void CFindTextureDlg::updateTextures( const char *p ) { if( isOpen() ) { if( g_bFindActive ) { setFindStr( p ); } else { setReplaceStr( p ); } } }
void FindTextureDialog::updateTextures(const char* name) { if (isOpen()) { if (g_bFindActive) { setFindStr(name + 9); } else { setReplaceStr(name + 9); } } }