コード例 #1
0
bool GameTipsSprite::init(){
	bool isRet=false;
	do {
    CC_BREAK_IF(!CCNode::init());
	CC_BREAK_IF(!setUpdateView());
	isRet=true;
	} while (0);
	return isRet;
}
コード例 #2
0
bool GameSuccessfullyLayer::init(){
	bool isRet=false;
	do 
	{
		CC_BREAK_IF(!BaseLayer::init());
		CC_BREAK_IF(!setUpdateView());
		isRet=true;
	} while (0);
	return isRet;
}
コード例 #3
0
bool WelComeGameLayer::init(){
	bool isRet=false;
	do 
	{
	CC_BREAK_IF(!BaseLayer::init());
	CC_BREAK_IF(!setUpdateView());
	isRet=true;
	} while (0);
	return isRet;
}