void GameObject::setup(vector<GameObject *> * _allGameObjects){ allGameObjects = _allGameObjects; zIndex = 0; killMe = false; gameObjectToAdd = NULL; animController = NULL; objectName = "none"; layer = LAYER_DEFAULT; setupCustom(); }
//-------------------------------------------------------------------------------------------- void Scene::setup(CupTracker * _cupTracker, int _gameWidth, int _gameHeight){ cupTracker = _cupTracker; gameWidth = _gameWidth; gameHeight = _gameHeight; field.setupField(gameWidth, gameHeight); fadeTime = 3; showCupDebug = false; numFieldParticlesPerFrame = 15; killTime = 10; setupCustom(); }