コード例 #1
0
ファイル: canvas.cpp プロジェクト: buffer8848/kick
 std::shared_ptr<Sprite> Canvas::createSprite(std::shared_ptr<TextureAtlas> textureAtlas, std::string spriteName, glm::vec2 pos) {
     auto sprite = addComponent<Sprite>();
     sprite->setTextureAtlas(textureAtlas);
     sprite->setSpriteName(spriteName);
     return sprite;
 }
コード例 #2
0
ファイル: Projectile.cpp プロジェクト: Sethix/Ghost-Puncher
// Set our default damage, position and velocity
Projectile::Projectile()
{
	setDamage(1);
	
	switch (rand() % 10)
	{
	case 0:
		setPos(Vector2(-10, 0));
		break;
	case 1:
		setPos(Vector2(-20, 0));
		break;
	case 2:
		setPos(Vector2(-10, -10));
		break;
	case 3:
		setPos(Vector2(10, 10));
		break;
	case 4:
		setPos(Vector2(10, -10));
		break;
	case 5:
		setPos(Vector2(10, -20));
		break;
	case 6:
		setPos(Vector2(20, -10));
		break;
	case 7:
		setPos(Vector2(-10, 20));
		break;
	case 8:
		setPos(Vector2(-20, 10));
		break;
	case 9:
		setPos(Vector2(-10, 30));
		break;
	default:
		setPos(Vector2(-30, 10));
		break;
		break;
	}

	setVel(Vector2(0, 0));
	setDim(Vector2(16, 16));

	accRate = 8;
	attackSpeed = 12;
	maxSpeed = 10;

	attackTimer = 2;
	timerSet = false;

	dest = Vector2(0, 0);
	attacking = false;

	setSpriteName("Projectile");

	if (!loaded)
	{
		loadTexture(getSpriteName(), "../textures/projectile.png", 1, 1);
		loaded = true;
	}
}