//! Construct from the parent Archive instance Pulsar::Integration::Meta::Meta (const Archive* parent) { set_telescope( parent->get_telescope() ); set_coordinates( parent->get_coordinates() ); set_centre_frequency( parent->get_centre_frequency() ); set_bandwidth( parent->get_bandwidth() ); set_dispersion_measure( parent->get_dispersion_measure() ); set_dedispersed( parent->get_dedispersed() ); set_rotation_measure( parent->get_rotation_measure() ); set_faraday_corrected( parent->get_faraday_corrected() ); const AuxColdPlasma* aux = parent->get<AuxColdPlasma> (); if (aux) { set_auxiliary_dispersion_corrected (aux->get_dispersion_corrected()); set_auxiliary_birefringence_corrected (aux->get_birefringence_corrected()); } else { set_auxiliary_dispersion_corrected (false); set_auxiliary_birefringence_corrected (false); } set_state( parent->get_state() ); set_basis( parent->get_basis() ); }
Node3D::Node3D(int index, int symbol, QColor color, int size) { set_index(index); set_coordinates(_random(), _random(), _random()); set_size(1); set_marked(false); set_selected(false); set_label(""); }
std::size_t grid::load(FILE* fp) { std::size_t cnt = 0; auto foo = std::fread; { static hpx::mutex mtx; std::lock_guard < hpx::mutex > lock(mtx); cnt += foo(&scaling_factor, sizeof(real), 1, fp) * sizeof(real); cnt += foo(&max_level, sizeof(integer), 1, fp) * sizeof(integer); cnt += foo(&Acons, sizeof(real), 1, fp) * sizeof(real); cnt += foo(&Bcons, sizeof(integer), 1, fp) * sizeof(integer); } cnt += foo(&is_leaf, sizeof(bool), 1, fp) * sizeof(bool); cnt += foo(&is_root, sizeof(bool), 1, fp) * sizeof(bool); allocate(); for (integer f = 0; f != NF; ++f) { for (integer i = H_BW; i < H_NX - H_BW; ++i) { for (integer j = H_BW; j < H_NX - H_BW; ++j) { const integer iii = hindex(i, j, H_BW); cnt += foo(&(U[f][iii]), sizeof(real), INX, fp) * sizeof(real); } } } for (integer i = 0; i < G_NX; ++i) { for (integer j = 0; j < G_NX; ++j) { for (integer k = 0; k < G_NX; ++k) { const integer iii = gindex(i, j, k); cnt += foo(&(G[iii][0]), sizeof(real), NGF, fp) * sizeof(real); } } } cnt += foo(U_out.data(), sizeof(real), U_out.size(), fp) * sizeof(real); set_coordinates(); return cnt; }
BS_Camera::BS_Camera(float _coordinate_x, float _coordinate_y, float _coordinate_z) { set_coordinates(_coordinate_x, _coordinate_y, _coordinate_z); }
BS_Camera::BS_Camera() { set_coordinates(0, 0, 0); }
void BS_Camera::move_camera(float _coordinate_x, float _coordinate_y, float _coordinate_z) { set_coordinates(_coordinate_x, _coordinate_y, _coordinate_z); }
void Node3D::set_z(double z) { set_coordinates(m_z, z); }
void Node3D::set_y(double y) { set_coordinates(m_y, y); }
void Node3D::set_x(double x) { set_coordinates(x, m_y); }
int main() { char keypress = start; int i,j; char str[15]; int champion = 0; set_graphics(VGA_320X200X256); set_coordinates(X_coord, Y_coord); //initialize bulb coordinates do{ erase(1,1,400,220); header(8,5); //print menu level=1; //initialize level champion = 0; //falsify championhood keypress=(char)getch(); erase(1,1,400,220); //erase menu if(keypress==start){ do{ if(keypress == start){ setup_level(); row=0; col=0; flips=0; //update level display erase(25,125,40,30); write_text("0",25,125,WHITE,0); } else print_board(X_coord, Y_coord); do{ if (keypress=(char)getch()){ // update selected bulb if(keypress==right_key){ oldrow = row; oldcol = col; col = (col + 1) % maxcol; } else if(keypress==left_key){ oldrow = row; oldcol = col; if(col <= 0) col = maxcol - 1; else col--; } else if(keypress==up_key){ oldrow = row; oldcol = col;keypress=(char)getch(); if(row <= 0) row = maxrow - 1; else row--; } else if(keypress==down_key){ oldrow = row; oldcol = col; row = (row + 1) % maxrow; } else if(keypress == flip){ flips++; erase(25,125,30,30); sprintf(str,"%d",flips); write_text(str,25,125,WHITE,0); // flip bulbs // selected bulb if(board[row][col] == son){ board[row][col] = soff; remaining_bulb--; flip_fxn(row, col); } else{ board[row][col] = son; remaining_bulb++; flip_fxn(row, col); } // top if(row -1 >= 0){ if(board[row-1][col] == on){ board[row-1][col] = off; remaining_bulb--; flip_fxn(row-1, col); } else{ board[row-1][col] = on; remaining_bulb++; flip_fxn(row-1, col); } } // down if(row + 1 < maxrow){ if(board[row+1][col] == on){ board[row+1][col] = off; remaining_bulb--; flip_fxn(row+1, col); } else{ board[row+1][col] = on; remaining_bulb++; flip_fxn(row+1, col); } } // left if(col -1 >= 0){ if(board[row][col-1] == on){ board[row][col-1] = off; remaining_bulb--; flip_fxn(row, col-1); } else{ board[row][col-1] = on; remaining_bulb++; flip_fxn(row, col-1); } } // right if(col + 1 < maxcol){ if(board[row][col+1] == on){ board[row][col+1] = off; remaining_bulb--; flip_fxn(row, col+1); } else{ board[row][col+1] = on; remaining_bulb++; flip_fxn(row, col+1); } } } if(remaining_bulb <= 0){ level++; //update level if(level==max_level){ //finished all puzzles write_text("Congratulations!",89,160,YELLOW,0); write_text("You finished all levels.",65,170,YELLOW,0); write_text("(Press any key)",101, 180,YELLOW,0); keypress=(char)getch(); erase(1,1,350,280); //clear screen champion=1; //player is now champion }else{ //finished a puzzle write_text("Congratulations!",89,160,WHITE,0); write_text("Press any key",101, 170,WHITE,0); keypress=(char)getch(); erase(80,160,150,40); //erase congratulations keypress = start; } break; } // update the display of the selected and previously selected if(keypress==right_key || keypress==left_key || keypress==up_key || keypress==down_key){ board[row][col] = board[row][col] == on? son: soff; board[oldrow][oldcol] = board[oldrow][oldcol] == son? on: off; edit_board(); } } } while (keypress != quit && keypress != reset && champion!=1); //continue while player is not quitting, restarting or champion if(champion==1){keypress = yes;} else if(keypress == quit){ //prompt confirmation then erase message write_text("Do you want to exit? y/n ",60,160,WHITE,0); keypress=(char)getch(); erase(60,160,220,40); } else if(keypress == reset){ //prompt confirmation then erase message write_text("Do you want to restart? y/n ",50,160,WHITE,0); keypress=(char)getch(); if(keypress == yes) keypress = start; erase(50,160,260,40); } } while (keypress != yes); } } while (keypress != quit_game); set_graphics(VGA_TEXT80X25X16); clrscr(); }