コード例 #1
0
ファイル: lparser.c プロジェクト: xiaofeng/Arcemu
static void open_func (LexState *ls, FuncState *fs) {
  lua_State *L = ls->L;
  Proto *f = luaF_newproto(L);
  fs->f = f;
  fs->prev = ls->fs;  /* linked list of funcstates */
  fs->ls = ls;
  fs->L = L;
  ls->fs = fs;
  fs->pc = 0;
  fs->lasttarget = -1;
  fs->jpc = NO_JUMP;
  fs->freereg = 0;
  fs->nk = 0;
  fs->np = 0;
  fs->nlocvars = 0;
  fs->nactvar = 0;
  fs->bl = NULL;
  f->source = ls->source;
  f->maxstacksize = 2;  /* registers 0/1 are always valid */
  fs->h = luaH_new(L, 0, 0);
  /* anchor table of constants and prototype (to avoid being collected) */
  sethvalue2s(L, L->top, fs->h);
  incr_top(L);
  setptvalue2s(L, L->top, f);
  incr_top(L);
}
コード例 #2
0
ファイル: lparser.c プロジェクト: henryfung01/GameCode4
static void open_func (LexState *ls, FuncState *fs) {
  lua_State *L = ls->L;
  Proto *f = luaF_newproto(L);
  fs->f = f;
  fs->prev = ls->fs;  /* linked list of funcstates */
  fs->ls = ls;
  fs->L = L;
  ls->fs = fs;
  fs->pc = 0;
  fs->lasttarget = -1;
  fs->jpc = NO_JUMP;
  fs->freereg = 0;
  fs->nk = 0;
  fs->np = 0;
#if LUA_EXT_CONTINUE
  fs->prohibitedloc = LUAI_MAXVARS + 1;  /* nothing prohibited */
#endif /* LUA_EXT_CONTINUE */
  fs->nlocvars = 0;
  fs->nactvar = 0;
  fs->bl = NULL;
  f->source = ls->source;
#if LUA_REFCOUNT
  luarc_addrefstring(f->source);
#endif /* LUA_REFCOUNT */
  f->maxstacksize = 2;  /* registers 0/1 are always valid */
  fs->h = luaH_new(L, 0, 0);
#if LUA_REFCOUNT
  luarc_addreftable(fs->h);
#endif /* LUA_REFCOUNT */
  /* anchor table of constants and prototype (to avoid being collected) */
  sethvalue2s(L, L->top, fs->h);
  incr_top(L);
  setptvalue2s(L, L->top, f);
  incr_top(L);
}
コード例 #3
0
ファイル: luac.c プロジェクト: gamedevforks/mariachi
static const Proto* combine(lua_State* L, int n)
{
 if (n==1)
  return toproto(L,-1);
 else
 {
  int i,pc;
  Proto* f=luaF_newproto(L);
  setptvalue2s(L,L->top,f); incr_top(L);
  f->source=luaS_newliteral(L,"=(" PROGNAME ")");
  f->maxstacksize=1;
  pc=2*n+1;
  f->code=luaM_newvector(L,pc,Instruction);
  f->sizecode=pc;
  f->p=luaM_newvector(L,n,Proto*);
  f->sizep=n;
  pc=0;
  for (i=0; i<n; i++)
  {
   f->p[i]=toproto(L,i-n-1);
   f->code[pc++]=CREATE_ABx(OP_CLOSURE,0,i);
   f->code[pc++]=CREATE_ABC(OP_CALL,0,1,1);
  }
  f->code[pc++]=CREATE_ABC(OP_RETURN,0,1,0);
  return f;
 }
}
コード例 #4
0
ファイル: lundump.c プロジェクト: rharter/xboot-clone
static Proto * LoadFunction(LoadState * S, TString * p)
{
	Proto* f;

	if(++S->L->nCcalls > LUAI_MAXCCALLS)
		error(S,"code too deep");

	f=luaF_newproto(S->L);
	setptvalue2s(S->L,S->L->top,f); incr_top(S->L);

	f->source=LoadString(S);
	if(f->source==NULL)
		f->source=p;
	f->linedefined=LoadInt(S);
	f->lastlinedefined=LoadInt(S);
	f->nups=LoadByte(S);
	f->numparams=LoadByte(S);
	f->is_vararg=LoadByte(S);
	f->maxstacksize=LoadByte(S);
	LoadCode(S,f);
	LoadConstants(S,f);
	LoadDebug(S,f);
	IF (!luaG_checkcode(f), "bad code");
	S->L->top--;
	S->L->nCcalls--;
	return f;
}
コード例 #5
0
static int lua_combine( lua_State* L) {
  int n = lua_gettop( L); /* Number of functions to combine */
  if( 1 == n) {
    return 1; /* Only one function, nothing to combine */
  } else {
      int i, pc = 3*n + 1;
      Proto* f = luaF_newproto( L);
      setptvalue2s( L,L->top,f); 
      incr_top( L);
      f->source       = luaS_newliteral( L,"=(combiner)");
      f->maxstacksize = 2;
      f->is_vararg    = VARARG_ISVARARG;
      f->code         = luaM_newvector(L, pc, Instruction);
      f->sizecode     = pc;
      f->p            = luaM_newvector( L, n, Proto*);
      f->sizep        = n;
      for( i = pc = 0; i < n; i ++) {
        int proto_idx = i-n-1;
        Proto *p      = clvalue( L->top + proto_idx)->l.p;
        f->p[i]       = p;
        f->code[pc++] = CREATE_ABx( OP_CLOSURE, 0, i);
        f->code[pc++] = CREATE_ABx( OP_VARARG,  1, 0);
        f->code[pc++] = CREATE_ABC( OP_CALL,    0, 0, 1);
      }
      f->code[pc++]   = CREATE_ABC( OP_RETURN, 0, 1, 0);
      return 1;
    }
}
コード例 #6
0
ファイル: lundump.c プロジェクト: 2or3/PlaygroundOSS
static Proto* LoadFunction(LoadState* S)
{
 Proto* f=luaF_newproto(S->L);
 setptvalue2s(S->L,S->L->top,f); incr_top(S->L);
 f->linedefined=LoadInt(S);
 f->lastlinedefined=LoadInt(S);
 f->numparams=LoadByte(S);
 f->is_vararg=LoadByte(S);
 f->maxstacksize=LoadByte(S);
 LoadCode(S,f);
 LoadConstants(S,f);
 LoadUpvalues(S,f);
 LoadDebug(S,f);
 S->L->top--;
 return f;
}
コード例 #7
0
ファイル: lundump.c プロジェクト: a-sf-mirror/gusanos
static Proto* LoadFunction(LoadState* S, TString* p)
{
 Proto* f=luaF_newproto(S->L);
 setptvalue2s(S->L,S->L->top,f); incr_top(S->L);
 f->source=LoadString(S); if (f->source==NULL) f->source=p;
 f->linedefined=LoadInt(S);
 f->lastlinedefined=LoadInt(S);
 f->nups=LoadByte(S);
 f->numparams=LoadByte(S);
 f->is_vararg=LoadByte(S);
 f->maxstacksize=LoadByte(S);
 LoadLines(S,f);
 LoadLocals(S,f);
 LoadUpvalues(S,f);
 LoadConstants(S,f);
 LoadCode(S,f);
 IF (!luaG_checkcode(f), "bad code");
 S->L->top--;
 return f;
}
コード例 #8
0
ファイル: lua_compiler.c プロジェクト: NaughtyCode/slua
static Proto* combine(lua_State* L, int scripts) {
  if (scripts==1 && preloads==0)
    return toproto(L,-1);
  else {
    TString *s;
    TValue *k;
    int i,pc,n;
    Proto* f=luaF_newproto(L);
    setptvalue2s(L,L->top,f); incr_top(L);
    f->source=luaS_newliteral(L,"=(" PROGNAME ")");
    f->maxstacksize=1;
    pc=(2*scripts) + 1;
    if(preloads > 0) {
      pc+=(2*preloads) + 2;
    }
    f->code=luaM_newvector(L,pc,Instruction);
    f->sizecode=pc;
    n=(scripts + preloads);
    f->p=luaM_newvector(L,n,Proto*);
    f->sizep=n;
    pc=0;
    n=0;
    /* preload libraries. */
    if (preloads > 0) {
      /* create constants array. */
      f->k=luaM_newvector(L, (preloads + 2),TValue);
      f->sizek=(preloads + 2);
      /* make room for "local t" variable. */
      f->maxstacksize=2;
      /* add "package" & "preload" constants. */
      k=&(f->k[0]);
      s=luaS_newliteral(L, "package");
      setsvalue2n(L,k,s);
      k=&(f->k[1]);
      s=luaS_newliteral(L, "preload");
      setsvalue2n(L,k,s);
      /* code: local t = package.preload */
      f->code[pc++]=CREATE_ABx(OP_GETGLOBAL,0,0);
      f->code[pc++]=CREATE_ABC(OP_GETTABLE,0,0,RKASK(1));
    }
    /* add preload libraries to "package.preload" */
    for (i=0; i < preloads; i++) {
      /* create constant for library name. */
      k=&(f->k[i+2]);
      s=luaS_new(L, preload_libs[i]);
      setsvalue2n(L,k,s);
      /* code: t['name'] = function() --[[ lib code ]] end */
      f->code[pc++]=CREATE_ABx(OP_CLOSURE,1,n);
      f->code[pc++]=CREATE_ABC(OP_SETTABLE,0,RKASK(i+2),1);
      f->p[n++]=toproto(L,i-preloads-1);
    }
    /* call scripts. */
    for (i=0; i < scripts; i++) {
      /* code: (function() --[[ script code ]] end)() */
      f->code[pc++]=CREATE_ABx(OP_CLOSURE,0,n);
      f->code[pc++]=CREATE_ABC(OP_CALL,0,1,1);
      f->p[n++]=toproto(L,i-scripts-1-preloads);
    }
    f->code[pc++]=CREATE_ABC(OP_RETURN,0,1,0);
    return f;
  }
}
コード例 #9
0
ファイル: luac.c プロジェクト: NicolSpies/nodemcu-firmware
/*
 * If the luac command line includes multiple files or has the -f option 
 * then luac generates a main function to reference all sub-main prototypes.
 * This is one of two types:
 *   Type 0   The standard luac combination main
 *   Type 1   A lookup wrapper that facilitates indexing into the generated protos 
 */
static const Proto* combine(lua_State* L, int n, int type)
{
 if (n==1 && type == 0)
  return toproto(L,-1);
 else
 {
  int i;
  Instruction *pc;
  Proto* f=luaF_newproto(L);
  setptvalue2s(L,L->top,f); incr_top(L);
  f->source=luaS_newliteral(L,"=(" PROGNAME ")");
  f->p=luaM_newvector(L,n,Proto*);
  f->sizep=n;
  for (i=0; i<n; i++) 
    f->p[i]=toproto(L,i-n-1);
  pc=0;

  if (type == 0) {
  /*
   * Type 0 is as per the standard luac, which is just a main routine which 
   * invokes all of the compiled functions sequentially.  This is fine if 
   * they are self registering modules, but useless otherwise.
   */
   f->numparams    = 0;
   f->maxstacksize = 1;
   f->sizecode     = 2*n + 1 ;
   f->sizek        = 0;
   f->code         = luaM_newvector(L, f->sizecode , Instruction);
   f->k            = luaM_newvector(L,f->sizek,TValue);

   for (i=0, pc = f->code; i<n; i++) {
    *pc++ = CREATE_ABx(OP_CLOSURE,0,i);
    *pc++ = CREATE_ABC(OP_CALL,0,1,1);
   }
   *pc++ = CREATE_ABC(OP_RETURN,0,1,0);
  } else {
  /*
   * The Type 1 main() is a lookup which takes a single argument, the name to  
   * be resolved. If this matches root name of one of the compiled files then
   * a closure to this file main is returned.  Otherwise the Unixtime of the
   * compile and the list of root names is returned.
   */
   if (n > LFIELDS_PER_FLUSH) {
#define NO_MOD_ERR_(n) ": Number of modules > " #n
#define NO_MOD_ERR(n) NO_MOD_ERR_(n)
    usage(LUA_QL("-f")  NO_MOD_ERR(LFIELDS_PER_FLUSH));
   }
   f->numparams    = 1;
   f->maxstacksize = n + 3;
   f->sizecode     = 5*n + 5 ;
   f->sizek        = n + 1;
   f->sizelocvars  = 0;
   f->code         = luaM_newvector(L, f->sizecode , Instruction);
   f->k            = luaM_newvector(L,f->sizek,TValue);
   for (i=0, pc = f->code; i<n; i++)  
   {
    /* if arg1 == FnameA then return function (...) -- funcA -- end end */
    setsvalue2n(L,f->k+i,corename(L, f->p[i]->source));
    *pc++ = CREATE_ABC(OP_EQ,0,0,RKASK(i)); 
    *pc++ = CREATE_ABx(OP_JMP,0,MAXARG_sBx+2);
    *pc++ = CREATE_ABx(OP_CLOSURE,1,i);
    *pc++ = CREATE_ABC(OP_RETURN,1,2,0);
   }

   setnvalue(f->k+n, (lua_Number) time(NULL));

   *pc++ = CREATE_ABx(OP_LOADK,1,n);
   *pc++ = CREATE_ABC(OP_NEWTABLE,2,luaO_int2fb(i),0);   
   for (i=0; i<n; i++) 
     *pc++ = CREATE_ABx(OP_LOADK,i+3,i);
   *pc++ = CREATE_ABC(OP_SETLIST,2,i,1);   
   *pc++ = CREATE_ABC(OP_RETURN,1,3,0);
   *pc++ = CREATE_ABC(OP_RETURN,0,1,0);
  }
  lua_assert((pc-f->code) == f->sizecode);

  return f;
 }
}