static void stop_fullscreen (RBVisualizerPage *page) { if (page->fullscreen != NULL) { ClutterActor *stage; rb_debug ("stopping fullscreen display"); g_object_ref (page->texture); stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (page->fullscreen_embed)); rb_visualizer_fullscreen_stop (stage); clutter_container_remove_actor (CLUTTER_CONTAINER (stage), page->texture); stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (page->embed)); clutter_container_add (CLUTTER_CONTAINER (stage), page->texture, NULL); g_object_unref (page->texture); gtk_widget_destroy (GTK_WIDGET (page->fullscreen)); page->fullscreen = NULL; page->fullscreen_embed = NULL; } set_action_state (page, FALSE); }
/* Gets player bet if player still playing * TODO change in de2 env */ unsigned int get_bet_for_player(int pid) { unsigned int m_input; printf("\n\n----------------------------------------"); printf("\nYour total money %d and bet money %d", dealer->players[pid].total_money, dealer->players[pid].money); printf("\nPlayer %d\n Enter your action (0 - Fold, 1 - Call, 2 - Raise): ", pid); set_action_state(pid); send_message(); receive_message(); m_input = read_player_action_and_value(pid); if (dealer->players[pid].action == CALL) { if ((dealer->players[pid].total_money - (dealer->current_bet - dealer->players[pid].money)) > 0) { dealer->players[pid].total_money -= (dealer->current_bet - dealer->players[pid].money); dealer->players[pid].money += (dealer->current_bet - dealer->players[pid].money); sprintf(dealer->players[pid].message, "CALL %d", dealer->players[pid].money); } else { dealer->players[pid].money += dealer->players[pid].total_money; sprintf(dealer->players[pid].message, "ALL IN", dealer->players[pid].total_money); dealer->players[pid].total_money = 0; } } if (dealer->players[pid].action == RAISE) { dealer->current_bet += m_input; dealer->players[pid].total_money -= (dealer->current_bet - dealer->players[pid].money); dealer->players[pid].money += (dealer->current_bet - dealer->players[pid].money); if (dealer->players[pid].total_money == 0) sprintf(dealer->players[pid].message, "ALL IN", m_input, dealer->players[pid].money); else sprintf(dealer->players[pid].message, "RAISE %d (BET %d)", m_input, dealer->players[pid].money); } if (dealer->players[pid].action == FOLD && dealer->current_bet > 0) { dealer->players[pid].active = false; dealer->number_active_players--; } printf("\nYour total money %d and bet money %d", dealer->players[pid].total_money, dealer->players[pid].money); return 0; }
static void start_fullscreen (RBVisualizerPage *page) { if (page->fullscreen == NULL) { ClutterActor *stage; GtkWindow *main_window; RBShell *shell; int x, y; rb_debug ("starting fullscreen display"); g_object_get (page, "shell", &shell, NULL); g_object_get (shell, "window", &main_window, NULL); page->fullscreen = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_skip_taskbar_hint (GTK_WINDOW (page->fullscreen), TRUE); /* move the texture from the page embed to the new fullscreen embed */ g_object_ref (page->texture); stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (page->embed)); clutter_container_remove_actor (CLUTTER_CONTAINER (stage), page->texture); page->fullscreen_embed = create_embed (page); stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (page->fullscreen_embed)); clutter_container_add (CLUTTER_CONTAINER (stage), page->texture, NULL); g_object_unref (page->texture); gtk_container_add (GTK_CONTAINER (page->fullscreen), page->fullscreen_embed); gtk_widget_show_all (GTK_WIDGET (page->fullscreen)); gtk_window_get_position (main_window, &x, &y); gtk_window_move (GTK_WINDOW (page->fullscreen), x, y); gtk_window_fullscreen (GTK_WINDOW (page->fullscreen)); gtk_window_set_transient_for (GTK_WINDOW (page->fullscreen), main_window); g_object_unref (main_window); rb_visualizer_fullscreen_add_widgets (page->fullscreen, stage, shell); g_object_unref (shell); } set_action_state (page, TRUE); }
gboolean initialize_gui_2(void) { gtk_window_set_default_icon_name("xchat-gnome"); gui.current_session = NULL; gui.tree_model = navigation_model_new(); gui.server_tree = navigation_tree_new(gui.tree_model); pixmaps_init(); initialize_userlist(); initialize_main_window(); gtk_container_add(GTK_CONTAINER( GTK_WIDGET(gtk_builder_get_object(gui.xml, "server channel list"))), GTK_WIDGET(gui.server_tree)); gui.dcc = dcc_window_new(); gui.initialized = TRUE; set_action_state(gui.server_tree); return TRUE; }