void GameStateConfigBase::logicAccept() { if (setMods()) { snd->unloadMusic(); reload_music = true; reload_backgrounds = true; delete mods; mods = new ModManager(NULL); loadTilesetSettings(); PREV_SAVE_SLOT = -1; } delete msg; msg = new MessageEngine(); inpt->saveKeyBindings(); inpt->setKeybindNames(); loadMiscSettings(); setStatNames(); refreshFont(); if ((ENABLE_JOYSTICK) && (inpt->getNumJoysticks() > 0)) { inpt->initJoystick(); } cleanup(); showLoading(); // need to delete the "Loading..." message here, as we're recreating our render context if (loading_tip) { delete loading_tip; loading_tip = NULL; } render_device->createContext(); saveSettings(); setRequestedGameState(new GameStateTitle()); }
void GameStateConfigBase::logicAccept() { delete msg; msg = new MessageEngine(); inpt->saveKeyBindings(); inpt->setKeybindNames(); if (setMods()) { snd->unloadMusic(); reload_music = true; reload_backgrounds = true; delete mods; mods = new ModManager(); loadTilesetSettings(); } loadMiscSettings(); setStatNames(); refreshFont(); if ((ENABLE_JOYSTICK) && (SDL_NumJoysticks() > 0)) { SDL_JoystickClose(joy); joy = SDL_JoystickOpen(JOYSTICK_DEVICE); } cleanup(); render_device->createContext(); saveSettings(); delete requestedGameState; requestedGameState = new GameStateTitle(); }
void GameStateConfigBase::logicCancel() { inpt->lock[CANCEL] = true; loadSettings(); inpt->loadKeyBindings(); delete msg; msg = new MessageEngine(); loadMiscSettings(); setStatNames(); update(); cleanup(); render_device->updateTitleBar(); delete requestedGameState; requestedGameState = new GameStateTitle(); }
void GameStateConfigBase::logicCancel() { inpt->lock[CANCEL] = true; loadSettings(); inpt->loadKeyBindings(); delete msg; msg = new MessageEngine(); inpt->setKeybindNames(); loadMiscSettings(); setStatNames(); refreshFont(); update(); cleanup(); render_device->windowResize(); render_device->updateTitleBar(); showLoading(); setRequestedGameState(new GameStateTitle()); }