コード例 #1
0
ファイル: chaos_vine.c プロジェクト: LibreGames/edgar
static void touch(Entity *other)
{
	if (self->target == NULL && other->type == PLAYER && other->health > 0)
	{
		setPlayerLocked(TRUE);

		setPlayerLocked(FALSE);

		self->target = other;

		self->thinkTime = 180;

		self->action = &raiseOffGround;

		self->y = self->target->y;

		self->targetX = self->x + self->w / 2 - player.w / 2;

		self->targetY = self->target->y - self->target->h;

		other->weight = 0;
	}

	else
	{
		entityTouch(other);
	}
}
コード例 #2
0
ファイル: sorceror_2.c プロジェクト: revcozmo/edgar
static void disintegrationTouch(Entity *other)
{
	Entity *temp;

	if (other->type == PLAYER)
	{
		if ((other->flags & BLOCKING) && strcmpignorecase(playerShield.objectiveName, "Disintegration Shield") == 0)
		{
			if (self->mental != 3)
			{
				self->dirX = self->head->face == LEFT ? -1 : 1;

				temp = self;

				self = other;

				other->takeDamage(temp, 1);

				self = temp;

				self->mental = 3;

				self->thinkTime = 30;

				stopSound(BOSS_CHANNEL);
			}
		}

		else
		{
			if (self->mental != 2)
			{
				setPlayerLocked(TRUE);

				setPlayerLocked(FALSE);

				self->thinkTime = 180;

				other->dirX = 0;

				setCustomAction(other, &helpless, self->thinkTime, 0, 0);

				setEntityAnimation(other, "CUSTOM_1");

				self->mental = 2;

				playSoundToMap("sound/boss/sorceror/electrocute", BOSS_CHANNEL, self->x, self->y, 0);
			}
		}
	}
}
コード例 #3
0
ファイル: jigsaw_puzzle.c プロジェクト: revcozmo/edgar
static void activate(int val)
{
	if (self->active == TRUE)
	{
		if (self->health == 0)
		{
			runScript("puzzle_pieces");
		}

		if (self->health == 1)
		{
			if (self->target->mental == 0)
			{
				self->target->mental = -2;
			}

			self->mental = 0;

			setInfoBoxMessage(300, 255, 255, 255, _("Solve the jigsaw puzzle"));

			self->target->requires[0] = '\0';

			self->action = &readInputCode;

			self->touch = NULL;

			self->activate = NULL;

			setPlayerLocked(TRUE);
		}
	}
}
コード例 #4
0
ファイル: code_door.c プロジェクト: LibreGames/edgar
static void activate(int val)
{
	if (strlen(self->requires) != 0)
	{
		if (removeInventoryItemByObjectiveName(self->requires) == TRUE)
		{
			self->requires[0] = '\0';

			setEntityAnimation(self, "WALK");
		}

		else
		{
			setInfoBoxMessage(90, 255, 255, 255, _("%s is required"), _(self->requires));

			return;
		}
	}

	generateInputCode();

	self->mental = 0;

	self->thinkTime = 120;

	setInfoBoxMessage(300, 255, 255, 255, _("Repeat the sequence"));

	self->action = &displayInputCode;

	self->touch = NULL;

	self->activate = NULL;

	setPlayerLocked(TRUE);
}
コード例 #5
0
static void activate(int val)
{
	Entity *e = getInventoryItemByObjectiveName(self->requires);

	if (e == NULL)
	{
		setInfoBoxMessage(60, 255, 255, 255, _("%s is required"), _(self->requires));
	}

	else
	{
		self->mental = 0;

		setInfoBoxMessage(300, 255, 255, 255, _("Enter the directions"));

		self->target->requires[0] = '\0';

		self->action = &readInputCode;

		self->touch = NULL;

		self->activate = NULL;

		setPlayerLocked(TRUE);
	}
}
コード例 #6
0
ファイル: memory_match.c プロジェクト: LibreGames/edgar
static void activate(int val)
{
	if (self->active == TRUE)
	{
		self->target->mental = -1;

		self->action = &readInputCode;

		self->touch = NULL;

		self->activate = NULL;

		setPlayerLocked(TRUE);
	}
}
コード例 #7
0
static void reprogram()
{
	Entity *temp;

	if (input.interact == 1 || isPlayerLocked() == FALSE || self->health <= 0)
	{
		self->action = &entityWait;

		self->activate = &activate;

		self->touch = &touch;

		setPlayerLocked(FALSE);

		input.interact = 0;
	}

	else
	{
		self->health--;

		if (self->health <= 0)
		{
			self->activate = NULL;

			self->health = 0;

			self->mental = 1;

			self->target->mental = 1 - self->target->mental;

			temp = self;

			self = self->target;

			self->activate(-1);

			self = temp;
		}

		self->thinkTime = 5;

		setInfoBoxMessage(0, 255, 255, 255, _("Press Action to Cancel"));
	}
}
コード例 #8
0
static void activate(int val)
{
	if (getInventoryItemByObjectiveName("Spanner") == NULL)
	{
		setInfoBoxMessage(120, 255, 255, 255, _("Spanner is required"));
	}

	else
	{
		self->action = &reprogram;

		self->touch = NULL;

		self->activate = NULL;

		setPlayerLocked(TRUE);
	}
}
コード例 #9
0
ファイル: robot.c プロジェクト: revcozmo/edgar
static void instructionMove()
{
	checkToMap(self);

	setCustomAction(&player, &helpless, 5, 0, 0);

	if (self->dirX == 0 && self->dirY == 0)
	{
		processNextInstruction();
	}

	else if (self->x == self->endX && self->y == self->endY)
	{
		runScript("robot_end");

		self->dirX = 0;
		self->dirY = 0;

		self->action = &entityWait;

		setEntityAnimation(self, "STAND");

		activateEntitiesWithRequiredName(self->objectiveName, TRUE);

		centerMapOnEntity(&player);

		setPlayerLocked(FALSE);

		self->health = 2;

		self->target->inUse = FALSE;

		self->target = NULL;

		self->touch = NULL;

		self->activate = NULL;
	}
}
コード例 #10
0
ファイル: robot.c プロジェクト: revcozmo/edgar
static void activate(int val)
{
	Entity *e = getCurrentInventoryItem();

	if (e == NULL || strcmpignorecase(e->name, "item/instruction_card") != 0)
	{
		runScript("instruction_card");
	}

	else if (strlen(e->requires) == 0)
	{
		runScript("no_instructions");
	}

	else
	{
		runScript("robot_start");

		e = addEntity(*e, self->x, self->y);

		e->touch = NULL;

		e->flags |= NO_DRAW;

		removeInventoryItemByObjectiveName(e->objectiveName);

		self->target = e;

		self->action = &processNextInstruction;

		self->active = TRUE;

		self->mental = 0;

		setPlayerLocked(TRUE);

		centerMapOnEntity(self);
	}
}
コード例 #11
0
ファイル: robot.c プロジェクト: revcozmo/edgar
static void returnMove()
{
	checkToMap(self);

	if (self->x == self->startX && self->y == self->startY)
	{
		runScript("robot_end");

		centerMapOnEntity(&player);

		self->action = &entityWait;

		self->dirX = 0;
		self->dirY = 0;

		self->active = FALSE;

		setPlayerLocked(FALSE);

		self->health = 0;

		self->action = &entityWait;

		self->target->flags &= ~NO_DRAW;

		self->target->x = self->x;

		self->target->y = self->y;

		self->target->dirY = ITEM_JUMP_HEIGHT;

		self->target->touch = &keyItemTouch;

		self->target = NULL;

		setEntityAnimation(self, "STAND");
	}
}
コード例 #12
0
ファイル: azriel.c プロジェクト: LibreGames/edgar
static void soulSteal()
{
	Target *t;

	setCustomAction(&player, &stickToFloor, 3, 0, 0);

	self->thinkTime--;

	player.x = self->targetX;

	self->maxThinkTime += self->mental;

	if (self->maxThinkTime > 255)
	{
		self->maxThinkTime = 255;

		self->mental *= -1;
	}

	else if (self->maxThinkTime < 0)
	{
		self->maxThinkTime = 0;

		self->mental *= -1;
	}

	player.alpha = self->maxThinkTime;

	if (self->thinkTime <= 0)
	{
		self->flags |= NO_DRAW;

		addParticleExplosion(self->x + self->w / 2, self->y + self->h / 2);

		playSoundToMap("sound/common/spell", -1, self->x, self->y, 0);

		t = getTargetByName("AZRIEL_TOP_TARGET");

		if (t == NULL)
		{
			showErrorAndExit("Azriel cannot find target");
		}

		self->x = t->x;
		self->y = t->y;

		self->head->health++;

		self->head->alpha = self->head->health * 64;

		if (self->head->alpha > 255)
		{
			self->head->alpha = 255;
		}

		self->head->thinkTime = self->head->maxThinkTime;

		self->head->mental = 0;

		player.alpha = self->targetY;

		player.alpha -= 64;

		if (player.alpha <= 0)
		{
			player.alpha = 0;

			player.thinkTime = 600;

			player.health = 0;

			setPlayerLocked(TRUE);
		}

		self->thinkTime = 30;

		self->action = &soulStealFinish;
	}

	checkToMap(self);

	becomeTransparent();
}
コード例 #13
0
ファイル: jigsaw_puzzle.c プロジェクト: revcozmo/edgar
static void readInputCode()
{
	int val;
	Entity *temp;

	if (self->target->mental == -3)
	{
		setPlayerLocked(FALSE);

		setInfoBoxMessage(60, 255, 255, 255, _("Complete"));

		self->action = &entityWait;

		self->touch = NULL;
		self->activate = NULL;

		fireTrigger(self->objectiveName);

		fireGlobalTrigger(self->objectiveName);

		return;
	}

	if (input.up == 1)
	{
		input.up = 0;

		val = 1;
	}

	else if (input.down == 1)
	{
		input.down = 0;

		val = 2;
	}

	else if (input.left == 1)
	{
		input.left = 0;

		val = 3;
	}

	else if (input.right == 1)
	{
		input.right = 0;

		val = 4;
	}

	else if (input.attack == 1)
	{
		input.attack = 0;

		val = 5;
	}

	else if (input.interact == 1)
	{
		input.interact = 0;

		val = 6;
	}

	else
	{
		val = -1;
	}

	if (val == 6)
	{
		setPlayerLocked(FALSE);

		self->action = &entityWait;

		self->touch = &touch;
		self->activate = &activate;
	}

	else if (val != -1 && self->target->activate != NULL)
	{
		temp = self;

		self = self->target;

		self->activate(val);

		self = temp;
	}
}
コード例 #14
0
ファイル: code_door.c プロジェクト: LibreGames/edgar
static void readInputCode()
{
	int val;

	if (input.up == 1)
	{
		input.up = 0;

		val = 1;
	}

	else if (input.down == 1)
	{
		input.down = 0;

		val = 2;
	}

	else if (input.left == 1)
	{
		input.left = 0;

		val = 3;
	}

	else if (input.right == 1)
	{
		input.right = 0;

		val = 4;
	}

	else
	{
		val = -1;
	}

	if (val != -1)
	{
		setEntityAnimationByID(self->target, val);

		if ((int)self->target->requires[self->mental] == val)
		{
			playSoundToMap("sound/item/charge_beep", -1, self->x, self->y, 0);

			self->mental++;

			if (self->target->requires[self->mental] == '\0')
			{
				setPlayerLocked(FALSE);

				activateEntitiesWithRequiredName(self->objectiveName, TRUE);

				setInfoBoxMessage(60, 255, 255, 255, _("Correct Sequence"));

				self->active = TRUE;

				self->touch = NULL;

				self->action = &entityWait;
			}
		}

		else
		{
			playSoundToMap("sound/item/buzzer", -1, self->x, self->y, 0);

			self->mental = 0;

			self->action = &entityWait;

			self->thinkTime = self->maxThinkTime;

			self->activate = &activate;

			self->touch = &touch;

			setInfoBoxMessage(60, 255, 255, 255, _("Incorrect Sequence"));

			setPlayerLocked(FALSE);
		}

		self->thinkTime = self->maxThinkTime;
	}

	self->thinkTime--;

	if (self->thinkTime <= 0)
	{
		self->thinkTime = 0;

		setEntityAnimationByID(self->target, 0);
	}
}
コード例 #15
0
static void readInputCode()
{
	char c;
	int val;
	Entity *e;

	if (input.up == 1)
	{
		input.up = 0;

		val = 1;
	}

	else if (input.down == 1)
	{
		input.down = 0;

		val = 2;
	}

	else if (input.left == 1)
	{
		input.left = 0;

		val = 3;
	}

	else if (input.right == 1)
	{
		input.right = 0;

		val = 4;
	}

	else if (input.attack == 1)
	{
		input.attack = 0;

		val = 5;
	}

	else
	{
		val = -1;
	}

	if (val == 5 || self->mental > 30)
	{
		e = getInventoryItemByObjectiveName(self->requires);

		setPlayerLocked(FALSE);

		STRNCPY(e->requires, self->target->requires, sizeof(self->target->requires));

		self->action = &entityWait;

		if (self->mental > 30)
		{
			setInfoBoxMessage(300, 255, 255, 255, _("Out of space for instructions"));
		}

		self->touch = &touch;
		self->activate = &activate;

		self->action = &entityWait;
	}

	else if (val != -1)
	{
		setEntityAnimationByID(self->target, val);

		playSoundToMap("sound/item/charge_beep", -1, self->x, self->y, 0);

		switch (val)
		{
			case 1:
				c = 'u';
			break;

			case 2:
				c = 'd';
			break;

			case 3:
				c = 'l';
			break;

			default:
				c = 'r';
			break;
		}

		self->target->requires[self->mental] = c;

		self->target->requires[self->mental + 1] = '\0';

		self->mental++;

		self->thinkTime = self->maxThinkTime;
	}

	self->thinkTime--;

	if (self->thinkTime <= 0)
	{
		self->thinkTime = 0;

		setEntityAnimationByID(self->target, 0);
	}
}