コード例 #1
0
ファイル: StartMenu.cpp プロジェクト: ScottDavey/GameStates
StartMenu::StartMenu(sf::RenderWindow &window)
	: window(window)
{

	setTextAttributes(menuEntryStart, bebas, sf::Color(255, 255, 255), 36, 250.f, 150.f, "Tile Based");
	setTextAttributes(menuEntryStart2, bebas, sf::Color(255, 255, 255), 36, 250.f, 225.f, "Vector Based");
	setTextAttributes(menuEntryOptions, bebas, sf::Color(255, 255, 255), 36, 250.f, 300.f, "Options");
	setTextAttributes(menuEntryQuit, bebas, sf::Color(255, 255, 255), 36, 250.f, 375.f, "Quit");

	menuEntryStartRect = sf::IntRect(250, 150, 150, 45);
	menuEntryStartRect2 = sf::IntRect(250, 225, 160, 45);
	menuEntryOptionsRect = sf::IntRect(250, 300, 110, 45);
	menuEntryQuitRect = sf::IntRect(250, 375, 70, 45);

	mouseLock = true;

}
コード例 #2
0
ファイル: Renderer.cpp プロジェクト: lemmit/DugOff
CRenderer::CRenderer(void)
{
	RenderingMode=false;
	//Zapelniamy tablice zerami na poczatek
	for(int y=0; y<50; y++){
		for(int x=0; x<80; x++)
			{
			if(!((x==79) && (y==49)))
			{
			LastRendered[x][y]=0;
			}
			else continue;
		}
}
	setTextAttributes(0x0F);
	//printf("Renderer stworzony\n");
}
コード例 #3
0
ファイル: Console.cpp プロジェクト: lemmit/DugOff
// clear the screen using default attributes (reset to defaults as well)
void clearScreen()
{
	setTextAttributes(FOREGROUND_BLUE |FOREGROUND_GREEN |FOREGROUND_RED );

	fillScreen();
}
コード例 #4
0
ファイル: Renderer.cpp プロジェクト: lemmit/DugOff
int CRenderer::Render(int tab[80][50]) {
	setTextAttributes(0x0F);
	//Renderujemy, ale tylko to co sie zmienilo w stosunku do ostatniego renderu
	int SnakeHead_x=0, SnakeHead_y=0;
	for(int y=0; y<50; y++){
		for(int x=0; x<80; x++)
		{
			if(!((x==79) && (y==49)))
			{
				if(LastRendered[x][y]!=tab[x][y]){
				switch(tab[x][y])
				{
					case EMPTY:
						gotoXY(x,y);
						write(' ');
						break;
						
					case WALL:
						gotoXY(x,y);
						write(219);
						break;

					case SNAKEHEAD:
						setTextAttributes(FOREGROUND_GREEN);
						gotoXY(x,y);
						SnakeHead_x=x;
						SnakeHead_y=y;
						write('H');
						break;				

					case SNAKEBODY:
						setTextAttributes(FOREGROUND_GREEN);
						gotoXY(x,y);
						write('X');
						break;
	
					case TREASURE:
						setTextAttributes(FOREGROUND_RED);
						gotoXY(x,y);
						write('S');
						break;
						
					case TRAP:
						gotoXY(x,y);
						if (RenderingMode)
						write('.'); 
						else write(' ');
						break;

					case PARTICLE1:
						setTextAttributes(FOREGROUND_RED);
						gotoXY(x,y);
						write('^');
						break;
						
					case PARTICLE2:
						setTextAttributes(FOREGROUND_GREEN);
						gotoXY(x,y);
						write('\"');
						break;

					case PARTICLE3:
						setTextAttributes(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
						gotoXY(x,y);
						write('+');
						break;
						
					case PARTICLE4:
						setTextAttributes(FOREGROUND_BLUE);
						gotoXY(x,y);
						write('#');
						break;

					case PARTICLE1_ON_WALL:
						setTextAttributes(FOREGROUND_RED | 0xF0);
						gotoXY(x,y);
						write('^');
						break;
						
					case PARTICLE2_ON_WALL:
						setTextAttributes(FOREGROUND_GREEN | 0xF0);
						gotoXY(x,y);
						write('\"');
						break;

					case PARTICLE3_ON_WALL:
						setTextAttributes(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY | 0xF0);
						gotoXY(x,y);
						write('+');
						break;
						
					case PARTICLE4_ON_WALL:
						setTextAttributes(FOREGROUND_BLUE  | 0xF0);
						gotoXY(x,y);
						write('#');
						break;


					default:
						gotoXY(x,y);
						write((char)tab[x][y]);
						break;
				}
				setTextAttributes(0x0F);
				}
			//	gotoXY(79,49);
			}
		}
	}
	RenderTrapsNearSnake(tab,SnakeHead_x,SnakeHead_y);
	memcpy(LastRendered,tab,50*80*sizeof(int));
	return 0;
}