コード例 #1
0
void ZoomableImageArea::setImage(QImage inImage)
{
    image = inImage;
    if (zoomScale == 0)
    {
        setZoomScale(1);
    }
    else
    {
        setZoomScale(zoomScale);
    }
}
コード例 #2
0
void PreviewWidget::zoomOut()
{
    int new_scale = m_zoomScale - ((m_zoomScale <= ZOOM_ORIGINAL_SCALE) ? ZOOM_SMALL_INCREMENT : ZOOM_BIG_INCREMENT);
    if (new_scale < MIN_ZOOM_SCALE)
        new_scale = MIN_ZOOM_SCALE;
    setZoomScale(new_scale);
}
コード例 #3
0
void PreviewWidget::zoomIn()
{
    int new_scale = m_zoomScale + ((m_zoomScale >= ZOOM_ORIGINAL_SCALE) ? ZOOM_BIG_INCREMENT : ZOOM_SMALL_INCREMENT);
    if (new_scale > MAX_ZOOM_SCALE)
        new_scale = MAX_ZOOM_SCALE;
    setZoomScale(new_scale);
}
コード例 #4
0
ファイル: UI.cpp プロジェクト: baokuanze/UIdemo
Layout* UI::createLayout(int i){
    auto lo=Layout::create();
    lo->setBackGroundImage("HelloWorld.png");
    lo->setBackGroundImageScale9Enabled(true);
    lo->setContentSize(Size(480,320)*1.5);
    for (int i=0; i<5; i++) {
        for (int j=0; j<7; j++) {
            auto ub=Button::create();
            ub->loadTextureNormal("editBG.png");
            ub->loadTexturePressed("editBG.png");
            ub->loadTextureDisabled("editBg.png");
            ub->setScale9Enabled(true);
            ub->setContentSize(Size(100,50));
            ub->setPressedActionEnabled(true);
            ub->setZoomScale(0.5f);
            ub->setTitleFontName("fonts/Marker Felt.ttf");
            ub->setTitleFontSize(30);
            ub->setTitleColor(Color3B::GREEN);
            ub->setTitleText(StringUtils::format("%d--%d",i,j));
            ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
            ub->setTag(i);
            ub->setPosition(Vec2(70+120*i, 35+j*60));
            lo->addChild(ub);
        }
    }
    return lo;
}
コード例 #5
0
ファイル: wxOgre.cpp プロジェクト: johnfredcee/meshmixer
void wxOgre::cameraTrackNode(Ogre::SceneNode* target)
{
	static const wxString camCalcPosCaption(wxT("CalcCamPos:X:%08.4f, Y:%08.4f, Z:%08.4f"));
	static const wxString camRealPosCaption(wxT("CalcCamPos:X:%08.4f, Y:%08.4f, Z:%08.4f"));

	// TODO: Position camera somwehere sensible relative to object
	if (target)
	{
		Ogre::LogManager* logMgr = Ogre::LogManager::getSingletonPtr();
		Ogre::Log* log(logMgr->getDefaultLog());
		mTarget = target;
		Ogre::Vector3 size( target->getAttachedObject(0)->getBoundingBox().getSize() );
		Ogre::Vector3 camPos(target->getPosition() + size * 1.2f); 
		setZoomScale(size.length() / 30.0f);
		mCameraNode->setPosition(camPos);
		mCamera->lookAt(target->getPosition());
		mDebugPanelOverlay->show();
		wxString msg(wxString::Format(camCalcPosCaption, camPos.x, camPos.y, camPos.x));
		log->logMessage(Ogre::String(msg.mb_str(wxConvUTF8)));
		Ogre::Vector3 camRealPos(mCamera->getRealPosition());
		msg = wxString(wxString::Format(camCalcPosCaption, camRealPos.x, camRealPos.y, camRealPos.x));
		log->logMessage(Ogre::String(msg.mb_str(wxConvUTF8)));
	} else {
		mTarget = NULL;
	}

}
コード例 #6
0
ファイル: GraphEditor.cpp プロジェクト: m0x72/pothos
void GraphEditor::handleZoomOut(void)
{
    if (not this->isVisible()) return;
    auto draw = this->getCurrentGraphDraw();
    if (draw->zoomScale() <= GraphDrawZoomMin) return;
    draw->setZoomScale(draw->zoomScale() - GraphDrawZoomStep);
}
コード例 #7
0
ファイル: UIButtonTest.cpp プロジェクト: jafffy/cocos2d-x
bool UIButtonTextOnly::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Text Only Button", "fonts/Marker Felt.ttf",32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create();
        button->setNormalizedPosition(Vec2(0.5f, 0.5f));
       
        button->setTitleText("PLAY GAME");
        CCLOG("content size should be greater than 0:  width = %f, height = %f", button->getContentSize().width,
              button->getContentSize().height);
        button->setZoomScale(0.3f);
        button->setPressedActionEnabled(true);
        button->addClickEventListener([this](Ref* sender) {
            CCLOG("clicked!");
        });
        _uiLayer->addChild(button);
        
        return true;
    }
    return false;
}
コード例 #8
0
ファイル: EstimatePlace.cpp プロジェクト: wonjoo/Yemac
void EstimatePlace::setSecondSelect()
{
    Vector<__String*> vInfo = setSecondSelectListInfo();
    if(_vSecondButton.size() > 0) _vSecondButton.clear();
    
    for(int i = 0 ; i < vInfo.size(); i++)
    {
        auto button = ui::Button::create("UI_TopMenuBG-hd.png");
        button->setBright(true);
        button->setZoomScale(0.1f);
        button->addTouchEventListener([&](Ref* sender, ui::Widget::TouchEventType type){
            switch (type)
            {
                case ui::Widget::TouchEventType::BEGAN:
                    break;
                case ui::Widget::TouchEventType::ENDED:
                    
                    SecondbuttonCallBack(sender);
                    break;
                default:
                    break;
            }
        });
        
        _vSecondButton.pushBack(button);
        
        setTypeLabel(1, vInfo.at(i)->getCString());
    }
}
コード例 #9
0
ファイル: EstimatePlace.cpp プロジェクト: wonjoo/Yemac
void EstimatePlace::setFirstSelect()
{
    for(int i=0;i<3;i++)
    {
        auto button = ui::Button::create("UI_TopMenuBG-hd.png");
        button->setBright(true);
        button->setZoomScale(0.1f);
        button->addTouchEventListener([&](Ref* sender, ui::Widget::TouchEventType type){
            switch (type)
            {
                case ui::Widget::TouchEventType::BEGAN:
                    break;
                case ui::Widget::TouchEventType::ENDED:
                    
                    buttonCallBack(sender);
                    break;
                default:
                    break;
            }
        });
        
        _vFirstButton.pushBack(button);
        
        setTypeLabel(0, i==0 ? "주거공간": i==1? "상업공간": "사무공간");
    }
}
コード例 #10
0
ファイル: UIButtonTest.cpp プロジェクト: jafffy/cocos2d-x
bool UIButtonIgnoreContentSizeTest::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Button IgnoreContent Size Test", "fonts/Marker Felt.ttf",32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button->ignoreContentAdaptWithSize(false);
        button->setContentSize(Size(200,100));
        button->setNormalizedPosition(Vec2(0.3f, 0.5f));
        button->setTitleText("PLAY GAME");
        button->setZoomScale(0.3f);
        button->setPressedActionEnabled(true);
        button->addClickEventListener([=](Ref* sender) {
            CCLOG("clicked!");
            button->setScale(1.2f);
        });
        _uiLayer->addChild(button);
        
        // Create the button
        auto button2 = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button2->ignoreContentAdaptWithSize(false);
        button2->setContentSize(Size(200,100));
        button2->setNormalizedPosition(Vec2(0.8f, 0.5f));
        button2->setTitleText("PLAY GAME");
        button2->setZoomScale(0.3f);
        button2->setPressedActionEnabled(true);
        button2->addClickEventListener([=](Ref* sender) {
            button2->runAction(ScaleTo::create(1.0f, 1.2f));
            CCLOG("clicked!");
        });
        _uiLayer->addChild(button2);
        
        return true;
    }
    return false;
}
コード例 #11
0
ファイル: UIButton.cpp プロジェクト: hugohuang1111/Bird
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);

        // clone the inner sprite: https://github.com/cocos2d/cocos2d-x/issues/16924
        button->_buttonNormalRenderer->copyTo(_buttonNormalRenderer);
        _normalFileName = button->_normalFileName;
        _normalTextureSize = button->_normalTextureSize;
        _normalTexType = button->_normalTexType;
        _normalTextureLoaded = button->_normalTextureLoaded;
        setupNormalTexture(!_normalFileName.empty());

        button->_buttonClickedRenderer->copyTo(_buttonClickedRenderer);
        _clickedFileName = button->_clickedFileName;
        _pressedTextureSize = button->_pressedTextureSize;
        _pressedTexType = button->_pressedTexType;
        _pressedTextureLoaded = button->_pressedTextureLoaded;
        setupPressedTexture(!_clickedFileName.empty());

        button->_buttonDisabledRenderer->copyTo(_buttonDisabledRenderer);
        _disabledFileName = button->_disabledFileName;
        _disabledTextureSize = button->_disabledTextureSize;
        _disabledTexType = button->_disabledTexType;
        _disabledTextureLoaded = button->_disabledTextureLoaded;
        setupDisabledTexture(!_disabledFileName.empty());

        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        if(nullptr != button->getTitleRenderer())
        {
            setTitleText(button->getTitleText());
            setTitleFontName(button->getTitleFontName());
            setTitleFontSize(button->getTitleFontSize());
            setTitleColor(button->getTitleColor());
        }
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
コード例 #12
0
ファイル: OneBtDlg.cpp プロジェクト: peerobo/worded
OneBtDlg::OneBtDlg()
{
	auto bg = util::graphic::getSprite(Constants::ASS_BG_DLG_TEXT);
	bg->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
	auto bt = ui::Button::create();
	bt->loadTextureNormal(util::graphic::getAssetName(Constants::ASS_BG_DLG_BT),ui::Widget::TextureResType::PLIST);
	bt->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
	bt->setZoomScale(0);
	Size size = bt->getContentSize();
	bg->setPosition(Vec2(0, size.height));	
	size.height += bg->getContentSize().height;
	bt->setPosition(Vec2(0, 0));
	this->setContentSize(size);
	addChild(bg, 1);
	addChild(bt, 1);
	util::graphic::addSwallowTouch(this);
	util::graphic::addClosedWhenClickOutside(this);
	util::graphic::addClickBtCallback(bt, CC_CALLBACK_0(OneBtDlg::onBtClick, this));
}
コード例 #13
0
ファイル: UIButtonTest.cpp プロジェクト: jafffy/cocos2d-x
bool UIButtonTitleEffectTest::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Button Title Effect", "fonts/Marker Felt.ttf",32);
        _displayValueLabel->setAnchorPoint(Vec2(0.5f, -1.0f));
        _displayValueLabel->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 20));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button->setNormalizedPosition(Vec2(0.3f, 0.5f));
        button->setTitleText("PLAY GAME");
        button->setTitleFontName("fonts/Marker Felt.ttf");
        button->setZoomScale(0.3f);
        button->setScale(2.0f);
        button->setPressedActionEnabled(true);
        Label *title = button->getTitleRenderer();
        button->setTitleColor(Color3B::RED);
        title->enableShadow(Color4B::BLACK,Size(2,-2));

        
        _uiLayer->addChild(button);
        
        // Create the button
        auto button2 = Button::create("cocosui/animationbuttonnormal.png",
                                      "cocosui/animationbuttonpressed.png");
        button2->setNormalizedPosition(Vec2(0.8f, 0.5f));
        button2->setTitleText("PLAY GAME");
        auto title2 = button2->getTitleRenderer();
        title2->enableOutline(Color4B::GREEN, 3);
        _uiLayer->addChild(button2);
        
        return true;
    }
    return false;
}
コード例 #14
0
ファイル: UIButtonTest.cpp プロジェクト: jafffy/cocos2d-x
bool UIButtonFlipTest::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add a label in which the button events will be displayed
        _displayValueLabel = Text::create("Button X Flipped", "fonts/Marker Felt.ttf",20);
        _displayValueLabel->setNormalizedPosition(Vec2(0.3, 0.7));
        _uiLayer->addChild(_displayValueLabel);
        
        
        // Create the button
        auto button = Button::create("cocosui/animationbuttonnormal.png",
                                     "cocosui/animationbuttonpressed.png");
        button->setNormalizedPosition(Vec2(0.3f, 0.5f));
        button->setTitleText("PLAY GAME");
        button->setTitleFontName("fonts/Marker Felt.ttf");
        button->setZoomScale(0.3f);
        button->setScale(2.0f);
        button->setFlippedX(true);
        button->setPressedActionEnabled(true);
        
        
        _uiLayer->addChild(button);
        
        // Create the button
        auto button2 = Button::create("cocosui/animationbuttonnormal.png",
                                      "cocosui/animationbuttonpressed.png");
        button2->setNormalizedPosition(Vec2(0.8f, 0.5f));
        button2->setTitleText("PLAY GAME");
        button2->setFlippedY(true);
        _uiLayer->addChild(button2);
        
        auto titleLabel = Text::create("Button Y flipped", "Arial", 20);
        titleLabel->setNormalizedPosition(Vec2(0.8, 0.7));
        this->addChild(titleLabel);
        
        return true;
    }
    return false;
}
コード例 #15
0
ファイル: UI.cpp プロジェクト: baokuanze/UIdemo
//按钮
void UI:: initButton(){
    auto visibleSize=Director::getInstance()->getVisibleSize();
    auto ub=Button::create();
    ub->loadTextureNormal("0.png");
    ub->loadTexturePressed("2.png");
    ub->loadTextureDisabled("2.png");
    ub->setScale9Enabled(true);
    ub->setContentSize(cocos2d::Size(128,128));
    ub->setPressedActionEnabled(true);
    ub->setZoomScale(2);
    ub->setTitleFontName("fonts/Marker Felt.ttf");
    ub->setTitleFontSize(30);
    ub->setTitleColor(cocos2d::Color3B::YELLOW);
    ub->setTitleText("HHLLO Button");
   // ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
    //添加触摸事件
    ub->addTouchEventListener (this,toucheventselector(UI::buttonClick));
    ub->setPosition(visibleSize/2);
    addChild(ub);
    
}
コード例 #16
0
void ZoomableImageArea::mousePressEvent(QMouseEvent *event)
{
    int scale = zoomScale;
    if (event->button() == Qt::LeftButton)
    {
        if (scale < 8)
        {
            ++scale;
        }
    }
    else
    {
        if (scale > 1)
        {
            --scale;
        }
    }
    if (scale != zoomScale)
    {
        setZoomScale(scale);
    }
}
コード例 #17
0
ファイル: UIButton.cpp プロジェクト: triompha/EarthWarrior3D
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        loadTextureNormal(button->_normalFileName, button->_normalTexType);
        loadTexturePressed(button->_clickedFileName, button->_pressedTexType);
        loadTextureDisabled(button->_disabledFileName, button->_disabledTexType);
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        setTitleText(button->getTitleText());
        setTitleFontName(button->getTitleFontName());
        setTitleFontSize(button->getTitleFontSize());
        setTitleColor(button->getTitleColor());
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
コード例 #18
0
ファイル: UI.cpp プロジェクト: baokuanze/UIdemo
void UI::initListView(){
    auto lv=ListView::create();
    lv->setContentSize(cocos2d::Size(640,480));
    lv->setItemsMargin(20);//设置间隔
    lv->setDirection(cocos2d::ui::ScrollView::Direction::VERTICAL);
        for (int i=0; i<50; i++) {
        auto ub=Button::create();
        ub->loadTextureNormal("0.png");
        ub->loadTexturePressed("1.png");
        ub->loadTextureDisabled("0.png");
        ub->setScale9Enabled(true);
        ub->setContentSize(Size(600,400));
        ub->setPressedActionEnabled(true);
        ub->setZoomScale(0.5f);
        ub->addClickEventListener(CC_CALLBACK_1(UI::buttonClick, this));
        ub->setTag(i);
        lv->pushBackCustomItem(ub);
    }
   
    lv->addEventListener(CC_CALLBACK_2(UI::ListViewCall, this));
    addChild(lv);

}
コード例 #19
0
ファイル: UIButton.cpp プロジェクト: DominicD/Hyperdrive
void Button::copySpecialProperties(Widget *widget)
{
    Button* button = dynamic_cast<Button*>(widget);
    if (button)
    {
        _prevIgnoreSize = button->_prevIgnoreSize;
        setScale9Enabled(button->_scale9Enabled);
        auto normalSprite = button->_buttonNormalRenderer->getSprite();
        if (nullptr != normalSprite)
        {
            loadTextureNormal(normalSprite->getSpriteFrame());
        }
        auto clickedSprite = button->_buttonClickedRenderer->getSprite();
        if (nullptr != clickedSprite)
        {
            loadTexturePressed(clickedSprite->getSpriteFrame());
        }
        auto disabledSprite = button->_buttonDisableRenderer->getSprite();
        if (nullptr != disabledSprite)
        {
            loadTextureDisabled(disabledSprite->getSpriteFrame());
        }
        setCapInsetsNormalRenderer(button->_capInsetsNormal);
        setCapInsetsPressedRenderer(button->_capInsetsPressed);
        setCapInsetsDisabledRenderer(button->_capInsetsDisabled);
        if(nullptr != button->getTitleRenderer())
        {
            setTitleText(button->getTitleText());
            setTitleFontName(button->getTitleFontName());
            setTitleFontSize(button->getTitleFontSize());
            setTitleColor(button->getTitleColor());
        }
        setPressedActionEnabled(button->_pressedActionEnabled);
        setZoomScale(button->_zoomScale);
    }

}
コード例 #20
0
void PreviewWidget::zoomOriginal()
{
    setZoomScale(ZOOM_ORIGINAL_SCALE);
}
コード例 #21
0
void ZoomableImageArea::updateImage()
{
    setZoomScale(zoomScale);
}
コード例 #22
0
void WebContentAnimationItem::resizeEvent(QGraphicsSceneResizeEvent* event)
{
    QGraphicsWidget::resizeEvent(event);
    setZoomScale(size().width() / contentsSize().width());
}
コード例 #23
0
ファイル: GameLayer.cpp プロジェクト: baokuanze/-
//添加一些显示标签
void GameLayer:: addSprite(){
    
    //显第几关的label
    auto temp = __String::createWithFormat("Level: %d",level);
    levelLabel = Label::createWithSystemFont(temp->getCString(), "fonts/Marker Felt.ttf", 32);
    levelLabel->setPosition(Point(80, visibleSize.height-40));
    levelLabel->setColor(Color3B(255, 255, 255));
    this->addChild(levelLabel,1);
    
    
    //显分数的label
    xmller.XmlParse(str);
    std::string level02= xmller.getLevel02();
    int  number=atoi(level02.c_str());
    log("xml score=%d",number);
    auto sc = __String::createWithFormat("Money: %d",number);
    scoreLabel = Label::createWithSystemFont(sc->getCString(), "fonts/Marker Felt.ttf", 32);
    scoreLabel->setPosition(Point(110, visibleSize.height-80));
    scoreLabel->setColor(Color3B(255, 255, 0));
    this->addChild(scoreLabel,1);
    
    
    //显示子弹数量
    std::string level03 = xmller.getLevel03();
    int bb = atoi(level03.c_str());
    auto cc = __String::createWithFormat("Bullet: %d",bb);
    bulletLabel = Label::createWithSystemFont(cc->getCString(), "fonts/Marker Felt.ttf", 32);
    bulletLabel->setPosition(Point(110, visibleSize.height-120));
    bulletLabel->setColor(Color3B(0, 255, 0));
    this->addChild(bulletLabel,1);
    
    //暂停的按钮
    
    auto ub=Button::create();
    ub->loadTextureNormal("newPause_Normal.png");
    ub->loadTexturePressed("newPause_Select.png");
    ub->setScale(0.4);
    ub->setScale9Enabled(true);
    ub->setContentSize(Size(128,128));
    ub->setPressedActionEnabled(false);
    ub->setZoomScale(2.0f);//大于1有效小于1无效
    ub->addClickEventListener([this](Ref*){
        
        
        auto l = PauseLayer::createLayer();
        
        l->setDelegate(this);   //设置代理----------------------
        this->addChild(l);
        
        auto listener = EventListenerTouchOneByOne::create();
        listener->setSwallowTouches(true);
        listener->onTouchBegan=([](Touch*, Event*){
            return true;
        });
        
        _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, l);
        
        Director::getInstance()->pause();
        
        
    });
    ub->setPosition(Vec2(visibleSize.width-50,50));
    this->addChild(ub);
}
コード例 #24
0
ファイル: GraphEditor.cpp プロジェクト: m0x72/pothos
void GraphEditor::handleZoomOriginal(void)
{
    if (not this->isVisible()) return;
    auto draw = this->getCurrentGraphDraw();
    draw->setZoomScale(1.0);
}
コード例 #25
0
void WHScrollView::onTouchMoved(cocos2d::Touch *pTouch, cocos2d::Event *pEvent)
{
	if (m_PointerId != pTouch->getID())
		return;

	if (m_MoveCount < 8)
		m_MoveCount++;

	//CCScrollView::ccTouchMoved(pTouch, pEvent);
	if (!isVisible())
		return;

	if (m_bScroll)
	{
		//if (_touches->containsObject(pTouch))
		if (std::find(_touches.begin(), _touches.end(), pTouch) != _touches.end())
		{
			if (_touches.size() == 1 && _dragging)
			{ // scrolling
				CCPoint moveDistance, newPoint, maxInset, minInset;
				CCRect  frame;
				float newX, newY;

				_touchMoved = true;
				CCPoint frameOriginal = getParent()->convertToWorldSpace(getPosition());
				//frame = CCRectMake(frameOriginal.x, frameOriginal.y, m_tViewSize.width, m_tViewSize.height);
				frame = CCRectMake(0, 0, _viewSize.width, _viewSize.height);

				newPoint = convertTouchToNodeSpace((CCTouch*)_touches[0]);
				moveDistance = ccpSub(newPoint, _touchPoint);
				_touchPoint = newPoint;
				CCSize contentsize = getContentSize();
				CCPoint offset = getContentOffset();
				if (offset.y <= _viewSize.height - contentsize.height)
				{
					moveDistance.y = moveDistance.y / m_MoveCount;
				}
				//if (frame.containsPoint(convertToWorldSpace(newPoint)))
				if (frame.containsPoint(newPoint))
				{
					switch (_direction)
					{
					case ScrollView::Direction::VERTICAL:
						moveDistance = ccp(0.0f, moveDistance.y);
						break;
					case ScrollView::Direction::HORIZONTAL:
						moveDistance = ccp(moveDistance.x, 0.0f);
						break;
					default:
						break;
					}

					_container->setPosition(ccpAdd(_container->getPosition(), moveDistance));

					maxInset = _maxInset;
					minInset = _minInset;


					//check to see if offset lies within the inset bounds
					newX = MIN(_container->getPosition().x, maxInset.x);
					newX = MAX(newX, minInset.x);
					newY = MIN(_container->getPosition().y, maxInset.y);
					newY = MAX(newY, minInset.y);

					_scrollDistance = ccpSub(moveDistance, ccp(newX - _container->getPosition().x, newY - _container->getPosition().y));
					setContentOffset(ccp(newX, newY));
				}
			}
			else if (_touches.size() == 2 && !_dragging)
			{
				const float len = ccpDistance(_container->convertTouchToNodeSpace((CCTouch*)_touches[0]),_container->convertTouchToNodeSpace((CCTouch*)_touches[1]));
				setZoomScale(getZoomScale()*len / _touchLength);
			}
		}
	}

	for (int i = 0; i < m_TouchLayer.size(); i++)
	{
		if (m_TouchLayerTouched[i])
		{
			CCLayer* pTouchLayer = m_TouchLayer[i];
			pTouchLayer->ccTouchMoved(pTouch, pEvent);
		}
	}
	//CCScrollView::ccTouchMoved(pTouch, pEvent);

}