コード例 #1
0
ファイル: mainwindow.cpp プロジェクト: ousttrue/qtgltest
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), m_logging(0), m_scene(new SceneModel), m_sceneTreeView(0)
{
    m_logging=new LoggingWidget;
    QObject::connect(this, SIGNAL(logging(const QString &)), 
            m_logging, SLOT(receive(const QString &))); 
    QObject::connect(m_scene, SIGNAL(logging(const QString &)), 
            m_logging, SLOT(receive(const QString &))); 

    setupDock(m_logging,
            tr("Log"),
            Qt::BottomDockWidgetArea,
            Qt::BottomDockWidgetArea
            );

    // tree view
    auto m_sceneTreeView=new SceneTreeWidget(m_scene);
    setupDock(m_sceneTreeView,
            tr("Scene"), 
            Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea,
            Qt::LeftDockWidgetArea
            );
    QObject::connect(m_sceneTreeView, SIGNAL(doubleClicked(const QModelIndex &)),
            this, SLOT(onSceneItemActivated(const QModelIndex &)));

    // OpenGL view
    auto glv=new GLView(m_scene);
    setCentralWidget(glv);
    QObject::connect(glv, SIGNAL(logging(const QString &)), 
            m_logging, SLOT(receive(const QString &))); 
    QObject::connect(m_scene, SIGNAL(repaint()),
            glv, SLOT(update()));

    // file menu
    auto file=menuBar()->addMenu(tr("&File"));

    auto open=new QAction("&Open", this);
    file->addAction(open);

    auto quit=new QAction("&Quit", this);
    file->addAction(quit);
    connect(quit, SIGNAL(triggered()), qApp, SLOT(quit()));

    QObject::connect(open, SIGNAL(triggered()), 
            this, SLOT(onOpen()));
}
コード例 #2
0
ファイル: mainwindow.cpp プロジェクト: ousttrue/qtgltest
void MainWindow::onSceneItemActivated(const QModelIndex &index)
{
    auto node=m_scene->itemForIndex(index);
    if(!node){
        logging("no such node");
        return;
    }

    auto w=new SceneNodeWidget(node);
    setupDock(w, node->name().c_str(),
            Qt::RightDockWidgetArea | Qt::RightDockWidgetArea,
            Qt::RightDockWidgetArea
            );

    QObject::connect(m_scene, &SceneModel::sceneNodeUpdated,
            w, &SceneNodeWidget::onUpdate);
}
コード例 #3
0
Gtk::Widget * Ganash::ApplicationWindow::setupUi()
{
  GtkWidget *vbox;
  GtkWidget *menubar;
  GtkWidget *toolbar;
  GtkWidget *dockbar;
  GtkWidget *statusbar;

  vbox      = gtk_box_new(GTK_ORIENTATION_VERTICAL, 0);
  menubar   = setupMenu()->gobj();//gtk_menu_bar_new();
  toolbar   = setupTool()->gobj();//gtk_toolbar_new();
  dockbar   = setupDock()->gobj();
  statusbar = gtk_statusbar_new();

  gtk_widget_set_vexpand(vbox, TRUE);
  gtk_widget_set_vexpand(dockbar, TRUE);
  //gtk_widget_set_vexpand(toolbar, FALSE);

  // ----------------

  Gtk::Toolbar *tools = new Gtk::Toolbar();
  //tools->set_property("orientation", Gtk::ORIENTATION_VERTICAL);
  //tools->set_property("toolbar-style", Gtk::TOOLBAR_ICONS);
  //tools->set_property("icon-size", Gtk::ICON_SIZE_SMALL_TOOLBAR);
  //tools->set_property("icon-size", Gtk::ICON_SIZE_LARGE_TOOLBAR);

  Gtk::ToolButton *cursor5_tool = new Gtk::ToolButton(Gtk::StockID(Ganash::Ui::Stock::SELECT));
  Gtk::ToolButton *cursor6_tool = new Gtk::ToolButton(Gtk::StockID(Ganash::Ui::Stock::TRANSFORM));
  tools->insert(*cursor5_tool, 0);
  tools->insert(*cursor6_tool, 1);
  // ----


  gtk_container_add(GTK_CONTAINER(vbox), menubar);
  gtk_container_add(GTK_CONTAINER(vbox), toolbar);
  gtk_container_add(GTK_CONTAINER(vbox), GTK_WIDGET(tools->gobj()));
  gtk_container_add(GTK_CONTAINER(vbox), dockbar);
  //gtk_container_add(GTK_CONTAINER(vbox), statusbar);

  _menubar   = Glib::wrap(menubar);
  _toolbar   = Glib::wrap(toolbar);
  _dockbar   = Glib::wrap(dockbar);
  _statusbar = Glib::wrap(statusbar);
  return Glib::wrap(vbox);
}