_ZONE, KWM_CNTR_SNAP_ZONE_DEFAULT);
    if (v > MAX_CNTR_SNAP) setCenterSnapZone(MAX_CNTR_SNAP);
    else if (v < 0) setCenterSnapZone (0);
    else setCenterSnapZone(v);

    OverlapSnap->setChecked(cg.readEntry("SnapOnlyWhenOverlapping", false));
    emit KCModule::changed(false);
}
コード例 #12
0
void PokePersonal::removeMove(int movenum)
{
    for (int i = 0; i < 4; i++) {
        if (move(i) == movenum) {
            setMove(0, i);
        }
    }
}
コード例 #13
0
void movetoright(struttura *str)
{
 if (str->move.position_width<str->move.delay_orizzontale*2)//se non sei a fine schermo	
 {
   str->move.position_width+=str->move.delay_orizzontale;  
   setMove(str);
 }
 
}
コード例 #14
0
void movetoleft(struttura *str)
{
 if (str->move.position_width>0)//se non sei a inizio schermo
 {	
   str->move.position_width-=str->move.delay_orizzontale;
   setMove(str);
 }
 
}
コード例 #15
0
int PokePersonal::addMove(int moveNum, bool check) throw(QString)
{
    for (int i = 0; i < 4; i++)
        if (move(i) == 0) {
            setMove(moveNum, i, check);
            return i;
        }
    throw QObject::tr("No free move available!");
}
コード例 #16
0
ファイル: Logic.c プロジェクト: orrshilon/chessprog
/*Add legal Moves for Knight at Location to Linked List*/
int getKnightSingleMove(Game *game, Location *loc, ListNode *temp, MoveType type){
	MoveType col;
	MoveType row;
	char c;
	int flag = 0;
	switch (type)
	{
	case UR:col = R; row = U; break;
	case UL:col = L; row = U; break;
	case DL:col = L; row = D; break;
	case DR:col = R; row = D; break;
	case U:row = U;
	case D:row = D;
	case L:col = L;
	case R:row = R;
	}
	if (canMoveK(game->board, loc, 1, col) && canMoveK(game->board, loc, 2, row)){
		c = game->board[loc->column + shiftCol(game->board, loc, col)][loc->row + shiftRow(game->board, loc, row) * 2];
		if (isEmpty(c) || isOpposite(c, game->board, loc)){
			Move *move = setMove(loc, setLocation(loc->column + shiftCol(game->board, loc, col), loc->row + shiftRow(game->board, loc, row) * 2), NONETYPE);
			if (isValidMove(game, move)){
				addMoveToList(temp, move);
				flag = 1;
			}
			else{
				freeMove(move);
			}
		}
	}
	if (canMoveK(game->board, loc, 2, col) && canMoveK(game->board, loc, 1, row)){
		c = game->board[loc->column + shiftCol(game->board, loc, col) * 2][loc->row + shiftRow(game->board, loc, row)];
		if (isEmpty(c) || isOpposite(c, game->board, loc)){
			Move *move = setMove(loc, setLocation(loc->column + shiftCol(game->board, loc, col) * 2, loc->row + shiftRow(game->board, loc, row)), NONETYPE);
			if (isValidMove(game, move)){
				addMoveToList(temp, move);
				flag = 1;
			}
			else{
				freeMove(move);
			}
		}
	}
	return flag;
}
コード例 #17
0
ファイル: Alien.cpp プロジェクト: RV-UA/Space-Invaders
void Alien::move(int time) {
	if (down_) {
		position_.second+=5*speed_;
		down_ = false;
	}
	if (time - lastMoved_ > moveHorizontal_time_)
	{
		lastMoved_ = time;
		switch(direction_)
		{
		case right:
			position_.first+= speed_;
			break;
		case left:
			position_.first-=speed_;
			break;
		case down:
			position_.second+=5;
			break;
		}
	}
	if (time - lastChangedDir_ > switchDirection_time_  ) {
		lastChangedDir_ = time;
		switch(direction_)
		{
		case right:
			setMove(left);
			break;
		case left:
			setMove(right);
			break;
		}
	}
	if (time - lastMovedDown_ >moveVertical_time_ ) {
		lastMovedDown_ = time;
		down_ = true;
	}
	sprite_.setPosition(position_);
	// TODO: add going down
}
コード例 #18
0
ファイル: windows.cpp プロジェクト: lmurray/kwin
void KMovingConfig::defaults()
{
    setMove(OPAQUE);
    setResizeOpaque(RESIZE_TRANSPARENT);
    setGeometryTip(false);
    setMoveResizeMaximized(false);

    //copied from kcontrol/konq/kwindesktop, aleXXX
    setWindowSnapZone(KWM_WNDW_SNAP_ZONE_DEFAULT);
    setBorderSnapZone(KWM_BRDR_SNAP_ZONE_DEFAULT);
    setCenterSnapZone(KWM_CNTR_SNAP_ZONE_DEFAULT);
    OverlapSnap->setChecked(false);

    emit KCModule::changed(true);
}
コード例 #19
0
void multiPlayer()
{
 
 do
 {
  system("CLS");
  gameName();
  draw();
  setMove(getMove());
  checkWin();
  checkBoard();
  }while(gameFinished!=true);
  printBoard();
  system("PAUSE");
  resetBoard();
}
コード例 #20
0
bool PowerPlantTower::init()
{
	if (!Sprite::init()) //如果忘记了这句话则会在runApplication报错
	{
		return false;
	}

	
	setTowerType(5);
	setIsSelected(false);
	setGrade(0);//开始没有等级
	setPower(0);//塔消耗电力
	setMove(false);//开始不处于移动状态
	setIsPowerEnough(true);//开始状态电力足够
	setIsPowerConsumption(false);//该塔不耗电
	setTowerSize(Size(3, 3));//占地面积3*3

	towerSprite = Sprite::create("towerItem/Item6.png");
	towerSprite->setScale(0.4);
	addChild(towerSprite, 5);

	//血量条背景图片
	towerHpSprite = Sprite::create("manaBarBg.png");
	towerHpSprite->setPosition(towerSprite->getPosition()+Point(0,50));
	towerHpSprite->setScale(0.3);
	addChild(towerHpSprite, 10);
	//炮塔血量
	hp = 4;
	//炮塔血量进度条
	towerHp = ProgressTimer::create(Sprite::create("soldierProduceTimeBar.png")); //参数是一个图片sprite
	towerHp->setScaleX(2);
	towerHp->setScaleY(5.2);
	towerHp->setType(ProgressTimer::Type::BAR);
	towerHp->setMidpoint(Point(0, 0.5f));
	towerHp->setBarChangeRate(Point(1, 0));
	towerHp->setPercentage(100);
	towerHp->setPosition(Point(towerHpSprite->getContentSize().width / 2, towerHpSprite->getContentSize().height / 3 * 2 - 10));
	towerHpSprite->addChild(towerHp, 5);
	//初始化不可见
	towerHp->setVisible(false);
	towerHpSprite->setVisible(false);

	addTouch();//添加触摸事件

	return true;
}
コード例 #21
0
void PokeEdit::moveEntered(const QModelIndex &index)
{
    int num = index.data(CustomModel::MovenumRole).toInt();

    if (num == Move::SecretSword && poke().num() == Pokemon::Keldeo && PokemonInfo::Released(Pokemon::Keldeo_R, poke().gen())) {
        setNum(Pokemon::Keldeo_R);
        return;
    }

    for (int i = 0; i < 4; i++) {
        if (poke().move(i) == Move::NoMove) {
            setMove(i, num);
            return;
        }
    }

    QMessageBox::information(NULL, tr("Impossible to add move"), tr("No more free moves!"));
}
コード例 #22
0
void singlePlayer()
{

 do
 {
  system("CLS");
  gameName();
  draw();
  if(player==1)
  {setRmove(getRmove());}
  else
  {setMove(getMove());}
  checkWin();
  checkBoard();
  }while(gameFinished!=true);
  printBoard();
  system("PAUSE");
  resetBoard();
}
コード例 #23
0
void
xQGanttBarViewPort::setMode(int mode)
/////////////////////////////
{
    if(_mode == (Mode) mode)
    {
        return;
    }

    switch(_mode)
    {

        case Select:

            setSelect();
            break;


        case Zoom:

            setZoom();
            break;


        case Move:

            setMove();
            break;


        default:

            setCursor(arrowCursor);
            setMouseTracking(false);
            break;

    }

    emit modeChanged(_mode);

}
コード例 #24
0
bool ForetellingTower::init()
{
	if (!Sprite::init()) //如果忘记了这句话则会在runApplication报错
	{
		return false;
	}

	setTowerType(6);
	setIsSelected(false);
	setGrade(0);//开始没有等级
	setPower(60);//塔消耗电力
	setMove(false);//开始不处于移动状态
	setIsPowerEnough(true);//开始状态电力足够
	setIsPowerConsumption(false);//该塔不耗电
	setTowerSize(Size(3, 3));//占地面积3*3

	towerSprite = Sprite::create("towerItem/Item7.png");
	towerSprite->setScale(0.4);
	addChild(towerSprite, 5);

	addTouch();//添加触摸事件

	return true;
}
コード例 #25
0
bool ArtilleryTower::init()
{
	if (!Sprite::init()) //如果忘记了这句话则会在runApplication报错
	{
		return false;
	}
	
	setScope(300);
	setAttack(2);
	setRate(2);
	setIsSelected(false);
	setTowerType(1);
	setGrade(0);//开始没有等级
	setPower(0);//塔消耗电力
	setMove(false);//开始不处于移动状态
	setIsPowerEnough(true);//开始状态电力足够
	setIsPowerConsumption(false);//该塔耗电

	basePlate = Sprite::createWithSpriteFrameName("fort1.png"); //塔的基座
	addChild(basePlate,2);
	//log("111111111111111");
	rotateArtillery = Sprite::createWithSpriteFrameName("fort2.png");  //塔的弓箭
	rotateArtillery->setPosition(0, 0);
	rotateArtillery->setRotation(270);
	addChild(rotateArtillery,3);

	//这个不能少,虽然不显示,这是因为这个炮塔比较特殊,是由2个sprite拼接而成的
	towerSprite = Sprite::create("towerItem/Item2.png");
	addChild(towerSprite);
	towerSprite->setVisible(false);

	gradeSprite = Sprite::create("level1.png");
	gradeSprite->setScale(2);
	gradeSprite->setAnchorPoint(Point(0, 0));
	gradeSprite->setPosition(this->getPosition().x + 60, -towerSprite->getBoundingBox().size.height / 2-10);
	gradeSprite->setOpacity(0);//开始让其不可见
	addChild(gradeSprite, 6);

	//沉默图片
	noAttackSprite = Sprite::create("noSpeak.png");
	noAttackSprite->setScale(0.9);
	noAttackSprite->setAnchorPoint(Point(0.5, 0));
	noAttackSprite->setPosition(towerSprite->getBoundingBox().size.width / 2 - 70, towerSprite->getBoundingBox().size.height - 60);
	addChild(noAttackSprite, 8);
	noAttackSprite->setVisible(false);

	//血量条背景图片
	towerHpSprite = Sprite::create("manaBarBg.png");
	towerHpSprite->setPosition(towerSprite->getPosition() + Point(0, 100));
	towerHpSprite->setScale(0.8);
	addChild(towerHpSprite, 10);
	//炮塔血量
	hp = 2;
	maxHp = 2;
	//炮塔血量进度条
	towerHp = ProgressTimer::create(Sprite::create("soldierProduceTimeBar.png")); //参数是一个图片sprite
	towerHp->setScaleX(2);
	towerHp->setScaleY(5.2);
	towerHp->setType(ProgressTimer::Type::BAR);
	towerHp->setMidpoint(Point(0, 0.5f));
	towerHp->setBarChangeRate(Point(1, 0));
	towerHp->setPercentage(100);
	towerHp->setPosition(Point(towerHpSprite->getContentSize().width / 2, towerHpSprite->getContentSize().height / 3 * 2 - 10));
	towerHpSprite->addChild(towerHp, 5);
	//初始化不可见
	towerHp->setVisible(false);
	towerHpSprite->setVisible(false);

    schedule(schedule_selector(ArtilleryTower::rotateAndShoot), 0.5f); //别忘了调用函数,时间间隔越小,炮塔旋转越平滑
	schedule(schedule_selector(ArtilleryTower::shoot), 2.5f);
	
	addTouch();

	return true;
}
コード例 #26
0
void button_clicked2(GtkWidget *widget, struttura *str)
{
 const gchar* buttonow=gtk_button_get_label(GTK_BUTTON(widget));
 int keycode;
 if(strcmp(buttonow,"z")==0)
 {
	keycode = XK_z;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+z");
		}
	}
 }
 if(strcmp(buttonow,"r")==0)
 {
	keycode = XK_r;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+r");
		}
	}
 }
 if(strcmp(buttonow,"x")==0)
 {
	keycode = XK_x;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+x");
		}
	}
 }
 if(strcmp(buttonow,"c")==0)
 {
	keycode = XK_c;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+c");
		}
	}
 }
 if(strcmp(buttonow,"v")==0)
 {
	keycode = XK_v;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+v");
		}
	}
 }
 if(strcmp(buttonow,"+")==0)
 {
	keycode = XK_plus;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+plus");
		}
	}
 }
 if(strcmp(buttonow,"-")==0)
 {
	keycode = XK_minus;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+minus");
		}
	}
 }
 if(strcmp(buttonow,"f")==0)
 {
	keycode = XK_f;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+f");
		}
		if(modifier==XK_Alt_L){
			system("xdotool key alt+f");
		}
	}
 }
 if(strcmp(buttonow,"a")==0)
 {
	keycode = XK_a;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Control_R){
			system("xdotool key ctrl+a");
		}
	}
 }
 if(strcmp(buttonow,"m")==0)
 {
	keycode = XK_m;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Alt_L){
			system("xdotool key alt+m");
		}
	}
 }
 if(strcmp(buttonow,"f1")==0)
 {
	keycode = XK_F1;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Alt_L){
			system("xdotool key alt+F1");
		}
	}
 }
 if(strcmp(buttonow,"f2")==0)
 {
	keycode = XK_F2;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Alt_L){
			system("xdotool key alt+F2");
		}
	}
 }
 if(strcmp(buttonow,"f3")==0)
 {
	keycode = XK_F3;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Alt_L){
			system("xdotool key alt+F3");
		}
	}
 }
 if(strcmp(buttonow,"f4")==0)
 {
	keycode = XK_F4;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Alt_L){
			system("xdotool key alt+F4");
		}
	}
 }
 if(strcmp(buttonow,"f5")==0)
 {
	keycode = XK_F5;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Alt_L){
			system("xdotool key alt+F5");
		}
	}
 }
 if(strcmp(buttonow,"f9")==0)
 {
	keycode = XK_F9;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Alt_L){
			system("xdotool key alt+F9");
		}
	}
 }
 if(strcmp(buttonow,"f10")==0)
 {
	keycode = XK_F10;
	if(modifier==0){
 		printOnFocus(str,keycode,0);
	}
	else{
		if(modifier==XK_Alt_L){
			system("xdotool key alt+F10");
		}
	}
 }
 if(strcmp(buttonow,"ctrl")==0)
 {
 	if(modifier==XK_Control_R){
		modifier=0;
		gtk_container_remove(GTK_CONTAINER(box), mylabel);
		mylabel = gtk_label_new ("Ctrl and Alt off");
		gtk_container_add(GTK_CONTAINER(box), mylabel);
		gtk_widget_show (mylabel);
	}
	else{
		modifier=XK_Control_R;
		gtk_container_remove(GTK_CONTAINER(box), mylabel);
		mylabel = gtk_label_new (NULL);
		gtk_label_set_text (GTK_LABEL (mylabel),"activated Ctrl");
		gtk_container_add(GTK_CONTAINER(box), mylabel);
		gtk_widget_show (mylabel);
	}
	gdk_window_process_all_updates();
 }
 if(strcmp(buttonow,"alt")==0)
 {
 	if(modifier==XK_Alt_L){
		modifier=0;
		gtk_container_remove(GTK_CONTAINER(box), mylabel);
		mylabel = gtk_label_new ("Ctrl and Alt off");
		gtk_container_add(GTK_CONTAINER(box), mylabel);
		gtk_widget_show (mylabel);
	}
	else{
		modifier=XK_Alt_L;
		gtk_container_remove(GTK_CONTAINER(box), mylabel);
		mylabel = gtk_label_new (NULL);
		gtk_label_set_text (GTK_LABEL (mylabel),"activated Alt");
		gtk_container_add(GTK_CONTAINER(box), mylabel);
		gtk_widget_show (mylabel);
	}
	gdk_window_process_all_updates();
 }
 else if(strcmp(buttonow,"close")==0)
   gtk_main_quit();
 else if(strcmp(buttonow,".")==0)
  {
   gtk_status_icon_set_visible(str->tray_icon, TRUE);
   gtk_widget_hide(window);
  }
 else if(strcmp(buttonow,"→")==0)
   movetoright(str,window);
 else if(strcmp(buttonow,"↓")==0)
   movetodown(str,window);
 else if(strcmp(buttonow,"nf")==0)
  {
    setMove(str,str->window); 
    gtk_widget_show(str->window);
    gtk_widget_hide(window);
  }
  
}
コード例 #27
0
void movetoright(struttura *str,GtkWidget *win)
{
 getMaxScreen(str);
 str->move.position_width=(str->move.position_width+str->move.delay_orizzontale+WINDOW_WIDTH>str->move.s_width)?0:str->move.position_width+str->move.delay_orizzontale;
 setMove(str,win);
}
コード例 #28
0
ファイル: background.cpp プロジェクト: Commnets/QGAMES
// ---
void QGAMES::Background::initialize ()
{
	// The initial values...
	int fadeGrade = 255;
	bool autMove = false;
	QGAMES::Vector movDirection (__BD 1, __BD 0, __BD 0);
	int speed = 0, pixels = 0;
	QGAMES::Background* linkedBackground = NULL;
	int linkedSpeed = 0;
	bool roll = false;
	bool fix = false;

	// Has the fasdegrade property been defined?
	if (existObjProperty (_FADEGRADEPROPERTY))
		fadeGrade = std::stoi (objectProperty (_FADEGRADEPROPERTY));

	// Has the automatic movement property been defined?
	if (existObjProperty (_AUTOMATICMOVEPROPERTY))
		autMove = (objectProperty (_AUTOMATICMOVEPROPERTY) == 
			std::string (__YES_STRING__)) ? true : false ;

	// Has the movement direction property been defined?
	if (existObjProperty (_MOVDIRECTIONPROPERTY))
	{
		std::vector <int> cV;
		std::string m = objectProperty (_MOVDIRECTIONPROPERTY);
		while (m != std::string (__NULL_STRING__))
		{
			int cP = m.find_first_of (','); // The vector dta is separated by comma!
			if (cP != -1)
			{
				cV.push_back (std::stoi (m.substr (0, cP)));
				m = (cP != m.length () - 1) 
					? m.substr (cP + 1) : std::string (__NULL_STRING__);
			}
			else
			{
				cV.push_back (std::stoi (m));
				m = std::string (__NULL_STRING__);
			}
		}

		movDirection = QGAMES::Vector ((cV.size () > 0) ? __BD cV [0] : __BD 0,
			(cV.size () > 1) ? __BD cV [1] : __BD 0, (cV.size () > 2) ? __BD cV [2] : __BD 0);
	}

	// Has the speed property been defined?
	if (existObjProperty (_SPEEDPROPERTY))
		speed = std::stoi (objectProperty (_SPEEDPROPERTY));
	// Has the pixels property been defined?
	if (existObjProperty (_PIXELSPROPERTY))
		pixels = std::stoi (objectProperty (_PIXELSPROPERTY));
	
	// Has the background linked been defined?
	if (existObjProperty (_LINKEDBKPROPERTY))
	{
		assert (game ()); // The game has to have been defined...
		linkedBackground = (QGAMES::Background*) game () -> objectBuilder () -> 
			object (std::stoi (objectProperty (_LINKEDBKPROPERTY)));
		linkedBackground -> initialize ();
	}
	
	// Has the speed of the background linked been defined?
	if (existObjProperty (_SPEEDLINKEDBKPROPERTY))
		linkedSpeed = std::stoi (objectProperty (_SPEEDLINKEDBKPROPERTY));

	// Has to roll?
	if (existObjProperty (_ROLLPROPERTY))
		roll = (objectProperty (_ROLLPROPERTY) == 
			std::string (__YES_STRING__)) ? true : false ;

	// The position is fixed?
	if (existObjProperty (_FIXPOSITIONPROPERTY))
		fix = (objectProperty (_FIXPOSITIONPROPERTY) == 
			std::string (__YES_STRING__)) ? true : false ;

	// The background is a mandatory attribute...
	// Sets the fadegrade
	setFade (fadeGrade);
	// Sets the movement
	setMove (autMove, movDirection);
	// Sets the movement data
	setMovementData (speed, pixels);
	// Sets the linked background if any...
	setLinkedBackground (linkedSpeed, linkedBackground);
	// Sets whether it rolls or not!
	setRoll (roll);
	// Sets whether the position is or not fix...
	setFixPosition (fix);

	// Restats the counters...
	reStartAllCounters ();

	// Initially the position of the background is to 0...
	setPosition (QGAMES::Position::_cero);
}
コード例 #29
0
void PokePersonal::runCheck()
{
    if (!PokemonInfo::Exists(num(), gen())) {
        reset();
        return;
    }

    if (!PokemonInfo::AFormesShown(num())) {
        num() = num().original();
    }

    if (gen() <= 2) {
        ability() = 0;
        nature() = 0;
    } else {
        AbilityGroup ab = PokemonInfo::Abilities(num(), gen());

        if (ability() == 0 || (ability() != ab.ab(2) && ability() != ab.ab(1)))
            ability() = ab.ab(0);
    }

    if (gen().num == 2)
        controlGender();

    if (!ItemInfo::Exists(item(), gen())) {
        item() = 0;
    }

    for (int i = 0; i < 6; i++)
        controlEVs(i);

    if (gen() <= 2) {
        for (int i = 0; i < 6; i++) {
            if (DV(i) >= 15)
                setDV(i, 15);
        }
    }

    if (gen().num == 2) {
        setEV(SpDefense, EV(SpAttack));
        setDV(SpDefense, DV(SpAttack));
    }

    int avail = PokemonInfo::Gender(num());

    if (avail != Pokemon::MaleAndFemaleAvail) {
        gender() = avail;
    } else if (gender() == Pokemon::Neutral){
        gender() = Pokemon::Male;
    }

    int minLevel = PokemonInfo::AbsoluteMinLevel(num(), gen());

    if (MoveSetChecker::enforceMinLevels && level() < minLevel) {
        level() = minLevel;
    }

    QSet<int> invalidMoves;

    MoveSetChecker::isValid(num(), gen(), move(0), move(1), move(2), move(3), ability(), gender(), level(), false, &invalidMoves);

    while (invalidMoves.size() > 0) {
        for (int i = 0; i < 4; i++) {
            if (invalidMoves.contains(move(i))) {
                setMove(0, i, false);
            }
        }
        invalidMoves.clear();

        MoveSetChecker::isValid(num(), gen(), move(0), move(1), move(2), move(3), ability(), gender(), level(), false, &invalidMoves);
    }

    if (num().pokenum == Pokemon::Keldeo) {
        if (move(0) == Move::SecretSword || move(1) == Move::SecretSword || move(2) == Move::SecretSword || move(3) == Move::SecretSword) {
            num() = Pokemon::Keldeo_R;
        } else {
            num() = num().original();
        }
    }
}
コード例 #30
0
void PokeTeam::loadFromXml(const QDomElement &poke, int version)
{
    if (poke.hasAttribute("Gen")) {
        setGen(Pokemon::gen(poke.attribute("Gen", QString::number(GenInfo::GenMax())).toInt(),
                            poke.attribute("SubGen", QString::number(GenInfo::NumberOfSubgens(poke.attribute("Gen", QString::number(GenInfo::GenMax())).toInt())-1)).toInt()));
    }

    reset();

    /* Code to import old teams which had different formes registered as different pokemon numbers */
    int num = poke.attribute("Num").toInt();
    int forme = poke.attribute("Forme").toInt();

    if (gen().num == 4 && num > 493 && forme == 0 && !PokemonInfo::Exists(Pokemon::uniqueId(num, 0), 4)) {
        //Old way
        int indexes[] = {
            479,479,479,479,479,386,386,386,413,413,492,487
        };
        int formes[] = {
            1,2,3,4,5,1,2,3,1,2,1,1
        };

        int i = num - 494;

        setNum(Pokemon::uniqueId(indexes[i], formes[i]));
    } else {
        setNum(Pokemon::uniqueId(num, forme));
    }

    bool outdated = gen() < 5 && version < 1;

    load();
    nickname() = poke.attribute("Nickname");
    item() = poke.attribute("Item").toInt();
    ability() = poke.attribute("Ability").toInt();
    if (outdated) {
        ability() = AbilityInfo::ConvertFromOldAbility(ability());
    }
    nature() = poke.attribute("Nature").toInt();
    gender() = poke.attribute("Gender").toInt();
    shiny() = QVariant(poke.attribute("Shiny")).toBool();
    happiness() = poke.attribute("Happiness").toInt();
    level() = poke.attribute("Lvl").toInt();

    int cptMove=0;

    QDomElement moveElement = poke.firstChildElement("Move");
    while(!moveElement.isNull())
    {
        int movenum = moveElement.text().toInt();
        if (outdated) {
            movenum = MoveInfo::ConvertFromOldMove(movenum);
        }
        setMove(movenum,cptMove,false);
        cptMove++;
        moveElement = moveElement.nextSiblingElement("Move");
    }
    int cptDV=0;
    QDomElement DVElement = poke.firstChildElement("DV");
    while(!DVElement.isNull())
    {
        setDV(outdated ? NatureInfo::ConvertToStat(cptDV) : cptDV,DVElement.text().toInt());
        cptDV++;
        DVElement = DVElement.nextSiblingElement("DV");
    }
    int cptEV=0;
    QDomElement EVElement = poke.firstChildElement("EV");
    while(!EVElement.isNull())
    {
        setEV(outdated ? NatureInfo::ConvertToStat(cptEV) : cptEV,EVElement.text().toInt());
        cptEV++;
        EVElement = EVElement.nextSiblingElement("EV");
    }
}