void setstate_i_ (varPrec * time, char *type, int *s2, char *cont, int *s1, char *val, int *s3, int *err) { setState_i (time, type, s2, cont, s1, val, s3, err); }
int State::setState(int newState) { switch (m_state) { case NOT_INITIALIZE: { switch (newState) { case RUNNING: if (leavingNotInitializedState() != 0) { setState_i(NOT_INITIALIZE); return -1; } setState_i(STARTING); if (enterRunningState() != 0) { setState_i(NOT_INITIALIZE); return -1; } setState_i(RUNNING); if (runningState() != 0) { setState_i(NOT_INITIALIZE); return -1; } return 0; case DESTROYED: if (leavingStoppedState() != 0) { setState_i(NOT_INITIALIZE); return -1; } setState_i(DESTROYED); if (enterDestroyedState() != 0) { setState_i(NOT_INITIALIZE); return -1; } //The final state destroyedState(); return 0; default: return -1; } } case RUNNING: { switch (newState) { case STOPPED: if (leavingRunningState() != 0) { setState_i(RUNNING); return -1; } setState_i(STOPPING); if (enterStoppedState() != 0) { setState_i(RUNNING); return -1; } setState_i(STOPPED); if (stoppedState() != 0) { setState_i(RUNNING); return -1; } return 0; default: return -1; } } case STOPPED: { switch (newState) { case RUNNING: if (leavingStoppedState() != 0) { setState_i(STOPPED); return -1; } setState_i(STARTING); if (enterRunningState() != 0) { setState_i(STOPPED); return -1; } setState_i(RUNNING); if (runningState() != 0) { setState_i(STOPPED); return -1; } return 0; case DESTROYED: if (leavingStoppedState() != 0) { setState_i(STOPPED); return -1; } setState_i(DESTROYED); if (enterDestroyedState() != 0) { setState_i(STOPPED); return -1; } //The final state destroyedState(); return 0; default: return -1; } } case DESTROYED: { return -1; } default: return -1; } }