void GameWorld::setup() { CCSize screenSize= CCDirector::sharedDirector()->getWinSize(); //m_pUnits=new CCArray(10); m_pGameCamera=new ISOCamera(); m_pGameCamera->init(); m_pGameCamera->setMoveDelegate(this); //base createGameMap(); setupUtil(); //objects // loadBackground(); // loadInterMediate(); //setupNetWork(); m_pGameCamera->moveTo(-screenSize.width/2, 0); }
int main(void) //main() not needed in Arduino environment { setupUtil(); setup(); loop(); }