コード例 #1
0
// reset screen attributes
void setup() {
	// callbacks
	vblank_handler_set(0);
	hblank_handler_set(0);
	set_callback2((super_callback)0x812EB11);
	// BGs
	overworld_free_bgmaps();
	gpu_tile_bg_drop_all_sets(0);
	int src_zero = 0;
	CpuSet(&src_zero, (void *)0x6000000, (uint)0x5006000);
	// pals
	pal_fade_control_and_dead_struct_reset();
	palette_bg_faded_fill_black();
	pal_fade_control_and_dead_struct_reset();
	gpu_pal_allocator_reset();
	*gpu_pal_tag_search_lower_boundary = 0;
	// objs
	obj_and_aux_reset_all();
	// tasks
	tasks_init();
	// more BG setup 
	superstate.callback_vblank = vblank_cb;
	setup_ioregs_bg();
	bgid_mod_x_offset(0, 0, 0);
    bgid_mod_y_offset(0, 0, 0);
	bgid_mod_x_offset(1, 0, 0);
    bgid_mod_y_offset(1, 0, 0);
	bgid_mod_x_offset(2, 0, 0);
    bgid_mod_y_offset(2, 0, 0);
	bgid_mod_x_offset(3, 0, 0);
    bgid_mod_y_offset(3, 0, 0);
	remoboxes_acknowledge();
	rboxes_free();
}
コード例 #2
0
ファイル: continuegame.c プロジェクト: dkreuter/firered
// 08111368
void flashback_2() {
	prev_quest_mode = 1;
	init_vars();
	bag_809A2DC();
	sub_809A2A4();
	if (questlog_active_at_cursor()) {
		sub_8111274(flashback_cursor, 0);
		hm_phase_1 = &hmp1_8111038;
		set_callback2(&c2_080572A8);
	} else {
		sub_8111274(flashback_cursor, 1);
		warp_in_metadata();
		hm_phase_1 = &hmp1_8111000;
		set_callback2(&c2_0805726C);
	}
}
コード例 #3
0
void region_select_load(void) {
    pdex_vram_setup();
    pdex_alloc_memory();

    region_select_load_gfx();
    task_add(region_loop, 0);
    set_callback2(pdex_cb_handler);
}
コード例 #4
0
ファイル: battle_config.c プロジェクト: dkreuter/firered
// 080804AC
void c2_exit_battle_switch() {

	if (trainerbattle_battle_type == 9) {
		if ((var_800D = battle_exit_is_player_defeat(bc_bs_followup_bc_func_index))) {
			if (battle_unknown & 1 == 0) { // this is not a mock battle
				sp000_heal_pokemon();
			} else {
				set_callback2(&c2_whiteout);
				return;
			}
		}
	} else if (trainerbattle_flag_id == 0x400) {
		set_callback2(&c2_exit_to_overworld_1_continue_scripts_restart_music);
		return;
	}

	set_callback2(&c2_exit_to_overworld_1_continue_scripts_restart_music);
	sp18F_trainerflag_opponent_set();
	prev_quest_transcriber();
}
コード例 #5
0
bool sm_pdex_init(void) {
    if (pal_fade_control.active)
        return false;
    audioDampenMaybe();
    sav1_secure_increment(0x29); // this is something the original dex routine does, probably for statistics
    /* maybe clean up safari stuff here if necessary */
    overworld_free_bgmaps();

    malloc_init((void *)0x2000000, 0x1C000);
    set_callback2(region_select_load);
    return true;
}
コード例 #6
0
ファイル: intro.c プロジェクト: kholdfuzion/firered
// 080EDBE8
void intro_end(struct intro *in) {
	if (in->field4 == 0) {
		sub_08070424(0, 0, 0x400);
		in->field4 = 1;
	} else if (in->field4 == 1) {
		if (sub_080F682C() == 0) {
			task_del(in->tid);
			free(in);
			sub_08000B94(2);
			hblank_handler_set(0);
			set_callback2(&c2_intro_2);
		}
	}
}
コード例 #7
0
ファイル: continuegame.c プロジェクト: dkreuter/firered
// 08110F14
void game_continue(task_id c) {
	quest_logger_filter_disable();
	prev_quest_display_number = 0;

	for (uint i=0; i<4; i++)
		if (sav1i->questlog[i].active)
			prev_quest_display_number++;

	if (prev_quest_display_number > 0) {
		help_system_enabled = 0;
		flashback();
	} else
		set_callback2(&c2_8056938);

	task_del(c);
}
コード例 #8
0
u8 read_recorded_battle_byte(u8 bank)
{
    u16* curr_byte = &no_of_recorded_bytes[bank];
    u8 read_byte = battle_record[bank].action[*curr_byte];
    if (*curr_byte > 663 || read_byte == 0xFF)
    {
        battle_outcome = var_800D_lastresult = 5;
        pal_fade_control_reset_maybe();
        fadescreen_related(-1, 0, 0, 0x10, 0);
        set_callback2(&quit_recorded_battle);
    }
    else
    {
        *curr_byte += 1;
        if (read_byte > 4)
        {
            struct recording_evo mega_evo;
            *(u8*) (&mega_evo) = read_byte;
            new_battlestruct->mega_related.user_trigger = mega_evo.evo_trigger;
            read_byte = mega_evo.action;
        }
    }
    return read_byte;
}
コード例 #9
0
void region_loop(u8 tid) {
    (void)tid;
    switch (pokedex_context->state) {
    case 0:
        bgid_send_tilemap(2);

        for (u8 i = 0; i < 7; ++i) {
            rboxid_clear_pixels(i, 0);
            rboxid_print(i, FONT_DEX_STD, region_text_x_offset[i], region_text_y_offset[i], &pdex_text_color, 0,
                         pdex_str_regions[i + 1]);
            rboxid_update_tilemap_and_tileset(i);
        }

        region_load_border();
        region_load_icon_palettes();
        for (u8 i = 0; i < 21; ++i)
            region_load_icon(i);

        palette_bg_faded_fill_black();
        pokedex_context->state++;
        break;
    case 1:
        gpu_sync_bg_show(0);
        gpu_sync_bg_hide(1);
        gpu_sync_bg_hide(3);

        gpu_sync_bg_show(2);
        fade_screen(0xFFFFFFFF, PDEX_FADEIN_SPD, 16, 0, 0x0000);
        pokedex_context->state++;
        break;
    case 2:
        if (!pal_fade_control.active)
            pokedex_context->state++;
        break;
    case 3:
        switch (super.buttons_new) {
        case KEY_RIGHT:
            if (pokedex_context->region_selected < 6) {
                pokedex_context->region_selected++;
                m4aSongNumStart(101);
            }
            break;
        case KEY_DOWN:
            if (pokedex_context->region_selected < 3) {
                pokedex_context->region_selected += 3;
                m4aSongNumStart(101);
            }
            break;
        case KEY_LEFT:
            if (pokedex_context->region_selected > 0) {
                pokedex_context->region_selected--;
                m4aSongNumStart(101);
            }
            break;
        case KEY_UP:
            if ((pokedex_context->region_selected > 2) && (pokedex_context->region_selected < 6)) {
                pokedex_context->region_selected -= 3;
                m4aSongNumStart(101);
            }
            break;
        case KEY_A:
            fade_screen(0xFFFFFFFF, PDEX_FADEIN_SPD, 0, 16, 0x0000);
            pokedex_context->state = 10;
            m4aSongNumStart(5);
            break;
        case KEY_B:
            fade_screen(0xFFFFFFFF, PDEX_FADEIN_SPD, 0, 16, 0x0000);
            pokedex_context->state = 11;
            m4aSongNumStart(601);
        default:
            break;
        }
        break;
    case 10:
        if (!pal_fade_control.active) {
            task_del(tid);
            pdex_vram_free_bgmaps();
            pokedex_context->cursor_position_top = region_to_dex[pokedex_context->region_selected];
            set_callback2(pdex_load);
        }
        break;
    case 11:
        if (!pal_fade_control.active) {
            task_del(tid);
            pdex_free_memory();
            set_callback2(c2_overworld_switch_start_menu);
            set_callback1(c1_overworld);
        }
        break;
    default:

        break;
    }
}