void UmlAcceptCallAction::solve(Q3CString idref) { Q3CString tr = Trigger::get(idref); if (tr.isNull()) { if (!FileIn::isBypassedId(idref)) UmlCom::trace("accept call activity action : unknown trigger reference '" + idref + "'<br>"); } else set_Trigger(tr); }
void UmlAcceptEventAction::solve(WrapperStr idref) { WrapperStr tr = Trigger::get(idref); if (tr.isNull()) { if (!FileIn::isBypassedId(idref)) UmlCom::trace("accept event activity action : unknown trigger reference '" + idref + "'<br>"); } else set_Trigger(tr); }
Spikes::Spikes(const unsigned int x_8px, const unsigned int y_8px, bool display): GameObject(Spikes_rect_size, (u8*)spikes_data_256Tiles, x_8px, y_8px, GAMEOBJECT_TYPE_3, SPRITE_POSITION_0, LEVER_OBJECT_NAME, display) { Trigger_give_damage *give_damage = new Trigger_give_damage(1, NULL, ACTION_COLLISION); set_Trigger(give_damage); // Enable give damage on collision trigger. Trigger_change_reaction *change_reaction = new Trigger_change_reaction(this->get_Id(), ACTION_COLLISION, give_damage); set_Trigger(change_reaction); Trigger_change_sprite *change_sprite3 = new Trigger_change_sprite(this->get_Id(), SPRITE_POSITION_3, change_reaction); set_Trigger(change_sprite3); Trigger_delay *delay2 = new Trigger_delay(3, change_sprite3); set_Trigger(delay2); Trigger_change_sprite *change_sprite2 = new Trigger_change_sprite(this->get_Id(), SPRITE_POSITION_2, delay2); set_Trigger(change_sprite2); Trigger_delay *delay1 = new Trigger_delay(4, change_sprite2); set_Trigger(delay1); Trigger_change_sprite *change_sprite1 = new Trigger_change_sprite(this->get_Id(), SPRITE_POSITION_1, delay1); set_Trigger(change_sprite1); Trigger_delay *delay = new Trigger_delay(50, change_sprite1, ACTION_COLLISION, true, 1); set_Trigger(delay); }