void GameStart::showInstructions(bool show) { LogManager &log_manager = LogManager::getInstance(); ResourceManager &resource_manager = ResourceManager::getInstance(); showInstruct = show; if(!showInstruct) { // Hiding instructions //Setup GameStart sprite Sprite *p_temp_sprite = resource_manager.getSprite("gamestart"); if (!p_temp_sprite) { log_manager.writeLog("GameStart::showInstructions(): Warning! Sprite 'gamestart' not found", "gamestart"); } else { log_manager.writeLog("GameStart::showInstructions(): Switching to start screen\n"); setSprite(p_temp_sprite); setSpriteSlowdown(15); } } else { // Showing instructions //Setup GameStart sprite Sprite *p_temp_sprite = resource_manager.getSprite("instructions"); if (!p_temp_sprite) { log_manager.writeLog("GameStart::showInstructions(): Warning! Sprite 'gamestart' not found", "instructions"); } else { log_manager.writeLog("GameStart::showInstructions(): Switching to instructions screen\n"); log_manager.writeLog("Frame: %s\n", p_temp_sprite->getFrame(0).getString().c_str()); setSprite(p_temp_sprite); setSpriteSlowdown(0); } } }
void SsScene3010DeadBoltButton::update() { if (_countdown1 != 0 && (--_countdown1 == 0)) { playSound(0); setVisible(false); setSprite(kScene3010DeadBoltButtonFileHashes1[_buttonIndex]); } if (_countdown2 != 0 && (--_countdown2 == 0)) { setVisible(true); setSprite(kScene3010DeadBoltButtonFileHashes2[_buttonIndex]); } }
NixonPowerCell::NixonPowerCell(df::Position p) { df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::LogManager &log_manager = df::LogManager::getInstance(); // Link to "largerock" sprite df::Sprite *p_temp_sprite; p_temp_sprite = resource_manager.getSprite("nixonpowercell"); if (!p_temp_sprite) { log_manager.writeLog("NixonPowerCell::NixonPowerCell(): Warning! Sprite '%s' not found", "nixonpowercell"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(0); } setType("NixonPowerCell"); setSolidness(df::Solidness::HARD); //Set starting position setPosition(p); health = 10; hit_slowdown = 5; hit_countdown = hit_slowdown; was_hit = false; has_flashed = false; }
GameStart::GameStart() { //Dragonfly managers needed for this method LogManager &log_manager = LogManager::getInstance(); ResourceManager &resource_manager = ResourceManager::getInstance(); //Setup GameStart sprite Sprite *p_temp_sprite = resource_manager.getSprite("gamestart"); if (!p_temp_sprite) { log_manager.writeLog("GameStart::GameStart(): Warning! Sprite 'gamestart' not found", "gamestart"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(15); } setType("GameStart"); showInstruct = false; //Put in center of screen WorldManager &world_manager = WorldManager::getInstance(); Position pos(world_manager.getBoundary().getCorner().getX() + world_manager.getBoundary().getHorizontal()/2, world_manager.getBoundary().getCorner().getY() + world_manager.getBoundary().getVertical()/2); setPosition(pos); //Register for "keyboard" event registerInterest(KEYBOARD_EVENT); log_manager.writeLog("GameStart::GameStart(): Made gamestart!\n"); LevelHandler &levelhandler = LevelHandler::getInstance(); }
FixedSprite::FixedSprite(const sf::Vector2f& pos, const std::string& imagePath, bool addToFixedObjectList) : FixedObject(addToFixedObjectList) { //ctor if (imagePath != "") setSprite(imagePath); setPosition(pos); }
Saucer::Saucer() { df::LogManager &log_manager = df::LogManager::getInstance(); df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::WorldManager &world_manager = df::WorldManager::getInstance(); // Setup "saucer" sprite. df::Sprite *p_temp_sprite = resource_manager.getSprite("saucer"); if (!p_temp_sprite) { log_manager.writeLog("Saucer::Saucer(): Warning! Sprite '%s' not found", "saucer"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(4); } // Set object type. setType("Saucer"); // Set speed in horizontal direction. setXVelocity(-0.25); // 1 space left every 4 frames // Move Saucer to start location. moveToStart(); // Register interest in "nuke" event. registerInterest(NUKE_EVENT); Role &role = Role::getInstance(); if(role.isHost()) { Role &role = Role::getInstance(); role.registerSyncObj(this); } }
Entity Block::getBlock() { // set position auto pos = new CPosition; pos->setX(32); pos->setY(32); E.addComponent(std::type_index(typeid(CPosition)), pos); // set sprite from a spritesheet auto spr = new CSprite; spr->setSize(32); spr->setSprite(this->getSprite(0, 0)); // coordinates in spritesheet E.addComponent(std::type_index(typeid(CSprite)), spr); // set state (0 = moveable) auto sta = new CState; sta->setS(0); E.addComponent(std::type_index(typeid(CState)), sta); // set velocity auto vel = new CVelocity; vel->setVelX(32); vel->setVelY(32); E.addComponent(std::type_index(typeid(CVelocity)), vel); return E; }
void Being::setSubtype(Uint16 subtype) { if (subtype == mSubType) return; mSubType = subtype; if (getType() == MONSTER) { mInfo = MonsterDB::get(mSubType); setName(mInfo->getName()); setupSpriteDisplay(mInfo->getDisplay()); } else if (getType() == NPC) { mInfo = NPCDB::get(mSubType); setupSpriteDisplay(mInfo->getDisplay(), false); } else if (getType() == PLAYER) { int id = -100 - subtype; // Prevent showing errors when sprite doesn't exist if (!itemDb->exists(id)) id = -100; setSprite(Net::getCharHandler()->baseSprite(), id); } }
Poder::Poder(const int t) { tipo = t; setSprite(RUTA_OBJETOS_GFX); size.x = size.y = 32; active = -1; clock.restart(); }
GameStart::GameStart(){ setType("GameStart"); //dragonfly managers needed for this df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); //setup GameOversprite df::Sprite *p_temp_sprite = resource_manager.getSprite("gamestart"); if (!p_temp_sprite){ df::LogManager &log_manager = df::LogManager::getInstance(); log_manager.writeLog("GameStart::GameStart(): Warning! Sprite '%s' not found", "gamestart"); } else{ setSprite(p_temp_sprite); setSpriteSlowdown(30); setTransparency('#'); } //put in center of window setLocation(df::CENTER_CENTER); //register interest registerInterest(df::KEYBOARD_EVENT); //play start music p_music = df::ResourceManager::getInstance().getMusic("start music"); playMusic(); df::WorldManager &world_manager = df::WorldManager::getInstance(); world_manager.setBoundary(df::Box(df::Position(), 250, 250)); }
StaticObject::StaticObject(int objType, sf::Vector2i position) { setType(objType); setPosition(position); setSprite(); setBounds(); }
Trap::Trap(int x, int y) { LogManager &log_manager = LogManager::getInstance(); #ifdef REGISTER // Need to update fire rate control each step. registerInterest(DF_STEP_EVENT); #endif // Set object type. setType("Trap"); auto& resMgr = ResourceManager::getInstance(); setSprite(resMgr.getSprite("trap")); setSpriteSlowdown(4); setAltitude(1); // Set starting location. WorldManager &world_manager = WorldManager::getInstance(); Position pos(7, world_manager.getBoundary().getVertical() / 2); setPosition(Position(x, y)); setBox(Box(Position(0, 0), getSprite()->getWidth(), getSprite()->getHeight())); //setYVelocity(0.25); // Set firing variables. }
_border::_border() { // Get instances of necessary managers. LogManager &log_manager = LogManager::getInstance(); ResourceManager &resource_manager = ResourceManager::getInstance(); WorldManager &world_manager = WorldManager::getInstance(); // Set up border sprite. Sprite *p_temp_sprite = resource_manager.getSprite("border"); if (!p_temp_sprite) { log_manager.writeLog("_border::_border(): Warning! Sprite '%s' not found", "border"); } else { // If sprite is found, set sprite for this object. setSprite(p_temp_sprite); } // Set type of border. setType("_border"); // Make sure it collides with others so game objects don't pass through message box. setSolidness(HARD); setAltitude(2); // Set position to middle center of the terminal. Position pos(world_manager.getBoundary().getCorner().getX() + world_manager.getBoundary().getHorizontal()/2, ( world_manager.getBoundary().getCorner().getY() + world_manager.getBoundary().getVertical()/2) + 6); setPosition(pos); };
Explosion::Explosion(df::Position *p){ setType(Type::EXPLOSION); setSolidness(df::SPECTRAL); df::LogManager &log_manager = df::LogManager::getInstance(); df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::Sprite *sprite; sprite = resource_manager.getSprite("explosion"); if(!sprite){ log_manager.writeLog("Explosion::Explosion() could not load explosion sprite"); } else { time_to_live = sprite->getFrameCount(); //set time as # of frames log_manager.writeLog("Explosion::Explosion() frameCount %d", time_to_live); setSprite(sprite); } if(p) setPosition(*p); registerInterest(df::STEP_EVENT); if(Role::isServer()){ NetSyncing::create(this); } }
MediumRock::MediumRock(df::Position p) { df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::LogManager &log_manager = df::LogManager::getInstance(); // Link to "mediumrock" sprite df::Sprite *p_temp_sprite; p_temp_sprite = resource_manager.getSprite("mediumrock"); if (!p_temp_sprite) { log_manager.writeLog("MediumRock::MediumRock(): Warning! Sprite '%s' not found", "mediumrock"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(0); } setType("MediumRock"); setSolidness(df::Solidness::SOFT); //Set starting position setPosition(p); health = 15; hit_slowdown = 5; hit_countdown = hit_slowdown; was_hit = false; has_flashed = false; }
Mortar::Mortar(df::Position p, df::Object *new_player) { df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::LogManager &log_manager = df::LogManager::getInstance(); // Link to "mortar" sprite df::Sprite *p_temp_sprite; p_temp_sprite = resource_manager.getSprite("mortar"); if (!p_temp_sprite) { log_manager.writeLog("Mortar::Mortar(): Warning! Sprite '%s' not found", "mortar"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(0); } setType("Mortar"); setSolidness(df::Solidness::SOFT); //Set starting position setPosition(p); player = new_player; fire_slowdown = 60; fire_countdown = fire_slowdown; firing_anim_slowdown = 5; firing_anim_countdown = firing_anim_slowdown; occupied = true; firing = false; }
Rejilla::Rejilla() { // Carga el sprite con la textura setSprite(RUTA_OBJETOS_GFX); setSize(32, 32); setCentro(this->getSize().x/2, this->getSize().y/2); setFrame(2, 2, 1, 1); }
SmallBuilding::SmallBuilding(df::Position p) { df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::LogManager &log_manager = df::LogManager::getInstance(); // Link to "smallbuilding" sprite df::Sprite *p_temp_sprite; p_temp_sprite = resource_manager.getSprite("smallbuilding"); if (!p_temp_sprite) { log_manager.writeLog("SmallBuilding::SmallBuilding(): Warning! Sprite '%s' not found", "smallbuilding"); } else { setSprite(p_temp_sprite); } setType("SmallBuilding"); setSolidness(df::Solidness::SOFT); //Set starting position setPosition(p); health = 10; hit_slowdown = 5; hit_countdown = hit_slowdown; was_hit = false; has_flashed = false; }
Saucer::Saucer() { // Dragonfly managers needed for this method. df::LogManager &log_manager = df::LogManager::getInstance(); df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::WorldManager &world_manager = df::WorldManager::getInstance(); // Setup "saucer" sprite. df::Sprite *p_temp_sprite = resource_manager.getSprite("saucer"); if (!p_temp_sprite) { log_manager.writeLog("Saucer::Saucer(): Warning! Sprite '%s' not found", "saucer"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(4); } // Set object type. setType("Saucer"); // Set speed in horizontal direction. setXVelocity(-0.25); // 1 space left every 4 frames /* // Set starting location in the middle of window. int world_horiz = world_manager.getBoundary().getHorizontal(); int world_vert = world_manager.getBoundary().getVertical(); df::Position pos(world_horiz/2, world_vert/2); setPosition(pos);*/ moveToStart(); }
FootSoldier::FootSoldier(df::Position p, df::Object *new_player) { df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::LogManager &log_manager = df::LogManager::getInstance(); // Link to "player" sprite df::Sprite *p_temp_sprite; p_temp_sprite = resource_manager.getSprite("footsoldier"); if (!p_temp_sprite) { log_manager.writeLog("FootSoldier::FootSoldier(): Warning! Sprite '%s' not found", "footsoldier"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(0); } setType("FootSoldier"); setSolidness(df::Solidness::SOFT); //Register interests registerInterest(df::STEP_EVENT); //Set starting position setPosition(p); player = new_player; fire_slowdown = 15 + rand() % 5; fire_countdown = fire_slowdown; }
bool CSpriteObject::init(CCDictionary* pObjectDict) { do { CC_BREAK_IF(!CObjectBase::init(pObjectDict)); CCString* fileType = getFileTypeFromDict(); CC_BREAK_IF(NULL == fileType); CCString* fileName = getFileNameFromDict(); CC_BREAK_IF(NULL == fileName); if (getMaxLevelFromDict() > 0) { fileName = CCString::createWithFormat("%s%d", fileName->getCString(), getLevel() - 1); } if (fileType->compare("ccbi") == 0) { fileName = CCString::createWithFormat("%s.ccbi", fileName->getCString()); CC_BREAK_IF(!setSpriteFromCcbi(fileName->getCString())); } else { CC_BREAK_IF(!setSprite(fileName->getCString())); } return true; } while (false); return false; }
Player::Player(int id, int job, Map *map, bool isNPC): Being(id, job, map), mGender(GENDER_UNSPECIFIED), mIsGM(false), mInParty(false) { if (!isNPC) { for (int i = 0; i < VECTOREND_SPRITE; i++) { mSprites.push_back(NULL); mSpriteIDs.push_back(0); mSpriteColors.push_back(""); } /* Human base sprite. When implementing different races remove this * line and set the base sprite when setting the race of the player * character. */ setSprite(BASE_SPRITE, -100); } mShowName = config.getValue("visiblenames", 1); config.addListener("visiblenames", this); updateColors(); }
EnemyTank::EnemyTank(df::Position p, df::Object *new_player) { df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::LogManager &log_manager = df::LogManager::getInstance(); // Link to "player" sprite df::Sprite *p_temp_sprite; p_temp_sprite = resource_manager.getSprite("enemytank"); if (!p_temp_sprite) { log_manager.writeLog("EnemyTank::EnemyTank(): Warning! Sprite '%s' not found", "enemytank"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(0); } setType("EnemyTank"); setSolidness(df::Solidness::SOFT); //Set starting position setPosition(p); player = new_player; fire_slowdown = 60; fire_countdown = fire_slowdown; move_slowdown = 5; move_countdown = move_slowdown; }
//Block color is set depending on whether or not it's on a plate void Block::chooseSprite(bool onPlate) { ResourceManager &rm = ResourceManager::getInstance(); if (!onPlate) { Sprite *p_temp_sprite; p_temp_sprite = rm.getSprite("blockoff"); setSprite(p_temp_sprite); } else { Sprite *p_temp_sprite; p_temp_sprite = rm.getSprite("blockon"); setSprite(p_temp_sprite); } }
Projectile::Projectile(const TextureHolder& textures) : mType(AlliedBullet) { sf::Sprite spr(textures.get(Textures::Projectile)); centerOrigin(spr); setSprite(spr); setID(1); }
void Block::init(cocos2d::Sprite *sprite, const std::string& name) { GameObject::init(name); setSprite(sprite); setName(name); auto world = Physics::getWorld2D(); auto physicsBody = world->addBody(sprite, name, "block"); physicsBody->setDynamic(false); }
void SpaceObjectWidget::setObject(boost::shared_ptr< SpaceObject > object) { m_object = object; if (!m_object) return; if (boost::shared_ptr<Asteroid> a = boost::dynamic_pointer_cast<Asteroid>(object)) { boost::shared_ptr<AsteroidStyle> s = WorldManager::instance().styleManager().asteroidStyle(a->style()); if (s->animated) setSprite(boost::shared_ptr<Sprite>(new AnimatedSprite(s->sprite))); else setSprite(boost::shared_ptr<Sprite>(new Sprite(s->sprite))); } updatePosition(); }
Hero::Hero(bool isClient) : isClient(isClient) { // Link to "ship" sprite. df::ResourceManager &resource_manager = df::ResourceManager::getInstance(); df::LogManager &log_manager = df::LogManager::getInstance(); df::Sprite *p_temp_sprite; if(isClient) { p_temp_sprite = resource_manager.getSprite("client"); } else { p_temp_sprite = resource_manager.getSprite("ship"); } if (!p_temp_sprite) { log_manager.writeLog("Hero::Hero(): Warning! Sprite '%s' not found", "ship"); } else { setSprite(p_temp_sprite); setSpriteSlowdown(3); // 1/3 speed animation. setTransparency(); // Transparent sprite. } // Player controls hero, so register for input events. registerInterest(df::KEYBOARD_EVENT); registerInterest(df::MOUSE_EVENT); // Need to update rate control each step. registerInterest(df::STEP_EVENT); // Set object type. setType("Hero"); // Set starting location. df::WorldManager &world_manager = df::WorldManager::getInstance(); if(isClient) { df::Position pos(7, world_manager.getBoundary().getVertical()/2+4); setPosition(pos); } else { df::Position pos(7, world_manager.getBoundary().getVertical()/2-4); setPosition(pos); } // Create reticle for firing bullets. p_reticle = new Reticle(); p_reticle->draw(); // Set attributes that control actions. move_slowdown = 2; move_countdown = move_slowdown; fire_slowdown = 30; fire_countdown = fire_slowdown; nuke_count = 1; Role &role = Role::getInstance(); if(role.isHost()) { role.registerSyncObj(this); log_manager.writeLog("Hero::Hero(): INFO! registered with %s", serialize().c_str()); } }
Wall::Wall(int x, int y){ pos = Position(x, y); this->setPosition(pos); ResourceManager &rm = ResourceManager::getInstance(); Sprite *p_temp_sprite; p_temp_sprite = rm.getSprite("bullet"); setSprite(p_temp_sprite); //setXVelocity(0.5); }
Unit::Unit(float pos_x, float pos_y, std::string name) : EntityAction(pos_x, pos_y, UNIT_INV_CAP) { setSprite( new Sprite(pos_x, pos_y, UNIT_CLICK_WIDTH, UNIT_CLICK_HEIGHT, UNIT_CLICK_OFFSET_X, UNIT_CLICK_OFFSET_Y) ); setPosX(pos_x); setPosY(pos_y); setName(name); setDead(false); }