コード例 #1
0
void StelQGLTextureBackend::loadFromPVR()
{
	invariant();
	//NOTE: We ignore bind options (mipmapping and filtering type) from params
	//      at the moment.
	//
	//      We also ignore maximum texture size (QGLContext::bindTexture should 
	//      fail if the texture is too large.
	//
	//      QGLContext::bindTexture handles gl texture format for us.
	QGLContext* context = prepareContextForLoading();
	glTextureID = context->bindTexture(path);
	if(glTextureID == 0)
	{
		errorOccured("loadFromPVR() failed to load a PVR file to a GL texture - "
		             "Maybe the file \"" + path + "\" is missing?");
		invariant();
		return;
	}
	// For some reason only LINEAR seems to work.
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	setTextureWrapping();

	// This is an assumption; PVRTC can be either 4 or 2 bits per pixel - we assume the worse case.
	pixelBytes = 0.5f;

	completeLoading();
	invariant();
}
コード例 #2
0
//Image struct is copied (data is not - implicit sharing), so that
//ensureTextureSizeWithinLimits won't affect the original image.
void StelQGLTextureBackend::loadFromImage(QImage image)
{
	invariant();

	if(image.isNull())
	{
		errorOccured("loadFromImage(): Image data to load from is null. "
		             "Maybe the image failed to load from file?");
		invariant();
		return;
	}

	// Shrink if needed.
	glEnsureTextureSizeWithinLimits(image);

	if(!renderer->areNonPowerOfTwoTexturesSupported() && 
		(!StelUtils::isPowerOfTwo(image.width()) ||
		 !StelUtils::isPowerOfTwo(image.height())))
	{
		errorOccured("loadFromImage(): Failed to load because the image has "
		             "non-power-of-two width and/or height while the renderer "
		             "backend only supports power-of-two dimensions");
		invariant();
		return;
	}

	GLint internalFormat = glGetTextureInternalFormat(image);
	switch(internalFormat)
	{
		case GL_RGBA8:             pixelBytes = 4.0f; break;
		case GL_RGB8:              pixelBytes = 3.0f; break;
		case GL_LUMINANCE8_ALPHA8: pixelBytes = 2.0f; break;
		case GL_LUMINANCE8:        pixelBytes = 1.0f; break;
		default: Q_ASSERT_X(false, Q_FUNC_INFO, "Unknown GL internal format for QImage");
	}

	QGLContext* context = prepareContextForLoading();
	glTextureID = context->bindTexture(image, GL_TEXTURE_2D, internalFormat,
	                                   getTextureBindOptions(textureParams));
	if(glTextureID == 0)
	{
		errorOccured("loadFromImage(): Failed to load an image to a GL texture");
		invariant();
		return;
	}
	setTextureWrapping();

	completeLoading();                       
	invariant();
}
コード例 #3
0
ファイル: MenuState.cpp プロジェクト: jhpy1024/Mazel
void MenuState::createTexture()
{
    glActiveTexture(GL_TEXTURE0);
    glGenTextures(1, &m_Texture);
    glBindTexture(GL_TEXTURE_2D, m_Texture);

    setTextureWrapping();
    setTextureFiltering();

    glGenerateMipmap(GL_TEXTURE_2D);

    auto textureData = loadTextureData();

    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_TextureWidth, m_TextureHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, textureData);

    SOIL_free_image_data(textureData);
}