コード例 #1
0
void QDeclarativeGraphicsGeoMap::populateMap()
{
    if (!mapData_ || !componentCompleted_)
        return;
    QObjectList kids = children();
    for (int i = 0; i < kids.size(); ++i) {
        // dispatch items appropriately
        QDeclarativeGeoMapObjectView* mapView = qobject_cast<QDeclarativeGeoMapObjectView*>(kids.at(i));
        if (mapView) {
            mapViews_.append(mapView);
            setupMapView(mapView);
            continue;
        }
        QDeclarativeGeoMapObject *mapObject = qobject_cast<QDeclarativeGeoMapObject*>(kids.at(i));
        if (mapObject) {
            mapObjects_.append(mapObject);
            objectMap_.insert(mapObject->mapObject(), mapObject);
            mapData_->addMapObject(mapObject->mapObject());
            mapObject->setMap(this);
            continue;
        }
        QDeclarativeGeoMapMouseArea *mouseArea
        = qobject_cast<QDeclarativeGeoMapMouseArea*>(kids.at(i));
        if (mouseArea) {
            mouseArea->setMap(this);
            mouseAreas_.append(mouseArea);
        }
    }
}
コード例 #2
0
void EnMapView::initialize()
{
    // set up the map view
    setupMapView();

    // register for getting periodic updates
    yaf3d::EntityManager::get()->registerUpdate( this, true );

    // register us to get notifications on changed player lists
    vrc::gameutils::PlayerUtils::get()->registerCallbackPlayerListChanged( this, true );
}
コード例 #3
0
/*!
    \internal
*/
void QDeclarativeGeoMap::populateMap()
{
    QObjectList kids = children();
    for (int i = 0; i < kids.size(); ++i) {
        // dispatch items appropriately
        QDeclarativeGeoMapItemView *mapView = qobject_cast<QDeclarativeGeoMapItemView *>(kids.at(i));
        if (mapView) {
            mapViews_.append(mapView);
            setupMapView(mapView);
            continue;
        }
        QDeclarativeGeoMapItemBase *mapItem = qobject_cast<QDeclarativeGeoMapItemBase *>(kids.at(i));
        if (mapItem) {
            addMapItem(mapItem);
        }
    }
}
コード例 #4
0
void EnMapView::handleNotification( const yaf3d::EntityNotification& notification )
{
    // handle notifications
    switch( notification.getId() )
    {
        case YAF3D_NOTIFY_ENTITY_ATTRIBUTE_CHANGED:
            // recreate the map view
            destroyMapView();
            setupMapView();
            break;

        case YAF3D_NOTIFY_MENU_ENTER:
            break;

        case YAF3D_NOTIFY_MENU_LEAVE:
            break;

        case YAF3D_NOTIFY_SHUTDOWN:
            break;

        default:
            ;
    }
}