コード例 #1
0
ファイル: MainScene.cpp プロジェクト: kerlw/kidrememberit
bool MainScene::init() {
	if (!Layer::init())
		return false;

	auto director = Director::getInstance();
	auto pView = director->getOpenGLView();
	pView->setDesignResolutionSize(RESOLUTION_WIDTH, RESOLUTION_HEIGHT, ResolutionPolicy::SHOW_ALL);

	Size visibleSize = director->getVisibleSize();
	Vec2 origin = director->getVisibleOrigin();

	//Title 'Kid Sudoku'
	auto labelTitle = Label::createWithTTF("Kid Remember It", "fonts/Marker Felt.ttf", 188);
	labelTitle->setTextColor(Color4B(0xe3, 0x54, 0xf4, 0xff));
	labelTitle->setPosition(Vec2(origin.x + visibleSize.width / 2,
						 	origin.y + visibleSize.height - labelTitle->getContentSize().height/2 - 40)
						);
	this->addChild(labelTitle);

	//Cool Papa-Legend announcement
	auto labelAnn = Label::createWithTTF("Cool Papa-Legend :   Produce product for our kids.", "fonts/Marker Felt.ttf", 30);
	labelAnn->setTextColor(Color4B(0x00, 0xff, 0x00, 0xff));
	labelAnn->setPosition(Vec2(origin.x + visibleSize.width / 2,
						 	labelTitle->getPosition().y - labelTitle->getContentSize().height/2 - 60 - labelAnn->getContentSize().height / 2)
						);
	this->addChild(labelAnn);

	//Campaign Button
	auto btnPlay = ui::Button::create("btn-menu-0.png",
											  "btn-menu-1.png",
											  "btn-menu-2.png");
	btnPlay->setScale9Enabled(true);
	btnPlay->setCapInsets(Rect(15, 15, 4, 4));
	btnPlay->setTitleText("Play");
	btnPlay->setTitleFontSize(40);
	btnPlay->setContentSize(Size(300, 90));
	btnPlay->setPosition(Vec2(origin.x + visibleSize.width / 2,
			 	 	 	   	 	  labelAnn->getPosition().y - labelAnn->getContentSize().height / 2 - 140 - btnPlay->getContentSize().height/2)
							);
	btnPlay->addClickEventListener(CC_CALLBACK_1(MainScene::onMenuPlayClicked, this));
	this->addChild(btnPlay, 1);

	//Exit Button
	auto btnExit = ui::Button::create("btn-menu-0.png",
											  "btn-menu-1.png",
											  "btn-menu-2.png");
	btnExit->setScale9Enabled(true);
	btnExit->setCapInsets(Rect(15, 15, 4, 4));
	btnExit->setTitleText("Exit");
	btnExit->setTitleFontSize(40);
	btnExit->setContentSize(Size(300, 90));
	btnExit->setPosition(Vec2(origin.x + visibleSize.width / 2,
							btnPlay->getPosition().y - btnPlay->getContentSize().height / 2 - 40 - btnExit->getContentSize().height/2)
							);
	btnExit->addClickEventListener(CC_CALLBACK_1(MainScene::onMenuExitClicked, this));
	this->addChild(btnExit, 1);
	return true;
}
コード例 #2
0
ファイル: UI.cpp プロジェクト: baokuanze/UIdemo
Layout* UI::createLayout(int i){
    auto lo=Layout::create();
    lo->setBackGroundImage("HelloWorld.png");
    lo->setBackGroundImageScale9Enabled(true);
    lo->setContentSize(Size(480,320)*1.5);
    for (int i=0; i<5; i++) {
        for (int j=0; j<7; j++) {
            auto ub=Button::create();
            ub->loadTextureNormal("editBG.png");
            ub->loadTexturePressed("editBG.png");
            ub->loadTextureDisabled("editBg.png");
            ub->setScale9Enabled(true);
            ub->setContentSize(Size(100,50));
            ub->setPressedActionEnabled(true);
            ub->setZoomScale(0.5f);
            ub->setTitleFontName("fonts/Marker Felt.ttf");
            ub->setTitleFontSize(30);
            ub->setTitleColor(Color3B::GREEN);
            ub->setTitleText(StringUtils::format("%d--%d",i,j));
            ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
            ub->setTag(i);
            ub->setPosition(Vec2(70+120*i, 35+j*60));
            lo->addChild(ub);
        }
    }
    return lo;
}
コード例 #3
0
ファイル: GameOver.cpp プロジェクト: linqiaonihao/cocos2d-x
// on "init" you need to initialize your instance
bool GameOver::init()
{

	if (!Layer::init())
	{
		return false;
	}

	Size visibleSize = Director::getInstance()->getVisibleSize();
	Vec2 origin = Director::getInstance()->getVisibleOrigin();

	//Ìí¼Ó±³¾°
	auto background = Sprite::create("map/end_bg.jpg");
	background->setPosition(visibleSize.width / 2, visibleSize.height / 2);
	addChild(background, 0);

	string a = Global::getWinner();
	a = a + " Win";
	auto field = Label::create(a, "fonts/pan.ttf", 70);
	field->setColor(ccc3(51, 63, 80));
	field->setPosition(Size(visibleSize.width / 2, visibleSize.height / 4 * 3 - 20));
	this->addChild(field, 2);

	//restart
	auto start_button = Button::create();
	start_button->setTitleText("Restart");
	start_button->setTitleFontSize(60);
	start_button->setTitleFontName("fonts/pan.ttf");
	start_button->setColor(ccc3(132, 60, 12));
	start_button->setPosition(Size(visibleSize.width / 2, visibleSize.height / 4 - 20));
	start_button->addClickEventListener(CC_CALLBACK_1(GameOver::menuChangeCallback, this));
	this->addChild(start_button, 2);
	
	return true;
}
コード例 #4
0
bool SimplePage::initWithIndex(int newIndex)
{
    if(!Node::init())
        return  false;

    setName("secondPage");
    
    auto visibleSize=Director::getInstance()->getVisibleSize();
    auto rootNode= CSLoader::createNode("simplePage.csb");
    rootNode->setPosition(visibleSize/2);
    addChild(rootNode);
    
    auto listView=rootNode->getChildByName<ui::ListView *>("listView");
    
    const auto& data=CSVGlobalConfig::getInstance()->data;
    for(const auto& lineData : data)
    {
        auto buttonTitle=lineData[0];
        
        auto button=ui::Button::create("button.png");
        button->setScale9Enabled(true);
        button->setTitleFontSize(25);
        button->setContentSize(Size( 300,30));
        button->setTitleText(buttonTitle);
        button->addClickEventListener(CC_CALLBACK_1(SimplePage::onButtonClickCallBack, this));
        listView->pushBackCustomItem(button);
    }
    
    return true;
}
コード例 #5
0
ファイル: Mx.cpp プロジェクト: mx2014/mx_game
Button * Mx::createDialogButton(DialogBtn button, string text){
    auto buttonConfirm = Button::create("sys_dialog_button_normal.png","sys_dialog_button_down.png");
    buttonConfirm->setScale(.7);
    buttonConfirm->setTitleText(text);
    buttonConfirm->setTitleFontSize(22);
    
    return buttonConfirm;
}
コード例 #6
0
// on "init" you need to initialize your instance
bool SecondScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !LayerColor::initWithColor(Color4B::BLUE) )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(SecondScene::menuCloseCallback, this));
    
	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                                origin.y + closeItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = LabelTTF::create("Second Scene \nwith Colored Background", "Arial", 24);
    
    // position the label on the center of the screen
    label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);
    
    auto button = cocos2d::ui::Button::create();
    button->loadTextures("button.png", "button_r.png");
    Size layerSize = this->getContentSize();
    button->setPosition(Vec2(layerSize.width/2, layerSize.height/2));
    button->setPressedActionEnabled(true);
    button->addTouchEventListener(CC_CALLBACK_2(SecondScene::onButtonTouchEvent, this));
    button->setTitleFontSize(36.0f);
    button->setTitleText("Back");
    this->addChild(button, 10);
    
    return true;
}
コード例 #7
0
ファイル: HelloWorldScene.cpp プロジェクト: huji0624/LuckyDot
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    auto name = ui::Text::create(LHLocalizedCString("appname"), Common_Font, 70);
    name->setColor(Color3B(64, 119, 215));
    name->setPosition(Vec2(visibleSize.width/2, visibleSize.height/3*2) );
    this->addChild(name);
    
    auto play = ui::Button::create("blue.png");
    play->setTitleFontSize(40);
    play->setTitleText(LHLocalizedCString("play"));
    play->setPosition(Vec2(name->getPositionX(), visibleSize.height/2));
    play->addTouchEventListener([](Ref *ps,ui::Widget::TouchEventType type){
        if (type == ui::Widget::TouchEventType::ENDED) {
            Director::getInstance()->replaceScene(PlayScene::createScene(nullptr));
            CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("pop.wav");
        }
    });
    this->addChild(play);
    
    auto dbt = DeveloperInfo::DevInfoButton("devinfo.png");
    dbt->setPosition(Vec2(visibleSize.width - 80, visibleSize.height - 80));
    this->addChild(dbt);
    
    auto gbt = GuideScene::guideButton("q.png");
    gbt->setPosition(Vec2(dbt->getPosition().x - gbt->getContentSize().width/2*3, visibleSize.height - 80));
    this->addChild(gbt);
    
    if (UserDefault::getInstance()->getBoolForKey("guide", true)) {
        auto gt = ui::Text::create(LHLocalizedCString("guidetext"), Common_Font, 35);
        gt->setColor(Color3B(250, 201, 11));
        gt->setPosition(Vec2(gbt->getPosition().x - gt->getContentSize().width/2 - gbt->getContentSize().width/2 - 2, gbt->getPosition().y));
        
        MoveBy *byl = MoveBy::create(0.4, Vec2(-20, 0));
        MoveBy *byr = MoveBy::create(0.2, Vec2(20, 0));
        Sequence *sq = Sequence::create(byl,byr,NULL);
        RepeatForever *rp = RepeatForever::create(sq);
        gt->runAction(rp);
        
        this->addChild(gt);
        UserDefault::getInstance()->setBoolForKey("guide", false);
    }
    
    return true;
}
コード例 #8
0
TouchScreenMenu::TouchScreenMenu(TouchScreenMenuItem items[], unsigned int fontSize, unsigned int spacing, unsigned int padding, Justify justify, char *title){
    _controller = &TSC;
    setSpacing(spacing);
    setPadding(padding);
    setFontSize(fontSize);
    setTitleFontSize(2);
    setJustification(justify);
    setItems(items);
    setTitle(title);
    setTitleColors(0xffff, 0x001f);
    setClearScreenOnDraw(false);
}
コード例 #9
0
TouchScreenMenu::TouchScreenMenu(TouchScreenMenuItem items[]){
    _controller = &TSC;
    setSpacing(5);
    setPadding(2);
    setFontSize(2);
    setTitleFontSize(2);
    setJustification(LEFTJ);
    setItems(items);
    setTitle(NULL);
    setTitleColors(0xffff, 0x001f);
    setClearScreenOnDraw(false);
}
コード例 #10
0
Button* OptionScene::createButton(std::string text, Size size, std::function<void(Ref*)> callback)
{
	auto button = Button::create("UI/ButtonNormal.png", "UI/ButtonSelected.png");
	button->setTitleText(text);
	button->setTitleFontName(MyCreator::normalFont);
	button->setTitleColor(Color3B::BLACK);
	button->setTitleFontSize(30);
	button->addClickEventListener(callback);
	button->setScale9Enabled(true);
	button->setContentSize(size);
	return button;
}
コード例 #11
0
bool HelloWorld::init()
{
	if (!Layer::init())
	{
		return false;
	}
	m_score = 0;

	Size visibleSize = Director::getInstance()->getVisibleSize();


	//退出程序
	auto listenerEnd = EventListenerKeyboard::create();
	listenerEnd->onKeyReleased = CC_CALLBACK_2(HelloWorld::onKeyReleased, this);
	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listenerEnd, this);


	auto layerColorBG = LayerColor::create(Color4B(180, 170, 160, 255));
	addChild(layerColorBG);

	auto labTTFCardNumberName = Label::createWithSystemFont("Score", "fonts/arial.ttf", 60);
	labTTFCardNumberName->setPosition(Point(visibleSize.width / 5, visibleSize.height - 70));
	addChild(labTTFCardNumberName);

	labTTFCardNumber = Label::createWithSystemFont("0", "fonts/arial.ttf", 60);
	labTTFCardNumber->setPosition(Point(visibleSize.width / 2 + 100, visibleSize.height - 70));
	addChild(labTTFCardNumber);


	auto listen = EventListenerTouchOneByOne::create();
	listen->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this);
	listen->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);
	Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listen, this);

	//设置重来按钮
	auto m_bunt = ui::Button::create("normal.png", "selected.png");
	m_bunt->setScale9Enabled(true);//可拉伸图片
	m_bunt->setTitleText("Begen");
	m_bunt->setTitleFontSize(50);
	m_bunt->setTitleFontName("fonts/arial.ttf");
	m_bunt->setContentSize(cocos2d::Size(visibleSize.width / 10+200, visibleSize.height / 15));
	m_bunt->setPosition(Point(visibleSize.width / 5 + 180, visibleSize.height - 150));
	m_bunt->addTouchEventListener(CC_CALLBACK_2(HelloWorld::touchEvent, this));
	addChild(m_bunt);


	creatCard(visibleSize);

	autoCreateCardNumber();
	autoCreateCardNumber();

	return true;
}
コード例 #12
0
TouchScreenForm::TouchScreenForm(char *title){
    _controller = &TSC;
    setTitleSpacing(2);
    setTitlePadding(5);
    setTitleFontSize(2);
    setTitle(title);
    setTitleColors(0xffff, 0x001f);
    setClearScreenOnDraw(false);
    setLabels(NULL);
    setButtons(NULL);
    setCircleButtons(NULL);
    setArrowButtons(NULL);
    setSliders(NULL);
}
コード例 #13
0
TouchScreenForm::TouchScreenForm(char *title, unsigned int titleForeColor, unsigned int titleBackColor, unsigned int titleFontSize){
    _controller = &TSC;
    setTitleSpacing(2);
    setTitlePadding(5);
    setTitleFontSize(titleFontSize);
    setTitle(title);
    setTitleColors(titleForeColor, titleBackColor);
    setClearScreenOnDraw(false);
    setLabels(NULL);
    setButtons(NULL);
    setCircleButtons(NULL);
    setArrowButtons(NULL);
    setSliders(NULL);
}
コード例 #14
0
ファイル: McdLayer.cpp プロジェクト: dgkae/cube3d
ui::Button* McdLayer::decorateButton(const Btn_info& btnInfo , int tag)
{
    auto button = ui::Button::create(btnInfo.img, btnInfo.img_p);
    button->setPressedActionEnabled(true);
    //    button->setAnchorPoint({0,0});
    button->setPosition(genPos(btnInfo.pos));
    button->setTag(tag);
    button->addTouchEventListener(CC_CALLBACK_2(McdLayer::touchEvent, this));
    button->setScale(btnInfo.scale);
    button->setTitleText(btnInfo.text);
    button->setTitleFontName(uic::font_zh);
    button->setTitleFontSize(30);
    this->addChild(button, 1);
    return button;
}
コード例 #15
0
ファイル: McdLayer.cpp プロジェクト: dgkae/cube3d
ui::Button* McdLayer::decorateButtonEx(const Btn_info& btnInfo, BTN_CALLBACK callback){
    auto button = ui::Button::create(btnInfo.img, btnInfo.img_p);
    button->setPressedActionEnabled(true);
    button->setPosition(genPos(btnInfo.pos));
    auto mytag = _tagAI++;
    button->setTag(mytag);
    button->addTouchEventListener(CC_CALLBACK_2(McdLayer::touchEvent, this));
    button->setScale(btnInfo.scale);
    button->setTitleText(btnInfo.text);
    button->setTitleFontName(uic::font_zh);
    button->setTitleFontSize(20);
    this->addChild(button, 1);
    _cbMap[mytag] = callback;
    return button;
}
コード例 #16
0
ファイル: UIButton.cpp プロジェクト: hugohuang1111/Bird
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);

        // clone the inner sprite: https://github.com/cocos2d/cocos2d-x/issues/16924
        button->_buttonNormalRenderer->copyTo(_buttonNormalRenderer);
        _normalFileName = button->_normalFileName;
        _normalTextureSize = button->_normalTextureSize;
        _normalTexType = button->_normalTexType;
        _normalTextureLoaded = button->_normalTextureLoaded;
        setupNormalTexture(!_normalFileName.empty());

        button->_buttonClickedRenderer->copyTo(_buttonClickedRenderer);
        _clickedFileName = button->_clickedFileName;
        _pressedTextureSize = button->_pressedTextureSize;
        _pressedTexType = button->_pressedTexType;
        _pressedTextureLoaded = button->_pressedTextureLoaded;
        setupPressedTexture(!_clickedFileName.empty());

        button->_buttonDisabledRenderer->copyTo(_buttonDisabledRenderer);
        _disabledFileName = button->_disabledFileName;
        _disabledTextureSize = button->_disabledTextureSize;
        _disabledTexType = button->_disabledTexType;
        _disabledTextureLoaded = button->_disabledTextureLoaded;
        setupDisabledTexture(!_disabledFileName.empty());

        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        if(nullptr != button->getTitleRenderer())
        {
            setTitleText(button->getTitleText());
            setTitleFontName(button->getTitleFontName());
            setTitleFontSize(button->getTitleFontSize());
            setTitleColor(button->getTitleColor());
        }
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
コード例 #17
0
ファイル: UIButton.cpp プロジェクト: 6520874/pipiGame
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {   
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        loadTextureNormal(button->_normalFileName.c_str(), button->_normalTexType);
        loadTexturePressed(button->_clickedFileName.c_str(), button->_pressedTexType);
        loadTextureDisabled(button->_disabledFileName.c_str(), button->_disabledTexType);
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        setTitleText(button->getTitleText());
        setTitleFontName(button->getTitleFontName());
        setTitleFontSize(button->getTitleFontSize());
        setTitleColor(button->getTitleColor());
        setPressedActionEnabled(button->_pressedActionEnabled);
    }
}
コード例 #18
0
ファイル: MainScene.cpp プロジェクト: JiangySky/CocosManual
bool MainScene::init()
{
    Size sizeWin = DIRECTOR->getWinSize();
    float listWidth = sizeWin.width - sizeWin.height;
    
    // background layout
    auto layerColor = LayerColor::create(Color4B::WHITE, sizeWin.width, sizeWin.height);
    auto drawNodeV = DrawNode::create();
    drawNodeV->drawSegment(Point(listWidth, 0), Point(listWidth, sizeWin.height), 2, Color4F::GRAY);
    layerColor->addChild(drawNodeV);
    auto drawNodeH = DrawNode::create();
    drawNodeH->drawSegment(Point(listWidth, sizeWin.height / 3), Point(sizeWin.width, sizeWin.height / 3), 2, Color4F::GRAY);
    layerColor->addChild(drawNodeH);
    addChild(layerColor);
    
    // title
    auto btnTitle = Button::create();
    btnTitle->setTouchEnabled(true);
    btnTitle->ignoreContentAdaptWithSize(false);
    btnTitle->setTitleFontName("Marker Felt");
    btnTitle->setTitleText("Cocos2d Manual");
    btnTitle->setTitleColor(Color3B::GREEN);
    btnTitle->setTitleFontSize(30);
    btnTitle->setSize(Size(listWidth, 40));
    btnTitle->setPosition(Point(listWidth / 2, sizeWin.height - 30));
    BIND_LISTENER_TOUCH(btnTitle, this, MainScene::onTouchTitle);
    addChild(btnTitle);
    
    // manual layer
    auto layerDisplay = ManualDisplay::create();
    auto layerCode = ManualCode::create();
    auto layerList = ManualList::create();
    layerCode->setDisplay(layerDisplay);
    layerCode->setTag(Tag::TAG_CODELAYER);
    layerList->setCode(layerCode);
    addChild(layerDisplay);
    addChild(layerCode);
    addChild(layerList);
    
    return Layer::init();
}
コード例 #19
0
ファイル: UI.cpp プロジェクト: baokuanze/UIdemo
//按钮
void UI:: initButton(){
    auto visibleSize=Director::getInstance()->getVisibleSize();
    auto ub=Button::create();
    ub->loadTextureNormal("0.png");
    ub->loadTexturePressed("2.png");
    ub->loadTextureDisabled("2.png");
    ub->setScale9Enabled(true);
    ub->setContentSize(cocos2d::Size(128,128));
    ub->setPressedActionEnabled(true);
    ub->setZoomScale(2);
    ub->setTitleFontName("fonts/Marker Felt.ttf");
    ub->setTitleFontSize(30);
    ub->setTitleColor(cocos2d::Color3B::YELLOW);
    ub->setTitleText("HHLLO Button");
   // ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
    //添加触摸事件
    ub->addTouchEventListener (this,toucheventselector(UI::buttonClick));
    ub->setPosition(visibleSize/2);
    addChild(ub);
    
}
コード例 #20
0
ファイル: PauseScene.cpp プロジェクト: DerekDick/Photon
bool Pause::init() {
    if (!Setting::init()) {
        return false;
    }

    auto resumeButton = ui::Button::create("Pics/button/OptionNormal.png", "Pics/button/OptionSelected.png");
    resumeButton->setTitleFontName("Fonts/Amplify.ttf");
    resumeButton->setTitleFontSize(36);    
    resumeButton->setTitleText("RESUME");
    resumeButton->setTitleColor(Color3B(53, 54, 165));
    resumeButton->addTouchEventListener([](Ref* pSender, ui::Widget::TouchEventType type) {
        if (type == ui::Widget::TouchEventType::ENDED) {
            Director::getInstance()->popScene();
            if (UserDefault::getInstance()->getBoolForKey(SOUND_KEY)) {
                SimpleAudioEngine::getInstance()->playEffect(FILE_SOUND_1);
            }
        }
    });
    resumeButton->setPosition(Vec2(480, 200));

    this->addChild(resumeButton);
    return true;
}
コード例 #21
0
ファイル: GameLayer.cpp プロジェクト: tankorsmash/Runner
cocos2d::ui::Button* GameLayer::create_button(std::string text, cocos2d::ccMenuCallback cb)
{
    auto param = ui::LinearLayoutParameter::create();
    param->setGravity(ui::LinearLayoutParameter::LinearGravity::CENTER_HORIZONTAL);
    param->setMargin(ui::Margin(0, menu_fontsize/2, 0, 0));

    auto btn = ui::Button::create();
    btn->setTitleFontName(menu_font);
    btn->setTitleFontSize(menu_fontsize);
    btn->setTitleColor(Color3B::GREEN);
    btn->setLayoutParameter(param);
    btn->setTouchEnabled(true);
    btn->setPressedActionEnabled(true);

    btn->addTouchEventListener([this,cb](Ref* ref, ui::Widget::TouchEventType event)
            {
            if (event == ui::Widget::TouchEventType::ENDED){ cb(NULL); }
            });
    btn->setTitleText(text);

    return btn;

};
コード例 #22
0
ファイル: UIButton.cpp プロジェクト: DominicD/Hyperdrive
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        auto normalSprite = button->_buttonNormalRenderer->getSprite();
        if (nullptr != normalSprite)
        {
            loadTextureNormal(normalSprite->getSpriteFrame());
        }
        auto clickedSprite = button->_buttonClickedRenderer->getSprite();
        if (nullptr != clickedSprite)
        {
            loadTexturePressed(clickedSprite->getSpriteFrame());
        }
        auto disabledSprite = button->_buttonDisableRenderer->getSprite();
        if (nullptr != disabledSprite)
        {
            loadTextureDisabled(disabledSprite->getSpriteFrame());
        }
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        if(nullptr != button->getTitleRenderer())
        {
            setTitleText(button->getTitleText());
            setTitleFontName(button->getTitleFontName());
            setTitleFontSize(button->getTitleFontSize());
            setTitleColor(button->getTitleColor());
        }
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
コード例 #23
0
ファイル: Alert.cpp プロジェクト: tankorsmash/BuildUpABase
Alert* Alert::create()
{
    //usual cocos create, note that I'm skipping handling errors. should fix that
    Alert* alert = new (std::nothrow) Alert();
    if (alert && alert->init())
    {
        alert->autorelease();
    }

    Size visibleSize = Director::getInstance()->getVisibleSize();
    Size node_size = visibleSize*0.80f;
    alert->setContentSize(node_size);
    alert->setLayoutType(ui::Layout::Type::RELATIVE);

    //alert->setBackGroundColor(Color3B::BLACK);
    //alert->setBackGroundColorOpacity(255/1.5);
    //alert->setBackGroundColorType(ui::LayoutBackGroundColorType::SOLID);

    alert->setBackGroundImage("main_UI_export_10_x4.png", TextureResType::PLIST);
    alert->setBackGroundImageScale9Enabled(true);
    alert->setBackGroundImageColor(Color3B(114, 160, 72));
    //alert->setBackGroundImageOpacity(200.0f);
    //layout->setClippingEnabled(true);

    auto create_txt = [&](std::string msg, ui::RelativeLayoutParameter* param) {
        auto txt = ui::Text::create(msg, DEFAULT_FONT, sx(25.0f));
        Label* lbl = (Label*)txt->getVirtualRenderer();
        lbl->getFontAtlas()->setAliasTexParameters();
        txt->setTextColor(Color4B::BLACK);
        //txt->enableOutline(Color4B::BLACK, 2);

        txt->ignoreContentAdaptWithSize(false); //word wrap or something

        alert->addChild(txt);

        txt->setLayoutParameter(param);
        return txt;
    };

    auto header_param = ui::RelativeLayoutParameter::create();
    header_param->setRelativeName("header_param");
    header_param->setAlign(ui::RelativeAlign::PARENT_TOP_CENTER_HORIZONTAL);
    header_param->setMargin(ui::Margin(sx(10), sy(30), sx(10), sy(10)));

    alert->header_txt = create_txt("Title Here", header_param);

    auto sub_header_param = ui::RelativeLayoutParameter::create();
    sub_header_param->setRelativeName("sub_header_param");
    sub_header_param->setAlign(ui::RelativeAlign::LOCATION_BELOW_CENTER);
    sub_header_param->setMargin(ui::Margin(sx(10), sy(10), sx(10), sy(10)));

    alert->sub_header_txt = create_txt("Sub header", sub_header_param);
    sub_header_param->setRelativeToWidgetName("header_param");

    auto body_param = ui::RelativeLayoutParameter::create();
    body_param->setAlign(ui::RelativeAlign::PARENT_LEFT_CENTER_VERTICAL);
    body_param->setMargin(ui::Margin(sx(30), sy(10), sx(10), sy(10)));
    alert->body_txt = create_txt("Body content", body_param);

    Size body_size = alert->body_txt->getAutoRenderSize();
    alert->body_txt->setTextAreaSize(Size(
        body_size.width,
        body_size.height
    ));


    auto close_btn = ui::Button::create();
    close_btn->addTouchEventListener([alert](Ref*, TouchEventType type)
    {
        if (type == TouchEventType::ENDED)
        {
            Size visibleSize = Director::getInstance()->getVisibleSize();
            Vec2 origin = Director::getInstance()->getVisibleOrigin();

            Vec2 pos = Vec2(
                origin.x + visibleSize.width - 20,
                origin.y + 20
                );
            alert->shrink_close(pos);
        };

    });

    close_btn->setTitleText("X");
    close_btn->setTitleColor(Color3B::RED);
    close_btn->setTitleFontSize(sx(40.0f));
    close_btn->getTitleRenderer()->enableOutline(Color4B::GRAY, 10);
    close_btn->setScaleX(sx(1.0f));
    close_btn->setScaleY(sy(1.0f));
    alert->close_btn = close_btn;

    ui::RelativeLayoutParameter* close_param = ui::RelativeLayoutParameter::create();
    close_param->setAlign(ui::RelativeLayoutParameter::RelativeAlign::PARENT_TOP_RIGHT);
    close_param->setMargin(ui::Margin(sx(30), sy(20), sx(30), sy(30)));
    alert->close_btn->setLayoutParameter(close_param);
    alert->addChild(alert->close_btn);

    auto done_btn = ui::Button::create();
    done_btn->addTouchEventListener([alert](Ref*, TouchEventType type)
    {
        if (type == TouchEventType::ENDED)
        {
            Size visibleSize = Director::getInstance()->getVisibleSize();
            Vec2 origin = Director::getInstance()->getVisibleOrigin();

            Vec2 pos = Vec2(
                origin.x + visibleSize.width - 20,
                origin.y + 20
                );
            alert->shrink_close(pos);
        };

    });

    done_btn->setScale9Enabled(true);
    done_btn->loadTextureNormal("main_UI_export_10_scale9_x4.png", ui::TextureResType::PLIST);
    done_btn->setTitleText("Done");
    done_btn->setTitleFontSize(40.0f);
    done_btn->setTitleFontName(DEFAULT_FONT);
    auto lbl_size = done_btn->getTitleRenderer()->getContentSize();
    done_btn->setContentSize(
            Size(
                lbl_size.width * 1.5f,
                lbl_size.height * 1.5f
                )
            );

    done_btn->ignoreContentAdaptWithSize(false); //word wrap or something

    done_btn->setTitleColor(Color3B::BLACK);
    done_btn->setScaleX(sx(1.0f));
    done_btn->setScaleY(sy(1.0f));
    alert->done_btn = done_btn;


    ui::RelativeLayoutParameter* done_param = ui::RelativeLayoutParameter::create();
    done_param->setAlign(ui::RelativeLayoutParameter::RelativeAlign::PARENT_BOTTOM_CENTER_HORIZONTAL);
    done_param->setMargin(ui::Margin(sx(30), sy(20), sx(30), sy(30)));
    done_param->setRelativeName("done_btn");
    alert->done_btn->setLayoutParameter(done_param);
    alert->addChild(alert->done_btn);

    auto listener = EventListenerTouchOneByOne::create();
    listener->setSwallowTouches(true);

    listener->onTouchBegan = CC_CALLBACK_2(Alert::onTouchBegan, alert);
    listener->onTouchEnded = CC_CALLBACK_2(Alert::onTouchEnded, alert);

    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, alert);

    return alert;
};
コード例 #24
0
ファイル: GameOverScene.cpp プロジェクト: huji0624/LuckyLDZ
bool GameOverScene::initDict(cocos2d::CCDictionary *dic)
{
    
    ThirdPartyHelper::setAd(SET_AD_SHOW);
    
    Size vs = Director::getInstance()->getVisibleSize();
    Vec2 vo = Director::getInstance()->getVisibleOrigin();
    godelay = 0;
    
    CCInteger *score = (CCInteger*)dic->objectForKey("score");
    
    auto bg = Sprite::createWithSpriteFrameName("bg.png");
    bg->setPosition(Vec2(vs.width/2 + vo.x, vs.height/2 + vo.y));
    this->addChild(bg);
    
    auto panel = Sprite::create("panel.png");
    panel->setPosition(bg->getPosition());
    panel->setScaleX(2);
    panel->setScaleY(3.5);
    this->addChild(panel);
    
    auto gameover = ui::Text::create(LHLocalizedCString("gameover"), Common_Font, 70);
    gameover->setPosition(Vec2(vs.width/2 + vo.x, vs.height/3*2 + vo.y));
    gameover->setColor(Color3B::BLACK);
    this->addChild(gameover);
    show(gameover);
    
    int best = UserDefault::getInstance()->getIntegerForKey("best", 0);
    
    auto scorelabel = ui::Text::create(StringUtils::format("%s   %d",LHLocalizedCString("level"),score->getValue()-1), Common_Font, 50);
    scorelabel->setPosition(Vec2(vs.width/2 + vo.x, vs.height/2+scorelabel->getContentSize().height/2 + + vo.y));
    scorelabel->setColor(Color3B::BLACK);
    this->addChild(scorelabel);
    show(scorelabel);
    
    auto bestlabel = ui::Text::create(StringUtils::format("%s   %d",LHLocalizedCString("best"),best), Common_Font, 50);
    bestlabel->setPosition(Vec2(vs.width/2 + vo.x, vs.height/2-bestlabel->getContentSize().height/2+ vo.y));
    bestlabel->setColor(Color3B::BLACK);
    this->addChild(bestlabel);
    show(bestlabel);
    
    float by = vs.height/6 + vo.y;
    float fs = 40;
    
    auto replay = ui::Button::create("replay.png");
    replay->setTitleFontSize(fs);
    replay->setPosition(Vec2(vs.width/2+ vo.x, vs.height/3+ vo.y));
    replay->addTouchEventListener([](Ref *ps,ui::Widget::TouchEventType type){
        if (type == ui::Widget::TouchEventType::ENDED) {
            Director::getInstance()->replaceScene(PlayScene::createScene(nullptr));
        }
    });
    this->addChild(replay);
    show(replay);
    
    auto back = ui::Button::create("back.png");
    back->setPosition(Vec2(vs.width/4 + vo.x, by));
    back->addTouchEventListener([](Ref *ps,ui::Widget::TouchEventType type){
        if (type == ui::Widget::TouchEventType::ENDED) {
            Director::getInstance()->replaceScene(HelloWorld::createScene());
        }
    });
    this->addChild(back);
    show(back);
    
    auto share = LHShareButton::defaultButton("share.png","LuckyGame");
    share->setPosition(Vec2(vs.width/2 + vo.x, by));
    this->addChild(share);
    show(share);
    
    std::string lb = "lb.png";
    auto leader = LHLeaderBoard::defaultButton(lb);
    leader->setPosition(Vec2(vs.width/4*3 + vo.x, by));
    this->addChild(leader);
    show(leader);
    
	return true;
}
コード例 #25
0
bool GameOverScene::initDict(cocos2d::CCDictionary *dic)
{
    ThirdPartyHelper::setAd(SET_AD_SHOW);
    godelay = 0;
    
    Size vs = Director::getInstance()->getVisibleSize();
    Vec2 vo = Director::getInstance()->getVisibleOrigin();
    
    int step = ((CCInteger*)dic->objectForKey("step"))->getValue();
    int level = ((CCInteger*)dic->objectForKey("level"))->getValue();
    
    UserDefault::getInstance()->setBoolForKey(StringUtils::format("level%d_lock",level+1).c_str(), false);
    UserDefault::getInstance()->flush();
    
    auto gameover = ui::Text::create(StringUtils::format("Level %d Pass!",level+1), Common_Font, 70);
    gameover->setPosition(Vec2(vs.width/2, vs.height/3*2 + vo.y));
    gameover->setColor(Color3B::BLACK);
    this->addChild(gameover);
    show(gameover);
    
    int best = UserDefault::getInstance()->getIntegerForKey(StringUtils::format("level%d_step",level).c_str(), INT16_MAX);
    if (step<best) {
        best = step;
        UserDefault::getInstance()->setIntegerForKey(StringUtils::format("level%d_step",level).c_str(), best);
    }
    
    auto scorelabel = ui::Text::create(StringUtils::format("Step:%d",step), Common_Font, 50);
    scorelabel->setPosition(Vec2(vs.width/2, vs.height/2+scorelabel->getContentSize().height/2 + vo.y));
    scorelabel->setColor(Color3B::BLACK);
    this->addChild(scorelabel);
    show(scorelabel);
    
    auto bestlabel = ui::Text::create(StringUtils::format("Best:%d",best), Common_Font, 50);
    bestlabel->setPosition(Vec2(vs.width/2, vs.height/2-bestlabel->getContentSize().height/2 + vo.y));
    bestlabel->setColor(Color3B::BLACK);
    this->addChild(bestlabel);
    show(bestlabel);
    
    float by = vs.height/6 + vo.y;
    float fs = 40;
    
    if (level >= LVCOUNT-1) {
        
    }else{
        auto replay = ui::Button::create("rb.png");
        replay->setTitleText("Next");
        replay->setTitleFontSize(fs);
        replay->setPosition(Vec2(vs.width/2, vs.height/3 + vo.y));
        replay->addTouchEventListener([level](Ref *ps,ui::Widget::TouchEventType type){
            if (type == ui::Widget::TouchEventType::ENDED) {
                Dictionary *dict = Dictionary::create();
                dict->setObject(CCInteger::create(level+1),"level");
                Director::getInstance()->replaceScene(PlayScene::createScene(dict));
            }
        });
        this->addChild(replay);
        show(replay);
    }
    
    auto back = ui::Button::create("rr.png");
    back->setPosition(Vec2(vs.width/3, by));
    back->setTitleFontSize(fs);
    back->setTitleText("Back");
    back->addTouchEventListener([](Ref *ps,ui::Widget::TouchEventType type){
        if (type == ui::Widget::TouchEventType::ENDED) {
            Director::getInstance()->replaceScene(HelloWorld::createScene());
        }
    });
    this->addChild(back);
    show(back);
    
    auto share = LHShareButton::defaultButton("rr.png","Lucky Puzzle!");
    share->setTitleFontSize(fs);
    share->setTitleText("Share");
    share->setPosition(Vec2(vs.width/3*2, by));
    this->addChild(share);
    show(share);
    
	return true;
}
コード例 #26
0
bool ProvisionalScene::init()
{
    if(!Layer::init()){return false;}
    
    auto sprite = Sprite::create("ImageFile/Menubg.png");
    sprite->setPosition(winSize/2);
    this->addChild(sprite,3);
    
    Layer* optionLayer = Layer::create();
    
    //メニューリスト生成----------------------------------------------------->
    menuList->setContentSize(Size(winSize.width,winSize.height));
    menuList->Node::setPosition((winSize - menuList->getContentSize())/2);
    addChild(menuList,1);
    
    //スライダーバー生成----------------------------------------------------->
    for (int i = 0; i < 3; i++)
    {
        slider[i] = Slider::create();
        slider[i]->loadBarTexture("ImageFile/sliderTrack.png");
        slider[i]->loadSlidBallTextures("ImageFile/sliderThumb.png",
                                        "ImageFile/sliderThumb.png","");
        slider[i]->loadProgressBarTexture("ImageFile/sliderProgress.png");
        slider[i]->Node::setScale(2);
    }
    slider[0]->setPosition(Vec2(1225, -350));
    slider[1]->setPosition(Vec2(1225, -500));
    slider[2]->setPosition(Vec2(1225, -650));
    
    //Closeボタン生成--------------------------------------------------->
    auto closeButton = Button::create("ImageFile/button1.png",
                                      "ImageFile/button1selected.png");
    closeButton->setPosition(Vec2(winSize.width/2, -780));
    closeButton->setScale(1.8,1.8);
    closeButton->setTitleText("閉じる");
    closeButton->setTitleFontSize(16);
    closeButton->setTitleColor(Color3B::WHITE);
    
    //レイアウト生成------------------------------------>
    auto layout = Layout::create();
    layout->setPosition(menuList->getContentSize()/2);
    
    //レイアウトの背景画像生成------------------------------------------->
    auto imageView = ImageView::create("ImageFile/option/option_window.png");
    imageView->setPosition(Vec2(winSize.width/2,-winSize.height/2));
    imageView->setScale(1.5, 1.5);
    layout->addChild(imageView);
    
    for (int i = 0; i<3; i++) {
        layout->addChild(slider[i]);
    }
    
    layout->addChild(closeButton);
    menuList->addChild(layout);
    menuList->setEnabled(false);
    
    optionButton->setPosition(Vec2(200,100));
    optionButton->setScale(0.1);
    addChild(optionButton,4);
    
    optionButton->addTouchEventListener([&,this](Ref *pSender, Widget::TouchEventType type){
    
        this->reorderChild(menuList, 3);
        menuList->setEnabled(true);

    });
    
    return true;
}
コード例 #27
0
cocos2d::ui::Button* GameLayer::create_button(std::string text, BoolFuncNoArgs cb, bool start_disabled, ButtonState* btn_state)
{
    auto param = ui::LinearLayoutParameter::create();
    param->setGravity(ui::LinearLayoutParameter::LinearGravity::CENTER_HORIZONTAL);

    auto disable_button = [](ui::Button* button)
    {
        button->setTitleColor(Color3B::GRAY);
        button->setTouchEnabled(false);
        button->setPressedActionEnabled(false);
    };

    auto btn = ui::Button::create("main_UI_export_10_x4.png", "", "", ui::TextureResType::PLIST);

    btn->setTitleFontName(menu_font);
    btn->setTitleFontSize(menu_fontsize);
    btn->setTitleColor(Color3B::BLACK);
    btn->getTitleRenderer()->getTexture()->setAliasTexParameters();

    btn->setColor(Color3B(114, 160, 72));

    btn->getVirtualRenderer()->setScale(sx(1.0f));
    btn->setScaleX(sx(1.0f));
    btn->setScaleY(sy(1.0f));

    param->setMargin(ui::Margin(0, sy(15.0f)*btn->getScaleY(), 0, sy(15.0f)*btn->getScaleY()));

    btn->setLayoutParameter(param);
    btn->setTouchEnabled(true);
    btn->setPressedActionEnabled(true);

    if (start_disabled) 
    {
        disable_button(btn);
    };

    btn->setTitleText(text);
    if (btn_state)
    {
        //update the text
        btn_state->swap_state(btn, btn_state->current);
    };

    btn->addTouchEventListener(
        [btn_state, cb, btn, disable_button](Ref* ref, ui::Widget::TouchEventType event)
            {
                if (event == ui::Widget::TouchEventType::ENDED)
                {
                    if (!cb())
                    {
                        disable_button(btn);
                    };
                    if (btn_state)
                    {
                        btn_state->current = !btn_state->current;
                        btn_state->swap_state(btn, btn_state->current);
                    };
                }
            }
    );

    return btn;

};
コード例 #28
0
// on "init" you need to initialize your instance
bool PageTest::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    scheduleUpdate();
    
    percent = 0;
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();
    
    
    auto loadingBar = ui::LoadingBar::create("sliderProgress.png");
    loadingBar->setTag(0);
    loadingBar->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
    loadingBar->setPercent(percent);
    this->addChild(loadingBar);
    
    
    
    
    auto checkBox = ui::CheckBox::create("check_box_normal.png", "check_box_normal_press.png", "check_box_active.png", "check_box_normal_disable.png", "check_box_active_disable.png");
    checkBox->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height - 100));
    checkBox->addEventListener(CC_CALLBACK_2(PageTest::selectedEvent, this));
    this->addChild(checkBox);
    
    
    auto slider = ui::Slider::create();
    slider->loadBarTexture("sliderTrack.png");
    slider->loadSlidBallTextures("sliderThumb.png", "sliderThumb.png", "");
    slider->loadProgressBarTexture("sliderProgress.png");
    slider->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height - 200));
    slider->addEventListener(CC_CALLBACK_2(PageTest::sliderEvent, this));
    this->addChild(slider);
    
    

    
    // auto recustom = ui::RichElementCustomNode::create(1, Color3B::WHITE, 255, pAr);
    // richText->pushBackElement(recustom);
    
    
    // androidだとバックグランドが緑がデフォ?
    // androidだと盤面全体が背景白になる
    // http://discuss.cocos2d-x.org/t/ui-pageview-bug-with-v3-rc1-green-background-on-android/12897
    //
    auto layout = ui::Layout::create();
    layout->setSize(Size(visibleSize.width, 200.0f));
    layout->setPosition(Vec2::ZERO);
    layout->setBackGroundColorType(ui::Layout::BackGroundColorType::SOLID);
    layout->setBackGroundColor(Color3B::BLUE);
    this->addChild(layout);
    
    auto pageView = ui::PageView::create();
    /*
    pageView->setBackGroundColorType(ui::Layout::BackGroundColorType::SOLID);
    pageView->setBackGroundColor(Color3B::RED);
    */
    pageView->setSize(Size(visibleSize.width, 130.0f));
    pageView->setPosition(Vec2::ZERO);
    pageView->setContentSize(Size(visibleSize.width, 130.0f));
    
    for (int i = 0; i < 3; ++i) {
        auto layout = ui::Layout::create();
        layout->setBackGroundImage("");
        layout->setBackGroundColor(Color3B::YELLOW);
        layout->setBackGroundColorType(ui::Layout::BackGroundColorType::SOLID);
        layout->setSize(Size(240.0f, 130.0f));
        // layout->addTouchEventListener(<#ccWidgetTouchCallback callback#>)

        
        auto imageView = ui::ImageView::create("HelloWorld.png");
        imageView->setScale9Enabled(true);
        imageView->setSize(Size(240, 130));
        imageView->setPosition(Vec2(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
        layout->addChild(imageView);
        
        auto label = ui::Text::create(StringUtils::format("page %d",(i+1)), "Arial", 30);
        label->setColor(Color3B(192, 192, 192));
        label->setPosition(Vec2(layout->getSize().width / 2.0f, layout->getSize().height / 2.0f));
        layout->addChild(label);
        
        auto btn = ui::Button::create("");
        btn->setTitleText("");
        btn->setTitleFontSize(12);
        btn->setTitleFontName("");

        
        
        pageView->addPage(layout);
    }
    // pageView->scrollToPage(2);  // うまくいかない。handleReleaseLogicのboundaryのためだと思われる
    pageView->addEventListener(CC_CALLBACK_2(PageTest::pageViewEvent, this));
    
    
    layout->addChild(pageView);
    
    
    auto richText = ui::RichText::create();
    richText->ignoreContentAdaptWithSize(false);
    richText->setSize(Size(100, 100));
    richText->setPosition(Vec2(visibleSize.width / 2.0f, visibleSize.height - 300));
    this->addChild(richText);
    
    auto re1 = ui::RichElementText::create(1, Color3B::WHITE, 255, "This color is white. ", "Arial", 10);
    richText->pushBackElement(re1);
    
    auto re2 = ui::RichElementText::create(2, Color3B::YELLOW, 255, "This color is yellow. ", "Arial", 24);
    richText->insertElement(re2, 1);
    
    auto reimg = ui::RichElementImage::create(6, Color3B::WHITE, 255, "sliderballnormal.png");
    richText->pushBackElement(reimg);

    
    return true;
}