css_error css__cascade_visibility(uint32_t opv, css_style *style, css_select_state *state) { uint16_t value = CSS_VISIBILITY_INHERIT; UNUSED(style); if (isInherit(opv) == false) { switch (getValue(opv)) { case VISIBILITY_VISIBLE: value = CSS_VISIBILITY_VISIBLE; break; case VISIBILITY_HIDDEN: value = CSS_VISIBILITY_HIDDEN; break; case VISIBILITY_COLLAPSE: value = CSS_VISIBILITY_COLLAPSE; break; } } if (css__outranks_existing(getOpcode(opv), isImportant(opv), state, isInherit(opv))) { return set_visibility(state->computed, value); } return CSS_OK; }
static inline void remove_without_release(struct obs_scene_item *item) { item->removed = true; set_visibility(item, false); signal_item_remove(item); detach_sceneitem(item); }
void tm_frame_rep::dialogue_end () { if (!is_nil (dialogue_win)) { set_visibility (dialogue_win, false); destroy_window_widget (dialogue_win); dialogue_win= widget (); dialogue_wid= widget (); } }
void x_window_rep::set_full_screen (bool flag) { if (full_screen_flag == flag) return; string old_name= get_name (); if (old_name == "") old_name= as_string (name); if (flag) { save_win= win; name= NULL; save_x= win_x; save_y= win_y; save_w= win_w; save_h= win_h; initialize (); XMoveResizeWindow (dpy, win, 0, 0, gui->screen_width, gui->screen_height); move_event (0, 0); resize_event (gui->screen_width, gui->screen_height); set_visibility (true); XSetInputFocus (dpy, win, PointerRoot, CurrentTime); } else { set_visibility (false); Window_to_window->reset (win); nr_windows--; XDestroyWindow (dpy, win); win= save_win; set_visibility (false); Window_to_window->reset (win); nr_windows--; XDestroyWindow (dpy, win); //FIXME: is this 'as_charp' a possible memory leak? name= as_charp (old_name); win_x= save_x; win_y= save_y; win_w= save_w; win_h= save_h; initialize (); set_visibility (true); XMoveResizeWindow (dpy, win, save_x, save_y, save_w, save_h); resize_event (save_w, save_h); move_event (save_x, save_y); } set_name (old_name); full_screen_flag= flag; }
css_error css__compose_visibility(const css_computed_style *parent, const css_computed_style *child, css_computed_style *result) { uint8_t type = get_visibility(child); if (type == CSS_VISIBILITY_INHERIT) { type = get_visibility(parent); } return set_visibility(result, type); }
void tag_node(monitor_t *m, desktop_t *d, node_t *n, desktop_t *ds, unsigned int tags_field) { if (num_tags < 1) return; bool visible = is_visible(ds, n); n->client->tags_field = tags_field; if ((visible && (tags_field & d->tags_field) == 0) || (!visible && (tags_field & d->tags_field) != 0)) { set_visibility(m, d, n, !visible); arrange(m, d); } }
void SkScene::set_visibility ( int skel, int visgeo, int colgeo, int vaxis ) { if ( !_skeleton ) return; if (_needsInit) initInternal(); const std::vector<SkJoint*>& joints = _skeleton->joints(); for (size_t i=0; i<joints.size(); i++ ) { set_visibility ( joints[i], skel, visgeo, colgeo, vaxis ); } }
static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data) { const char *name = obs_data_get_string(item_data, "name"); obs_source_t *source = obs_get_source_by_name(name); struct obs_scene_item *item; bool visible; if (!source) { blog(LOG_WARNING, "[scene_load_item] Source %s not found!", name); return; } item = obs_scene_add(scene, source); if (!item) { blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' " "to scene '%s'!", name, obs_source_get_name(scene->source)); obs_source_release(source); return; } obs_data_set_default_int(item_data, "align", OBS_ALIGN_TOP | OBS_ALIGN_LEFT); item->rot = (float)obs_data_get_double(item_data, "rot"); item->align = (uint32_t)obs_data_get_int(item_data, "align"); visible = obs_data_get_bool(item_data, "visible"); obs_data_get_vec2(item_data, "pos", &item->pos); obs_data_get_vec2(item_data, "scale", &item->scale); set_visibility(item, visible); item->bounds_type = (enum obs_bounds_type)obs_data_get_int(item_data, "bounds_type"); item->bounds_align = (uint32_t)obs_data_get_int(item_data, "bounds_align"); obs_data_get_vec2(item_data, "bounds", &item->bounds); obs_source_release(source); update_item_transform(item); }
void tag_desktop(monitor_t *m, desktop_t *d, unsigned int tags_field) { if (num_tags < 1) return; bool dirty = false; unsigned int old_tags_field = d->tags_field; d->tags_field = tags_field; for (node_t *n = first_extrema(d->root); n != NULL; n = next_leaf(n, d->root)) { bool old_visible = (old_tags_field & n->client->tags_field) != 0; bool visible = (tags_field & n->client->tags_field) != 0; if (old_visible != visible) { set_visibility(m, d, n, visible); dirty = true; } } if (dirty) arrange(m, d); if (d == mon->desk) put_status(); }
void tm_frame_rep::dialogue_start (string name, widget wid) { if (is_nil (dialogue_win)) { string lan= get_output_language (); if (lan == "russian") lan= "english"; name= translate (name, "english", lan); dialogue_wid= wid; dialogue_win= plain_window_widget (dialogue_wid, name); widget win= concrete_window () -> win; SI ox, oy, dx, dy, ex= 0, ey= 0; get_position (win, ox, oy); get_size (win, dx, dy); get_size (dialogue_win, ex, ey); ox += (dx - ex) >> 1; oy -= (dy - ey) >> 1; set_position (dialogue_win, ox, oy); set_visibility (dialogue_win, true); } }
css_error css__initial_visibility(css_select_state *state) { return set_visibility(state->computed, CSS_VISIBILITY_VISIBLE); }
css_error css__set_visibility_from_hint(const css_hint *hint, css_computed_style *style) { return set_visibility(style, hint->status); }
void main_game::run(float dt) { game_base::run(dt); // world position for interactions world_mouse_pos = camera.viewport_to_world(mouse->position, screen_rect); nebular_background->run(camera); current_level->run(dt); if (state == game_state::game_base) { bullet_particle_system.upload(dt, screen_rect); sparks_particle_system.upload(dt, screen_rect); ship_sys.run(dt, screen_rect); ship_sys.calc_screen_pos(camera, screen_rect); background_dust->run(camera, screen_rect); waypoint_visualizer->run(); trails_renderer->run(camera); if (ship_sys.size() > 0) { auto button_container = (ui::ui_container*)ui.named_elements["ship_button_container"]; uint32_t current_button_count = 0; for (auto button_it = button_container->begin(); button_it != button_container->end(); ++button_it) { current_button_count++; } if (current_button_count < ship_sys.size()) { for (uint32_t i = 0; i < ship_sys.size() - current_button_count; ++i) { auto new_selection_button = new ship_selection_button(button_container); } } auto current_button = (ship_selection_button*)*button_container->begin(); for (auto ship_it = ship_sys.begin(); ship_it != ship_sys.end(); ++ship_it) { auto screen_pos = (*ship_it)->screen_position; current_button->set_margin_left(floor(screen_pos.x - 8.f)); current_button->set_margin_top(floor(screen_pos.y - 8.f)); if ((*ship_it)->team == 0) { if (exists_in(teams[0].selected_ships, *ship_it)) { current_button->set_selection_state(ship_selection_button_state::selected); } else { current_button->set_selection_state(ship_selection_button_state::player); } } else { current_button->set_selection_state(ship_selection_button_state::enemy); } current_button->assc_ship = *ship_it; current_button->mouse_button_released(ui::get_ui_handler(&main_game::ship_selection_button_mouse_released, this)); current_button = (ship_selection_button*)current_button->get_next_leaf(); } while (current_button) { current_button->set_visibility(false); current_button = (ship_selection_button*)current_button->get_next_leaf(); } button_container->arrange_layout(viewport); } // camera movements if (mouse->wheel_y > 0) { camera.zoom_in(dt); } if (mouse->wheel_y < 0) { camera.zoom_out(dt); } if (mouse->is_down(mouse_buttons::middle)) { camera.move(mouse->delta.reflect_y()); } if (mouse->was_pressed(mouse_buttons::left)) { // enabled selection rect if (!ui.render_context.is_drawn_pixel(world_mouse_pos)) { selection_anchor = world_mouse_pos; is_selection_active = true; selection_renderer->show(); } } if (is_selection_active) { if (!ui.render_context.is_drawn_pixel(world_mouse_pos)) { teams[0].previous_selected_ships.clear(); teams[0].selected_ships.swap(teams[0].previous_selected_ships); // create selection rect selection_rect.position.x = min(selection_anchor.x, world_mouse_pos.x); selection_rect.position.y = min(selection_anchor.y, world_mouse_pos.y); selection_rect.size.width = abs(selection_anchor.x - world_mouse_pos.x); selection_rect.size.height = abs(selection_anchor.y - world_mouse_pos.y); selection_renderer->set_rect(selection_rect); // find ships inside selection rect rect ship_rect; for (auto& current_ship : teams[0].ships) { ship_rect.position.x = current_ship->transform.position.x - current_ship->dimension.size.width * 0.5f; ship_rect.position.y = current_ship->transform.position.y - current_ship->dimension.size.height * 0.5f; ship_rect.size.width = current_ship->dimension.size.width; ship_rect.size.height = current_ship->dimension.size.height; if (selection_rect.intersects(ship_rect)) { teams[0].selected_ships.push_back(current_ship); } } // check if some ship was selected for (auto selected_ship : teams[0].selected_ships) { if (!exists_in(teams[0].previous_selected_ships, selected_ship)) { selected_ship->select(); } } // check if some ship was unselected for (auto prev_selected_ship : teams[0].previous_selected_ships) { if (!exists_in(teams[0].selected_ships, prev_selected_ship)) { prev_selected_ship->unselect(); } } } } if (mouse->was_released(mouse_buttons::left)) { // disabled selection rect is_selection_active = false; selection_renderer->hide(); } if (mouse->was_pressed(mouse_buttons::right)) { if (ui.is_drawn_pixel(mouse->position)) { } else { // order selected ships to fly to mouse position waypoint new_waypoint; new_waypoint.type = waypoint_type::fly_to_position; new_waypoint.position_target = world_mouse_pos; add_waypoint_to_selection(new_waypoint); } } // damp screen shake amplitude screen_shake.set_amplitude(screen_shake.get_amplitude() * exp(-4.0f * dt)); } if (state == game_state::loading) { if (!loader.is_finished()) { ((ui_label*)ui.named_elements["loading_label"])->set_text(std::to_string((int)(loader.get_progress() * 100.f))); loader.load(hub, 10.f); loading_squares->run(loader.get_progress()); } else { change_game_state(game_state::game_base); } } }
static VALUE rb_mod_private(int argc, VALUE *argv, VALUE module) { return set_visibility(argc, argv, module, NOEX_PRIVATE); }
static VALUE rb_mod_protected(int argc, VALUE *argv, VALUE module) { return set_visibility(argc, argv, module, NOEX_PROTECTED); }
void Object::hide() { set_visibility(false); }
void window_hide (int win) { ASSERT (window_table->contains (win), "window does not exist"); widget pww= window_table [win]; set_visibility (pww, false); }
void tm_window_rep::map () { set_visibility (win, true); }
void tm_window_rep::unmap () { set_visibility (win, false); }
static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data) { const char *name = obs_data_get_string(item_data, "name"); obs_source_t *source = obs_get_source_by_name(name); const char *scale_filter_str; struct obs_scene_item *item; bool visible; if (!source) { blog(LOG_WARNING, "[scene_load_item] Source %s not found!", name); return; } item = obs_scene_add(scene, source); if (!item) { blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' " "to scene '%s'!", name, obs_source_get_name(scene->source)); obs_source_release(source); return; } obs_data_set_default_int(item_data, "align", OBS_ALIGN_TOP | OBS_ALIGN_LEFT); item->rot = (float)obs_data_get_double(item_data, "rot"); item->align = (uint32_t)obs_data_get_int(item_data, "align"); visible = obs_data_get_bool(item_data, "visible"); obs_data_get_vec2(item_data, "pos", &item->pos); obs_data_get_vec2(item_data, "scale", &item->scale); set_visibility(item, visible); item->bounds_type = (enum obs_bounds_type)obs_data_get_int(item_data, "bounds_type"); item->bounds_align = (uint32_t)obs_data_get_int(item_data, "bounds_align"); obs_data_get_vec2(item_data, "bounds", &item->bounds); item->crop.left = (uint32_t)obs_data_get_int(item_data, "crop_left"); item->crop.top = (uint32_t)obs_data_get_int(item_data, "crop_top"); item->crop.right = (uint32_t)obs_data_get_int(item_data, "crop_right"); item->crop.bottom = (uint32_t)obs_data_get_int(item_data, "crop_bottom"); scale_filter_str = obs_data_get_string(item_data, "scale_filter"); item->scale_filter = OBS_SCALE_DISABLE; if (scale_filter_str) { if (astrcmpi(scale_filter_str, "point") == 0) item->scale_filter = OBS_SCALE_POINT; else if (astrcmpi(scale_filter_str, "bilinear") == 0) item->scale_filter = OBS_SCALE_BILINEAR; else if (astrcmpi(scale_filter_str, "bicubic") == 0) item->scale_filter = OBS_SCALE_BICUBIC; else if (astrcmpi(scale_filter_str, "lanczos") == 0) item->scale_filter = OBS_SCALE_LANCZOS; } if (item->item_render && !item_texture_enabled(item)) { obs_enter_graphics(); gs_texrender_destroy(item->item_render); item->item_render = NULL; obs_leave_graphics(); } else if (!item->item_render && item_texture_enabled(item)) { obs_enter_graphics(); item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE); obs_leave_graphics(); } obs_source_release(source); update_item_transform(item); }
static VALUE rb_mod_public(int argc, VALUE *argv, VALUE module) { return set_visibility(argc, argv, module, NOEX_PUBLIC); }
void Object::show() { set_visibility(true); }