コード例 #1
0
void GameObject::setup(vector<GameObject *> * _allGameObjects){
    allGameObjects = _allGameObjects;
    zIndex = 0;
    killMe = false;
    gameObjectToAdd = NULL;
    animController = NULL;
    objectName = "none";
    layer = LAYER_DEFAULT;
    setupCustom();
}
コード例 #2
0
//--------------------------------------------------------------------------------------------
void Scene::setup(CupTracker * _cupTracker, int _gameWidth, int _gameHeight){
    cupTracker = _cupTracker;
    
    gameWidth = _gameWidth;
    gameHeight = _gameHeight;
    
    field.setupField(gameWidth, gameHeight);
    
    fadeTime = 3;
    
    
    showCupDebug = false;
    
    numFieldParticlesPerFrame = 15;
    
    killTime = 10;
    
    setupCustom();
}