コード例 #1
0
CityTradeOptions::Order CityTradeOptions::switchOrder( GoodType type )
{
  if( !isVendor( type ) )
  {
    switch( getOrder( type ) )
    {
    case noTrade: setOrder( type, importing ); break;
    case importing: setOrder( type, noTrade ); break;
    default: break;
    }
  }
  {
    switch( getOrder( type ) )
    {
    case noTrade: setOrder( type, exporting ); break;
    case exporting: setOrder( type, importing ); break;
    case importing: setOrder( type, noTrade ); break;
    default: break;
    }
  }

  _d->updateLists();

  return getOrder( type );
}
コード例 #2
0
ファイル: VersionBuilder.cpp プロジェクト: Glought/MultiMC5
void VersionBuilder::buildFromMultilayer()
{
	QLOG_INFO() << "Building version from multilayered sources.";
	// just the builtin stuff for now
	auto minecraftList = MMC->minecraftlist();
	auto mcversion = minecraftList->findVersion(m_instance->intendedVersionId());
	auto minecraftPatch = std::dynamic_pointer_cast<VersionPatch>(mcversion);
	if (!minecraftPatch)
	{
		throw VersionIncomplete("net.minecraft");
	}
	minecraftPatch->setOrder(-2);
	m_version->VersionPatches.append(minecraftPatch);

	// TODO: this is obviously fake.
	QResource LWJGL(":/versions/LWJGL/2.9.1.json");
	auto lwjgl = parseJsonFile(LWJGL.absoluteFilePath(), false, false);
	auto lwjglPatch = std::dynamic_pointer_cast<VersionPatch>(lwjgl);
	if (!lwjglPatch)
	{
		throw VersionIncomplete("org.lwjgl");
	}
	lwjglPatch->setOrder(-1);
	m_version->VersionPatches.append(lwjglPatch);

	// load all patches, put into map for ordering, apply in the right order
	readInstancePatches();

	m_version->finalize();
}
コード例 #3
0
ファイル: granary.cpp プロジェクト: dalerank/opencaesar3
  GranaryGoodStore()
  {
    for( int type=Good::wheat; type <= Good::vegetable; type++ )
    {
      setOrder( (Good::Type)type, GoodOrders::accept );
    }

    setOrder( Good::fish, GoodOrders::none );
    setMaxQty( GranaryGoodStore::maxCapacity );
  }
コード例 #4
0
ファイル: ZTask.cpp プロジェクト: uvbs/GameProject
	ShowTextTask::ShowTextTask( std::string const& _str , ResID _fontType , unsigned time )
		:BaseClass( time )
		,str(_str )
		,fontType(_fontType )
	{
		setOrder( RO_UI );
	}
コード例 #5
0
BoatModel::BoatModel(TrackModel* track, QObject *parent)
        : PositionModel(parent),
        m_track(track),
        m_heading(0) {
    if (debugLevel & 1 << MODEL) std::cout << "new Boat " << this << std::endl;
    setOrder(track->size()+1);
}
コード例 #6
0
ファイル: MolCatalogEntry.cpp プロジェクト: iwatobipen/rdkit
void MolCatalogEntry::initFromStream(std::istream &ss) {
  delete dp_mol;
  dp_mol = nullptr;
  delete dp_props;
  dp_props = nullptr;

  // the molecule:
  dp_mol = new ROMol();
  MolPickler::molFromPickle(ss, *const_cast<ROMol *>(dp_mol));

  dp_props = new Dict();

  boost::int32_t tmpInt;
  // the bitId:
  streamRead(ss, tmpInt);
  setBitId(tmpInt);

  // the order:
  streamRead(ss, tmpInt);
  setOrder(tmpInt);

  // the description:
  streamRead(ss, tmpInt);
  auto *tmpText = new char[tmpInt + 1];
  ss.read(tmpText, tmpInt * sizeof(char));
  tmpText[tmpInt] = 0;
  d_descrip = tmpText;
  delete[] tmpText;
}
コード例 #7
0
GrainSize::GrainSize(int id, int order, const QString& name, 
        const QString& description,
        GraphicColumnHeader::WidthPositions pos)
: Dataset(id, name, description),
_order(order),
_pos(pos) {
    setOrder(order);
}
コード例 #8
0
void PolynomialFit::init()
{
	setObjectName(tr("Polynomial"));
	is_non_linear = false;
	d_explanation = tr("Polynomial Fit");
	setOrder(d_order);
	d_scale_errors = false;
}
コード例 #9
0
ファイル: task.cpp プロジェクト: mgottschlag/kwin-tiling
void Task::resetHiddenStatus()
{
     if (d->status == NeedsAttention) {
        //tasks don't get moved anymore
        setOrder(Normal);
        if (hidden() & AutoHidden) {
            setHidden(hidden() ^ AutoHidden);
        }
    } else {
        if (d->status == Active && (hidden() & AutoHidden)) {
            setHidden(hidden() ^ AutoHidden);
        } else if (d->status == Passive) {
            setHidden(hidden() | AutoHidden);
        }

        setOrder(Normal);
    }
}
コード例 #10
0
ファイル: taskspwidget.cpp プロジェクト: shul20/proprint
void TasksPWidget::setup(QAbstractTableModel *model, const QString &label, InfoWidget *info)
{
    ui->table->setModel(model);
    ui->label->setText(label);

    connect(ui->table, SIGNAL(doubleClicked(QModelIndex)), this,
            SLOT(editOrder(QModelIndex)));

    connect(ui->table, SIGNAL(clicked(QModelIndex)), info,
            SLOT(setOrder(QModelIndex)));
}
コード例 #11
0
CityTradeOptions::Order CityTradeOptions::switchOrder( GoodType type )
{
  if( !isVendor( type ) )
  {
    switch( getOrder( type ) )
    {
    case noTrade: setOrder( type, importing ); break;
    case importing: setOrder( type, noTrade ); break;
    }
  }
  {
    switch( getOrder( type ) )
    {
    case noTrade: setOrder( type, exporting ); break;
    case exporting: setOrder( type, importing ); break;
    case importing: setOrder( type, noTrade ); break;
    }
  }

  return getOrder( type );
}
コード例 #12
0
ファイル: orderWindow.cpp プロジェクト: lmjakt/exint_client
OrderWindow::OrderWindow(QWidget* parent, const char *name)
  : QWidget(parent, name)
{
  setCaption("Order Setting");
  //  eMap = em;
  //  int exp_number = eMap->size();
  //int iCanvasWidth = exp_number * 20;
  //int iCanvasHeight = 200;

  inputWindow = new OrderWidget(this, "inputWindow");
  inputWindow->setMinimumWidth(700);
  //  inputWindow->show();

  // And some buttons for different Actions.

  QPushButton* orderButton = new QPushButton("Set Order", this, "rawCompare");
  connect(orderButton, SIGNAL(clicked()), this, SLOT(setOrder()) );

  QPushButton* activityButton = new QPushButton("Set activities", this, "activityButton");
  connect(activityButton, SIGNAL(clicked()), this, SLOT(setActivityStates()) );

  //  QPushButton* meanCompare = new QPushButton("Mean Compare", this, "meanCompare");
  // connect(meanCompare, SIGNAL(clicked()), this, SLOT(meanComparison()));
 
  //QButtonGroup* selectors = new QButtonGroup(2, Vertical, QString("Data Set"), this);
  //getDist = new QCheckBox("Distribution", this, "getDist");
  ptSize = new QSpinBox(2, 20, 2, this, "ptSize");
  connect(ptSize, SIGNAL(valueChanged(int)), inputWindow, SLOT(setPointSize(int)) );
  ptSize->setValue(12);

  //selector.push_back(new QRadioButton(QString("raw"), selectors));
  //selector.push_back(new QRadioButton(QString("z-score"), selectors));
  //selector[1]->setChecked(true);



  QGridLayout* grid = new QGridLayout(this, 1, 2, 5);
  grid->setColStretch(0, 0);
  grid->setColStretch(1, 1);

  QVBoxLayout* topLeft = new QVBoxLayout();
  grid->addWidget(inputWindow, 0, 1);

  grid->addLayout(topLeft, 0, 0);
  topLeft->addWidget(orderButton);
  //  topLeft->addWidget(meanCompare);
  //topLeft->addWidget(selectors);
  //topLeft->addWidget(getDist);
  topLeft->addWidget(activityButton);
  topLeft->addStretch();
  topLeft->addWidget(ptSize);

}
コード例 #13
0
ファイル: ocompletion.cpp プロジェクト: opieproject/opie
OCompletion::OCompletion()
{
    d = new OCompletionPrivate;

    myCompletionMode = OGlobalSettings::completionMode();
    myTreeRoot = new OCompTreeNode;
    myBeep = true;
    myIgnoreCase = false;
    myHasMultipleMatches = false;
    myRotationIndex = 0;
    setOrder( Insertion );
}
コード例 #14
0
ファイル: Globals.cpp プロジェクト: ricardoleitee/LAIG
Globals::Globals(std::string dmode, std::string shading, float* background, std::string face, std::string order, bool dsided, bool local, bool enabled, float* ambient) {
	this->dmode = setDmode(dmode);
	this->shading = setShading(shading);
	this->face = setFace(face);
	this->order = setOrder(order);
	this->dsided = dsided;
	this->local = local;
	this->enabled = enabled;

	for (int i=0 ; i<4 ; i++) {
		this->background[i] = background[i];
		this->ambient[i] = ambient[i];
	}
}
コード例 #15
0
ファイル: TMesh3D.cpp プロジェクト: samuelchvez/OGL-Cam
// Setup a mesh with full parammeter control
void TMesh3D::setupWith(
						MeshType t, 
						float *pos, 
						float *col, 
						int *ord, 
						int len, 
						int olen){
	type = t;
	length = len;
	vex = new Vertex[len];
	setOrder(ord, olen);
	setVexCol(col, len);
	setVexPos(pos, len);
}
コード例 #16
0
int Q3DateEdit::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = Q3DateTimeEditBase::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        if (_id < 3)
            qt_static_metacall(this, _c, _id, _a);
        _id -= 3;
    }
#ifndef QT_NO_PROPERTIES
      else if (_c == QMetaObject::ReadProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: *reinterpret_cast< Order*>(_v) = order(); break;
        case 1: *reinterpret_cast< QDate*>(_v) = date(); break;
        case 2: *reinterpret_cast< bool*>(_v) = autoAdvance(); break;
        case 3: *reinterpret_cast< QDate*>(_v) = maxValue(); break;
        case 4: *reinterpret_cast< QDate*>(_v) = minValue(); break;
        }
        _id -= 5;
    } else if (_c == QMetaObject::WriteProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: setOrder(*reinterpret_cast< Order*>(_v)); break;
        case 1: setDate(*reinterpret_cast< QDate*>(_v)); break;
        case 2: setAutoAdvance(*reinterpret_cast< bool*>(_v)); break;
        case 3: setMaxValue(*reinterpret_cast< QDate*>(_v)); break;
        case 4: setMinValue(*reinterpret_cast< QDate*>(_v)); break;
        }
        _id -= 5;
    } else if (_c == QMetaObject::ResetProperty) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyDesignable) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyScriptable) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyStored) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyEditable) {
        _id -= 5;
    } else if (_c == QMetaObject::QueryPropertyUser) {
        _id -= 5;
    }
#endif // QT_NO_PROPERTIES
    return _id;
}
コード例 #17
0
ファイル: BBHandleLayer.cpp プロジェクト: fengzila/BBMonalisa
void BBHandleLayer::createIdleBlock()
{
    auto idleBlockSpt = BBBlockSprite::create("IdleBlock.png");
    
    float blockX = m_relativeX + m_blockLength * 0 + idleBlockSpt->getContentSize().width/2;
    float blockY = m_relativeY +m_blockLength * (m_row - 0) + idleBlockSpt->getContentSize().height/2;
    
    idleBlockSpt->setPosition(Point(blockX, blockY));
    idleBlockSpt->setTag(computeIndex(blockX, blockY));
    idleBlockSpt->setOrder(computeIndex(blockX, blockY));
    m_blockContainer->addChild(idleBlockSpt);
    
    idleBlockSpt->setOpacity(0);
    
    // 加入到集合末尾
    m_blockArr->addObject(idleBlockSpt);
}
コード例 #18
0
void ActivityItem::setProperty(QString role,QVariant value)
{
    QHash<int, QByteArray> names = roleNames();

    if(role == names[CodeRole])
        setCode(value.toString());
    else if(role == names[NameRole])
        setName(value.toString());
    else if(role == names[IconRole])
        setIcon(value.toString());
    else if(role == names[CStateRole])
        setCState(value.toString());
    else if(role == names[BackgroundRole])
        setBackgrounds(value.toStringList());
    else if(role == names[OrderRole])
        setOrder(value.toInt());
}
コード例 #19
0
ファイル: YGroup.cpp プロジェクト: Yoonsungbin/MFC_PaintEdit
YGroup::YGroup(YGroup* p){
	resizing = FALSE;
	sPoint = p->getSPoint();
	ePoint = p->getEPoint();
	mixPoint = p->getMixPoint();

	setOrder(p->getOrder());
	setSelect(FALSE);
	setType(p->getType());
	setRgn();

	POSITION pos = p->getList()->GetHeadPosition();
	groupList.RemoveAll();
	while (pos){
		YObject* object = p->getList()->GetNext(pos);
		groupList.AddTail(object);
	}

}
コード例 #20
0
void QtEnumIMProtocol::initVars()
{
	setQtProtocol   ( QtEnumIMProtocol::IMProtocolUnknown );
	setModelProtocol( EnumIMProtocol::IMProtocolUnknown   );
	setName 		( "unknown"	);

	setOrder			 ( 0 );
	setUseInIMAccountMenu( false );
	setChatProtocol      ( "" );
	setIsIMProtocol		 ( false );
	setSupportsPresence  ( false );
	setSupportsPresenceNote( false );

	setCanDoMultiChat    ( false );
	setDefaultImageFile  ( "" );

	setDefaultProtocolImage  ( "" );//VOXOX - CJC - 2009.07.29 

	setServerProtocolId( QtEnumIMProtocol::ServerProtocolIdUnknown );
}
コード例 #21
0
ファイル: turret.cpp プロジェクト: dreamsxin/FreeFT
	void Turret::onImpact(DamageType::Type damage_type, float damage, const float3 &force, EntityRef source) {
		float resistance = 0.7f;
		damage *= 1.0f - resistance;

		if(isDying()) {
			m_hit_points -= int(damage);
			return;
		}
			
		m_hit_points -= int(damage);
		if(m_hit_points <= 0.0f) {
			DeathId::Type death_id = deathType(damage_type, damage, force);
			setOrder(new DieOrder(death_id), true);
			onKill(ref(), source);
		}
		else {
			//TODO: sound
		}
	
		ThinkingEntity::onImpact(damage_type, damage, force, source);
	}
コード例 #22
0
bool QDateEdit::qt_property( int id, int f, QVariant* v)
{
    switch ( id - staticMetaObject()->propertyOffset() ) {
    case 0: switch( f ) {
	case 0: setOrder((Order&)v->asInt()); break;
	case 1: *v = QVariant( (int)this->order() ); break;
	case 3: case 4: case 5: break;
	default: return FALSE;
    } break;
    case 1: switch( f ) {
	case 0: setDate(v->asDate()); break;
	case 1: *v = QVariant( this->date() ); break;
	case 3: case 4: case 5: break;
	default: return FALSE;
    } break;
    case 2: switch( f ) {
	case 0: setAutoAdvance(v->asBool()); break;
	case 1: *v = QVariant( this->autoAdvance(), 0 ); break;
	case 3: case 4: case 5: break;
	default: return FALSE;
    } break;
    case 3: switch( f ) {
	case 0: setMaxValue(v->asDate()); break;
	case 1: *v = QVariant( this->maxValue() ); break;
	case 3: case 4: case 5: break;
	default: return FALSE;
    } break;
    case 4: switch( f ) {
	case 0: setMinValue(v->asDate()); break;
	case 1: *v = QVariant( this->minValue() ); break;
	case 3: case 4: case 5: break;
	default: return FALSE;
    } break;
    default:
	return QDateTimeEditBase::qt_property( id, f, v );
    }
    return TRUE;
}
コード例 #23
0
ファイル: BBHandleLayer.cpp プロジェクト: fengzila/BBMonalisa
void BBHandleLayer::createBlocks()
{
    m_texture = TextureCache::sharedTextureCache()->addImage("puzzel.png");
    
    int i = 0;
    for (int r = 1; r <= m_row; r++) {
        for (int c = 1; c <= m_col; c++) {
            auto frame = SpriteFrame::createWithTexture(m_texture, Rect(m_blockLength*(c - 1), m_blockLength*(m_row - r), m_blockLength, m_blockLength));
            auto blockSpt = BBBlockSprite::create("bg_block.png");
            float blockX = m_relativeX + m_blockLength * (c - 1) + blockSpt->getContentSize().width/2;
            float blockY = m_relativeY +m_blockLength * (r - 1) + blockSpt->getContentSize().height/2;
            blockSpt->setPosition(Point(blockX, blockY));
            blockSpt->setOrder(computeIndex(blockX, blockY));
            blockSpt->setTag(computeIndex(blockX, blockY));
            m_blockContainer->addChild(blockSpt);
            
            auto spt = Sprite::createWithSpriteFrame(frame);
            float scaleRate = 129.0 / 130.0;
            spt->setScale(scaleRate, scaleRate);
            spt->setPosition(Point(blockSpt->getContentSize().width/2, blockSpt->getContentSize().height/2));
            blockSpt->addChild(spt);
            
            blockSpt->setCascadeOpacityEnabled(true);
            blockSpt->setOpacity(0);
            
            if (r == m_row && c == m_col) {
                // 最后一个
                blockSpt->runAction(Sequence::create(DelayTime::create(0.05 * i), JumpTo::create(0.3f, Point(blockX, blockY), 30, 1), FadeIn::create(.3), CallFunc::create(CC_CALLBACK_0(BBHandleLayer::beginCountDown, this)), NULL));
            } else {
                blockSpt->runAction(Sequence::create(DelayTime::create(0.05 * i), JumpTo::create(0.3f, Point(blockX, blockY), 30, 1), FadeIn::create(.3), NULL));
            }
            
            m_blockArr->addObject(blockSpt);
            
            i++;
        }
    }
}
コード例 #24
0
ファイル: io.c プロジェクト: cryptix/Gruppe42
int getopt(matrix *mat) { /* Eingegebene Option auslesen */
	char opt;

	opt = getchar() - '0'; /* ASCII-Umwandlung */

	if (opt == EOF) return EOF;

	if (opt < 1 || opt > QUIT) return UNKWN; /* Unbekannte Option */

	switch(opt) { /* Eingegebene Option erwartet Parameter */
		case 1:
			if (!setOrder(mat)) return UNKWN;
			break;
		case 2:
			if (!setValues(mat)) return UNKWN;
			break;
		case 5:
			if (!setBValues(mat)) return UNKWN;
			break;
	}

	return opt;
}
コード例 #25
0
static void addProposalFromSet(QList<TextEditor::AssistProposalItemInterface*> &proposals,
                               const T &container, const QString &myTyping,
                               const QIcon &icon, int order = 0)
{
    foreach (const typename T::value_type &item, container) {
        const QString &name = nameFor(item);
        if (myTyping == name)
            continue;

        auto proposal = new TextEditor::AssistProposalItem;

        int indexOfParenthesis = name.indexOf(QLatin1Char('('));
        if (indexOfParenthesis != -1) {
            proposal->setText(name.mid(0, indexOfParenthesis));
            proposal->setDetail(name);
        } else {
            proposal->setText(name);
        }

        proposal->setIcon(icon);
        proposal->setOrder(order);
        proposals << proposal;
    }
}
コード例 #26
0
ClasticGrainSize::ClasticGrainSize(int id, int order, const QString& name, 
        const QString& description,
        GraphicColumnHeader::WidthPositions pos)
: GrainSize(id, order, name, description, pos) {
    setOrder(order);
}
コード例 #27
0
ファイル: NounShip.cpp プロジェクト: BlackYoup/darkspace
void NounShip::destroyShip( Noun * pKiller, bool bZeroVelocity )
{
	// make sure the damage is enough
	m_Damage = maxDamage();
	// clear the current order & command, so if they respawn the ship doesn't try to keep doing it's last command
	setCommand( NOCOMMAND, NULL );
	setOrder( NOORDER, NULL, NULL );

	// inform the context user first
	if ( pKiller != this )
	{
		gameContext()->gameUser()->onDestroyed( this, pKiller );
		if ( pKiller != NULL )
			gameContext()->gameUser()->onKill( pKiller, this );
	}
	else 
		gameContext()->gameUser()->onSelfDestruct( this );

	if ( WidgetCast<NounPlanet>( pKiller ) )
		gameContext()->gameUser()->onCollidePlanet( this );

	// create the primary explosion
	if ( context()->isClient() )
	{
		Scene * pScene = destroyEffect();
		if ( pScene != NULL )
		{
			// TODO: no need to add this explosion of this player is nowhere near the explosion
			// ship destroyed, create the explosion effect
			SceneryDebris * pEffect = new SceneryDebris;
			pEffect->setNounContext( new NounContext( pScene ) );
			pEffect->setContext( context() );
			pEffect->setPosition( worldPosition() );
			pEffect->setDelay( 0.0f );
			pEffect->setFrame( frame() );

			if (! bZeroVelocity )
				pEffect->setVelocity( Vector3( sin( m_fHeading ) * m_fVelocity, 0.0f, cos( m_fHeading) * m_fVelocity ) );
			if (! pEffect->setSegment( "Effect" ) )
				pEffect->setLife( 15.0f );

			context()->attachNoun( pEffect );
		}

		NounTrail::CopyTrailsIntoZone( this );
	}

	// list of destroyed items to remove from ship..
	std::list< Noun * > destroyed;

	// damage enhancements, once they reach their maxDamage() they are destroyed..
	for(int i=0;i<childCount();++i)
	{
		NounEnhancement * pEnh = WidgetCast<NounEnhancement>( child(i) );
		if ( pEnh != NULL )
		{
			if ( pEnh->incrementDamage() )
			{
				LOG_STATUS( "NounShip", "[ENHANCEMENT]:Destroyed:%s:%s:%u", pEnh->getName(), name(), userId() );
				message( CharString().format( "<color;ffffff>Comms: Enhancement '%s' destroyed!", pEnh->getName() ) );
				destroyed.push_back( pEnh );
			}
			continue;
		}

		// remove any beacons on death..
		NounBeacon * pBeacon = WidgetCast<NounBeacon>( child(i) );
		if ( pBeacon != NULL )
		{
			destroyed.push_back( pBeacon );
			continue;
		}
	}

	// server-side only logic
	if ( isServer() )
	{
		// check for area damage
		Array< GameContext::NounCollision > collide;
		if ( context()->proximityCheck( worldPosition(), explodeArea(), collide ) )
		{
			for(int i=0;i<collide.size();i++)
			{
				NounGame * pCollide = WidgetCast<NounGame>( collide[i].pNoun );
				if ( !pCollide || pCollide == this )
					continue;

				if ( pCollide->canDamage( DAMAGE_ENERGY | DAMAGE_KINETIC ) &&
					collide[i].fDistance < explodeArea() )
				{
					float damageRatio = 1.0f - (collide[i].fDistance / explodeArea());
					int damage = damageRatio * explodeDamage();
					
					if ( damage > 0 )
					{
						pCollide->inflictDamage( tick(), this, damage, DAMAGE_ENERGY | DAMAGE_KINETIC, 
							pCollide->worldFrame() * (worldPosition() - pCollide->worldPosition()) );
					}
				}
			}
		}

		// drop enhancements after we do area damage, otherwise we'll destroy the dropped loot..
		dropLoot();

		// space-monsters do not leave behind devices
		if ( ! isMonster() )
		{
			// eject some of the resources used to build the ship into space
			int nAmount = DESTROYED_SHIP_RESOURCE * buildCost( this );
			while( nAmount > 0 )
			{
				CargoResource::Ref pCargo = new CargoResource( nAmount );
				nAmount -= pCargo->quantity();

				Vector3 vPosition( worldPosition() + RandomVector( -radius(), radius() ) );
				vPosition.y = 0.0f;

				pCargo->setPosition( vPosition );
				context()->attachNoun( pCargo );
			}

			//// check for any cargo items...  if found put them into space
			//for(int i=0;i<childCount();i++)
			//{
			//	BaseNode * pChild = child(i);
		
			//	NounCargo::Ref pCargo;
			//	if ( WidgetCast<NounCargo>( pChild ) )
			//	{
			//		int roll = rand() % 100;
			//		if ( roll < ((NounCargo *)pChild)->durability() )
			//			pCargo = (NounCargo *)pChild->copy();
			//	}

			//	if ( pCargo.valid() )
			//	{
			//		Vector3 vPosition( worldPosition() + RandomVector( -5.0f, 5.0f ) );
			//		vPosition.y = 0.0f;

			//		pCargo->setPosition( vPosition );
			//		context()->attachNoun( pCargo );
			//	}
			//}
		}

		// last before detach so that players dont dupe thier enhancements
		// that were dropped
		// save off storage with this "active" ship
		if(userId() != 0)
			context()->user()->saveStorage(this);

	}

	// remove desrtroyed items from ship..
	while( destroyed.size() > 0 )
	{
		Noun * pDestroyed = destroyed.front();
		destroyed.pop_front();

		if ( pDestroyed )
			pDestroyed->detachSelf();
	}

	// lastly, detach the ship from the universe
	setDetach();
}
コード例 #28
0
ファイル: cborder.cpp プロジェクト: raidenawkward/cbqt
CBOrder& CBOrder::operator=(CBOrder order)
{
    setOrder(order);

    return *this;
}
コード例 #29
0
ファイル: absint.c プロジェクト: jkeiren/muCRL
/*--------------------------------------------------------------------------*/
static void parseCommandLine(int argc, char *argv[]){
	int i = 0, j;
	
	P("Abstract Interpreter for mCRL Specifications");
	for (i=1;i<argc;i++) {
	  if (!strcmp(argv[i - 1],"-P")){
	  		BUT_PAR = ATfalse;
			tokParameters(argv[i]);
	  		continue;
	  } 
	  if (!strcmp(argv[i],"-Pall")){	
	  		BUT_PAR = ATfalse;
			continue;
	  } 
	  if (!strcmp(argv[i-1],"-PallBut")){	
	  		BUT_PAR = ATtrue;
	  		tokParameters(argv[i]);
			continue;
	  } 
	  if (!strcmp(argv[i-1],"-VallBut")){	
	  		BUT_VAR = ATtrue;
	  		ALL_VAR = ATfalse;
	  		tokVars(argv[i]);
			continue;
	  } 
	  if (!strcmp(argv[i - 1],"-V")){
	  		BUT_VAR = ATfalse;
	  		ALL_VAR = ATfalse;
	  		tokVars(argv[i]);
	  		continue;
	  } 
	  if (!strcmp(argv[i],"-Vall")){	
	  		BUT_VAR = ATfalse;
	  		ALL_VAR = ATtrue;
			continue;
	  } 
	  if (!strcmp(argv[i-1],"-VallBut")){	
	  		BUT_VAR = ATtrue;
	  		ALL_VAR = ATfalse;
	  		tokVars(argv[i]);
			continue;
	  } 
	  if (!strcmp(argv[i - 1],"-S")){
	  		BUT_SORT = ATfalse;
	  		tokSorts(argv[i]);
	  		continue;
	  } 
	  if (!strcmp(argv[i - 1],"-SallBut")){
	  		BUT_SORT = ATtrue;
	  		tokSorts(argv[i]);
	  		continue;
	  } 
	  if (!strcmp(argv[i],"-H")){
	  		HOMOMORPHISM = ATtrue;
	  		GALOIS = ATfalse;
	  		LIFTEDHOMO = ATfalse;
         continue;
	  }
	  if (!strcmp(argv[i],"-lH")){
	  		HOMOMORPHISM = ATfalse;
	  		GALOIS = ATfalse;
	  		LIFTEDHOMO = ATtrue;
         continue;
	  }
	  if (!strcmp(argv[i],"-G")){
	  		HOMOMORPHISM = ATfalse; 
	  		GALOIS = ATtrue;
	  		LIFTEDHOMO = ATfalse; 
         continue;
		} 
	  if (!strcmp(argv[i],"-help")){
	  		helpmsg();
    		exit(0);
	  }
	  if (!strcmp(argv[i],"-May")){
	  	   MUST = ATfalse;
			continue;
		}
	  if (!strcmp(argv[i],"-Must")){
	  		MAY = ATfalse;
      	continue;
		}
	  if (!strcmp(argv[i],"-Debug")){
	  		DEBUG = ATtrue;
      	continue;
		}
	  if (!strcmp(argv[i],"-Order")){
	  		setOrder();
      	continue;
		}
	} 	
	if(HOMOMORPHISM)
		P("Abstraction Type: HOMOMORPHISM");
	if(LIFTEDHOMO)
		P("Abstraction Type: LIFTED HOMOMORPHISM");
	if(GALOIS){
		setGalois();
		P("Abstraction Type: GALOIS CONNECTION");
	}
}