bool GameTipsSprite::init(){ bool isRet=false; do { CC_BREAK_IF(!CCNode::init()); CC_BREAK_IF(!setUpdateView()); isRet=true; } while (0); return isRet; }
bool GameSuccessfullyLayer::init(){ bool isRet=false; do { CC_BREAK_IF(!BaseLayer::init()); CC_BREAK_IF(!setUpdateView()); isRet=true; } while (0); return isRet; }
bool WelComeGameLayer::init(){ bool isRet=false; do { CC_BREAK_IF(!BaseLayer::init()); CC_BREAK_IF(!setUpdateView()); isRet=true; } while (0); return isRet; }