void create() { ::create(); set_guild("illuminati"); set_name("Illuminati Tower"); set_long("%^ORANGE%^The treasury for the Illuminati, this is where the guilds " "gold is stored. The room is bare white everywhere except for a " "small inscription on the opposite wall. A large steel door leads " "north into the hall. For a list of commands please " "%^BOLD%^WHITE%^<read sign>%^RESET%^"); set_properties((["light":1, "night light":1, "indoors":1, "no scry" : 1])); set_items(([ "inscription" : "It's a sign you can read."])); set_short("Illuminati Tower"); set_exits(([ "north" : ILROOM"floor2", "up" : ILROOM"ilbank.c", ])); }
void create() { ::create(); set_guild("blacksails"); set_name("Hold of the Black Trident"); set_short("Hold of the Black Trident"); set_long("%^BOLD%^%^BLACK%^The hold of the ship, the very bottom of the vessel. This is where all the pirate's loot is kept. Piles of gold and gems cover the floor A few chests are lined up against the wall, holding trinkets and other valubales. A large scroll has been nailed to the wall, detailing every last coin that has been put down here.%^RESET%^" ); set_exits(([ "up":BLACKSAILS"hall", "west":BLACKSAILS"bow", ])); set_properties(([ "light":1, "night light":1, "no teleport":1, "no kill":1, "no bump":1, "no steal":1, "indoors":1, ])); set_smell("default", "The room smells like seawater and metal."); set_listen("default", "Theboards creak and groan under the pressure of the water.."); }
void extra_create() { set_name( "Ramsey" ); add_alias( "ramsey" ); add_alias( "khan" ); add_alias( "guard" ); add_alias( "ramsey khan" ); set_short( "Ramsey Khan, Facility 31 Security" ); set_ansi_short ( YEL "Ramsey Khan, Facility 31 Security" ); set_long( "Ramsey stares idlely around the " "office, taking in every event and detail. " "Though he seems to be mainly focused on the " "exit to the west. You may not want to push your " "luck. His arms are massive and covered in thick fluffy " "hair. For some reason he smells like the stuffing " "that is found inside of blankets. There maybe more " "to this man than meets the eye." ); set_gender( "male" ); set_race( "human" ); set_guild( "fighter" ); set_specialization( "bodyguard" ); set_skill( "grapple", 20 ); set_alignment( MALICIOUS_AL ); set_stat( "str" , 100 ); set_stat( "con" , 300 ); set_stat( "wil" , 500 ); set_stat( "dex" , 200 ); full_heal(); set_proficiency( "hands", 30 ); set_skill( "dodge", 65 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 10 ); set_heal_rate( 20 ); set_heal_amount( 60 ); set_chat_rate( 30 ); set_chat_chance( 50 ); add_phrase( "#spit" ); add_phrase( "#say This way isn't for you" ); add_phrase( "#growl" ); add_phrase( "#emote smiles showing more teeth than necessary." ); add_phrase( "#grin" ); add_phrase( "#say Go head, ask me what happened to the last intern." ); add_phrase( "#say I've killed more people for just looking at " "that stairwell than you've got teeth in your head." ); ask_me_about( "intern", "#say I put him in " "his place. Always asking about the stairwell, " "always prying " ); move_object( clone_object( FARMOR "shirt" ), THISO ); move_object( clone_object( FARMOR "pants" ), THISO ); move_object( clone_object( FWEAP "nails" ), THISO ); //This call_out is seperate so that he will equip the nails and //be at full health when he spawns. Since the nails do //damage on wield. call_out( "equip", 1 ); add_special_attack( "go_bear", THISO, 40 ); }