コード例 #1
0
ファイル: pages.c プロジェクト: zielmicha/freeciv-mirror
/**************************************************************************
  ...
**************************************************************************/
static void show_main_page(void)
{
    SDL_Color bg_color = {255, 255, 255, 96};
    SDL_Color *line_color = &(SDL_Color) {
        128, 128, 128, 255
    };

    int count = 0;
    struct widget *pWidget = NULL, *pWindow = NULL;
    SDL_Surface *pBackground;
    int h = 0;
    SDL_Rect area;
    char verbuf[200];

    /* create dialog */
    pStartMenu = fc_calloc(1, sizeof(struct SMALL_DLG));

    pWindow = create_window_skeleton(NULL, NULL, 0);
    add_to_gui_list(ID_WINDOW, pWindow);
    pStartMenu->pEndWidgetList = pWindow;

    area = pWindow->area;

    /* Freeciv version */
    /* TRANS: Freeciv 2.4.0, gui-sdl client */
    fc_snprintf(verbuf, sizeof(verbuf), _("Freeciv %s, %s client"), VERSION_STRING, client_string);
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, verbuf,
                                          adj_font(12),
                                          (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND|WF_FREE_DATA));


    pWidget->string16->style |= SF_CENTER | TTF_STYLE_BOLD;

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    add_to_gui_list(ID_LABEL, pWidget);

    /* Start New Game */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Start New Game"),
                                          adj_font(14),
                                          (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND|WF_FREE_DATA));

    pWidget->action = start_new_game_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    add_to_gui_list(ID_START_NEW_GAME, pWidget);

    /* Load Game */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Load Game"),
                                          adj_font(14),
                                          (WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND));
    pWidget->action = load_game_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_LOAD_GAME, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Join Game */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join Game"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = join_game_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_JOIN_GAME, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Join Pubserver */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join Pubserver"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = servers_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_JOIN_META_GAME, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Join LAN Server */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Join LAN Server"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = servers_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_JOIN_GAME, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Options */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Options"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = options_callback;
    pWidget->string16->style |= SF_CENTER;
    set_wstate(pWidget, FC_WS_NORMAL);

    add_to_gui_list(ID_CLIENT_OPTIONS_BUTTON, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    /* Quit */
    pWidget = create_iconlabel_from_chars(NULL, pWindow->dst, _("Quit"),
                                          adj_font(14),
                                          WF_SELLECT_WITHOUT_BAR|WF_RESTORE_BACKGROUND);
    pWidget->action = quit_callback;
    pWidget->string16->style |= SF_CENTER;
    pWidget->key = SDLK_ESCAPE;
    set_wstate(pWidget, FC_WS_NORMAL);
    add_to_gui_list(ID_QUIT, pWidget);

    area.w = MAX(area.w, pWidget->size.w);
    h = MAX(h, pWidget->size.h);
    count++;

    pStartMenu->pBeginWidgetList = pWidget;

    /* ------*/

    area.w += adj_size(30);
    h += adj_size(6);

    area.h = MAX(area.h, h * count);

    /* ------*/

    pBackground = theme_get_background(theme, BACKGROUND_STARTMENU);
    if (resize_window(pWindow, pBackground, NULL,
                      (pWindow->size.w - pWindow->area.w) + area.w,
                      (pWindow->size.h - pWindow->area.h) + area.h)) {
        FREESURFACE(pBackground);
    }

    area = pWindow->area;

    group_set_area(pWidget, pWindow->prev, area);

    setup_vertical_widgets_position(1, area.x, area.y, area.w, h, pWidget, pWindow->prev);

    area.h = h;
    SDL_FillRectAlpha(pWindow->theme, &area, &bg_color);

    widget_set_position(pWindow,
                        (Main.screen->w - pWindow->size.w) - adj_size(20),
                        (Main.screen->h - pWindow->size.h) - adj_size(20));

    draw_intro_gfx();

    redraw_group(pStartMenu->pBeginWidgetList, pStartMenu->pEndWidgetList, FALSE);

    putline(pWindow->dst->surface,
            area.x, area.y + (h - 1),
            area.x + area.w - 1, area.y + (h - 1),
            line_color);

    set_output_window_text(_("SDLClient welcomes you..."));
    chat_welcome_message();

    meswin_dialog_popup(TRUE);

    flush_all();
}
コード例 #2
0
ファイル: caravan_dialog.c プロジェクト: valisc/freeciv
/**************************************************************************
  Popup a dialog giving a player choices when their caravan arrives at
  a city (other than its home city).  Example:
    - Establish trade route.
    - Help build wonder.
    - Keep moving.
**************************************************************************/
void popup_caravan_dialog(struct unit *pUnit,
			  struct city *pHomecity, struct city *pDestcity)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_String16 *pStr;
  struct CONTAINER *pCont;
  char cBuf[128];
  SDL_Rect area;
  
  if (pCaravan_Dlg) {
    return;
  }

  caravan_unit_id=pUnit->id;
  caravan_city_id=pDestcity->id;
  
  pCont = fc_calloc(1, sizeof(struct CONTAINER));
  pCont->id0 = pUnit->id;
  pCont->id1 = pDestcity->id;
  
  pCaravan_Dlg = fc_calloc(1, sizeof(struct SMALL_DLG));
  is_unit_move_blocked = TRUE;
      
  fc_snprintf(cBuf, sizeof(cBuf), _("Your %s has arrived at %s"),
              unit_name_translation(pUnit), city_name(pDestcity));

  /* window */
  pStr = create_str16_from_char(cBuf, adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = caravan_dlg_window_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
  
  add_to_gui_list(ID_CARAVAN_DLG_WINDOW, pWindow);
  pCaravan_Dlg->pEndWidgetList = pWindow;

  area = pWindow->area;
  area.h = MAX(area.h, adj_size(2));
  
  /* ---------- */
  if (can_cities_trade(pHomecity, pDestcity))
  {
    int revenue = get_caravan_enter_city_trade_bonus(pHomecity, pDestcity);
    
    if (can_establish_trade_route(pHomecity, pDestcity)) {
      fc_snprintf(cBuf, sizeof(cBuf),
                  _("Establish Trade route with %s ( %d R&G + %d trade )"),
                  city_name(pHomecity),
                  revenue,
                  trade_between_cities(pHomecity, pDestcity));
    } else {
      revenue = (revenue + 2) / 3;
      fc_snprintf(cBuf, sizeof(cBuf),
		_("Enter Marketplace ( %d R&G bonus )"), revenue);
    }

    create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    cBuf, caravan_establish_trade_callback);
    pBuf->data.cont = pCont;
    set_wstate(pBuf, FC_WS_NORMAL);

    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
  }
  
  /* ---------- */
  if (unit_can_help_build_wonder(pUnit, pDestcity)) {
        
    create_active_iconlabel(pBuf, pWindow->dst, pStr,
	_("Help build Wonder"), caravan_help_build_wonder_callback);
    
    pBuf->data.cont = pCont;
    set_wstate(pBuf, FC_WS_NORMAL);
  
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
  }
  /* ---------- */
  
  create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Keep moving"), exit_caravan_dlg_callback);
  
  pBuf->data.cont = pCont;
  set_wstate(pBuf, FC_WS_NORMAL);
  set_wflag(pBuf, WF_FREE_DATA);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_LABEL, pBuf);
    
  area.w = MAX(area.w, pBuf->size.w);
  area.h += pBuf->size.h;
  /* ---------- */
  pCaravan_Dlg->pBeginWidgetList = pBuf;
  
  /* setup window size and start position */
  
  resize_window(pWindow, NULL, NULL,
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h - pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  auto_center_on_focus_unit();
  put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h,
                           unit_tile(pUnit));

  /* setup widget size and start position */
    
  pBuf = pWindow->prev;
  setup_vertical_widgets_position(1,
	area.x,
  	area.y + 1, area.w, 0,
	pCaravan_Dlg->pBeginWidgetList, pBuf);
  /* --------------------- */
  /* redraw */
  redraw_group(pCaravan_Dlg->pBeginWidgetList, pWindow, 0);

  widget_flush(pWindow);
}
コード例 #3
0
ファイル: plrdlg.c プロジェクト: valisc/freeciv
/**************************************************************************
  Popup (or raise) the short player list dialog version.
**************************************************************************/
void popup_players_nations_dialog(void)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_Surface *pLogo = NULL;
  SDL_String16 *pStr;
  char cBuf[128], *state;
  int n = 0, w = 0, units_h = 0;
  const struct player_diplstate *pDS;
  SDL_Rect area;
  
  if (pShort_Players_Dlg) {
    return;
  }
     
  pShort_Players_Dlg = fc_calloc(1, sizeof(struct ADVANCED_DLG));
  
  /* TRANS: Nations report title */
  pStr = create_str16_from_char(_("Nations") , adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = players_nations_window_dlg_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
  
  add_to_gui_list(ID_WINDOW, pWindow);
  pShort_Players_Dlg->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  
  /* ---------- */
  /* exit button */
  pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                          WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
  pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                            adj_font(12));
  area.w = MAX(area.w, pBuf->size.w + adj_size(10));
  pBuf->action = exit_players_nations_dlg_callback;
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_BUTTON, pBuf);
  /* ---------- */
  
  players_iterate(pPlayer) {
    if (pPlayer != client.conn.playing) {
      if(!pPlayer->is_alive || is_barbarian(pPlayer)) {
        continue;
      }
      
      pDS = player_diplstate_get(client.conn.playing, pPlayer);
            
      if(pPlayer->ai_controlled) {
	state = _("AI");
      } else {
        if (pPlayer->is_connected) {
          if (pPlayer->phase_done) {
      	    state = _("done");
          } else {
      	    state = _("moving");
          }
        } else {
          state = _("disconnected");
        }
      }
     
      if(pDS->type == DS_CEASEFIRE) {
	fc_snprintf(cBuf, sizeof(cBuf), "%s(%s) - %d %s",
                    nation_adjective_for_player(pPlayer),
                    state,
		pDS->turns_left, PL_("turn", "turns", pDS->turns_left));
      } else {
	fc_snprintf(cBuf, sizeof(cBuf), "%s(%s)",
                    nation_adjective_for_player(pPlayer),
                    state);
      }
      
      pStr = create_str16_from_char(cBuf, adj_font(10));
      pStr->style |= TTF_STYLE_BOLD;
   
      pLogo = get_nation_flag_surface(nation_of_player(pPlayer));
      
      pBuf = create_iconlabel(pLogo, pWindow->dst, pStr, 
    	(/*WF_FREE_THEME|*/WF_RESTORE_BACKGROUND|WF_DRAW_TEXT_LABEL_WITH_SPACE));
                      
      /* now add some eye candy ... */
      switch (pDS->type) {
	case DS_ARMISTICE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
        case DS_WAR:
	  if(can_meet_with_player(pPlayer) || can_intel_with_player(pPlayer)) {
            set_wstate(pBuf, FC_WS_NORMAL);
	    pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR);
          } else {
	    pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_PLRDLG_WAR_RESTRICTED));
	  }
        break;
	case DS_CEASEFIRE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
        case DS_PEACE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
	case DS_ALLIANCE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
	case DS_NO_CONTACT:
	  pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_WIDGET_DISABLED_TEXT));
	break;
        default:
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
      }
      
      pBuf->string16->bgcol = (SDL_Color) {0, 0, 0, 0};
    
      pBuf->data.player = pPlayer;
  
      pBuf->action = player_nation_callback;
            
  
      add_to_gui_list(ID_LABEL, pBuf);
    
      area.w = MAX(w, pBuf->size.w);
      area.h += pBuf->size.h;
    
      if (n > 19)
      {
        set_wflag(pBuf, WF_HIDDEN);
      }
      
      n++;  
    }
  } players_iterate_end;
  pShort_Players_Dlg->pBeginWidgetList = pBuf;
  pShort_Players_Dlg->pBeginActiveWidgetList = pShort_Players_Dlg->pBeginWidgetList;
  pShort_Players_Dlg->pEndActiveWidgetList = pWindow->prev->prev;
  pShort_Players_Dlg->pActiveWidgetList = pShort_Players_Dlg->pEndActiveWidgetList;
  
  
  /* ---------- */
  if (n > 20)
  {
     
    units_h = create_vertical_scrollbar(pShort_Players_Dlg, 1, 20, TRUE, TRUE);
    pShort_Players_Dlg->pScroll->count = n;
    
    n = units_h;
    area.w += n;
    
    units_h = 20 * pBuf->size.h;
    
  } else {
    units_h = area.h;
  }
        
  /* ---------- */
  
  area.h = units_h;

  resize_window(pWindow, NULL, NULL,
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h + pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  widget_set_position(pWindow,
    ((Main.event.motion.x + pWindow->size.w + adj_size(10) < Main.screen->w) ?
      (Main.event.motion.x + adj_size(10)) :
      (Main.screen->w - pWindow->size.w - adj_size(10))),
    ((Main.event.motion.y - adj_size(2) + pWindow->size.h < Main.screen->h) ?
      (Main.event.motion.y - adj_size(2)) :
      (Main.screen->h - pWindow->size.h - adj_size(10))));
  
  w = area.w;
  
  if (pShort_Players_Dlg->pScroll)
  {
    w -= n;
  }
  
  /* exit button */
  pBuf = pWindow->prev;
  pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
  pBuf->size.y = pWindow->size.y + adj_size(2);
  
  /* cities */
  pBuf = pBuf->prev;
  setup_vertical_widgets_position(1,
	area.x, area.y,
	w, 0, pShort_Players_Dlg->pBeginActiveWidgetList, pBuf);
  
  if (pShort_Players_Dlg->pScroll)
  {
    setup_vertical_scrollbar_area(pShort_Players_Dlg->pScroll,
	area.x + area.w, area.y,
    	area.h, TRUE);
  }
  
  /* -------------------- */
  /* redraw */
  redraw_group(pShort_Players_Dlg->pBeginWidgetList, pWindow, 0);
  widget_mark_dirty(pWindow);
  
  flush_dirty();
}
コード例 #4
0
/**************************************************************************
  Popup a dialog giving a diplomatic unit some options when moving into
  the target tile.
**************************************************************************/
void popup_diplomat_dialog(struct unit *pUnit, struct tile *ptile)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_String16 *pStr;
  struct city *pCity;
  struct unit *pTunit;
  bool spy;
  SDL_Rect area;
  
  if (pDiplomat_Dlg) {
    return;
  }
  
  is_unit_move_blocked = TRUE;
  pCity = tile_city(ptile);
  spy = unit_has_type_flag(pUnit, F_SPY);
  
  pDiplomat_Dlg = fc_calloc(1, sizeof(struct diplomat_dialog));
  pDiplomat_Dlg->diplomat_id = pUnit->id;
  pDiplomat_Dlg->pdialog = fc_calloc(1, sizeof(struct ADVANCED_DLG));
  
  /* window */
  if (pCity)
  {
    if(spy) {
      pStr = create_str16_from_char(_("Choose Your Spy's Strategy") , adj_font(12));
    }
    else
    {
      pStr = create_str16_from_char(_("Choose Your Diplomat's Strategy"), adj_font(12));
    }
  }
  else
  {
    pStr = create_str16_from_char(_("Subvert Enemy Unit"), adj_font(12));
  }
  
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = diplomat_dlg_window_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
  
  add_to_gui_list(ID_CARAVAN_DLG_WINDOW, pWindow);
  pDiplomat_Dlg->pdialog->pEndWidgetList = pWindow;
    
  area = pWindow->area;
  area.w = MAX(area.w, adj_size(8));
  area.h = MAX(area.h, adj_size(2));
  
  /* ---------- */
  if((pCity))
  {
    /* Spy/Diplomat acting against a city */

    pDiplomat_Dlg->diplomat_target_id = pCity->id;    
    
    /* -------------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_EMBASSY, ptile))
    {
	
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Establish Embassy"), diplomat_embassy_callback);
      
      pBuf->data.city = pCity;
      set_wstate(pBuf, FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id, pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }
  
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_INVESTIGATE, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
			      _("Investigate City"),
			      diplomat_investigate_callback);
      pBuf->data.city = pCity;
      set_wstate(pBuf, FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id, pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }
  
    /* ---------- */
    if (spy && diplomat_can_do_action(pUnit, SPY_POISON, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Poison City"), spy_poison_callback);
      
      pBuf->data.city = pCity;
      set_wstate(pBuf, FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id, pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }    
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_SABOTAGE, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Sabotage City"), 
      		spy ? spy_sabotage_request : diplomat_sabotage_callback);
      
      pBuf->data.city = pCity;
      set_wstate(pBuf, FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id, pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }
  
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_STEAL, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Steal Technology"),
      			spy ? spy_steal_popup : diplomat_steal_callback);
      pBuf->data.city = pCity;
      set_wstate(pBuf , FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
      area.w = MAX(area.w , pBuf->size.w);
      area.h += pBuf->size.h;
    }
      
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_INCITE, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Incite a Revolt"), diplomat_incite_callback);
      pBuf->data.city = pCity;
      set_wstate(pBuf , FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
      area.w = MAX(area.w , pBuf->size.w);
      area.h += pBuf->size.h;
    }
      
    /* ---------- */
    if (diplomat_can_do_action(pUnit, DIPLOMAT_MOVE, ptile)) {
    
      create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Keep moving"), diplomat_keep_moving_callback);
      
      pBuf->data.city = pCity;
      set_wstate(pBuf , FC_WS_NORMAL);
  
      add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
      area.w = MAX(area.w, pBuf->size.w);
      area.h += pBuf->size.h;
    }
  }
  else
  {
    if((pTunit=unit_list_get(ptile->units, 0))){
       /* Spy/Diplomat acting against a unit */ 
      
      pDiplomat_Dlg->diplomat_target_id = pTunit->id;
      
      /* ---------- */
      if (diplomat_can_do_action(pUnit, DIPLOMAT_BRIBE, ptile)) {
    
        create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Bribe Enemy Unit"), diplomat_bribe_callback);
	
        pBuf->data.unit = pTunit;
        set_wstate(pBuf , FC_WS_NORMAL);
  
        add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
        area.w = MAX(area.w , pBuf->size.w);
        area.h += pBuf->size.h;
      }
      
      /* ---------- */
      if (diplomat_can_do_action(pUnit, SPY_SABOTAGE_UNIT, ptile)) {
    
        create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Sabotage Enemy Unit"), spy_sabotage_unit_callback);
	
        pBuf->data.unit = pTunit;
        set_wstate(pBuf , FC_WS_NORMAL);
  
        add_to_gui_list(MAX_ID - pUnit->id , pBuf);
    
        area.w = MAX(area.w , pBuf->size.w);
        area.h += pBuf->size.h;
      }
    }
  }
  /* ---------- */
  
  create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Cancel"), diplomat_close_callback);
    
  set_wstate(pBuf , FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_LABEL , pBuf);
    
  area.w = MAX(area.w, pBuf->size.w);
  area.h += pBuf->size.h;
  /* ---------- */
  pDiplomat_Dlg->pdialog->pBeginWidgetList = pBuf;
  
  /* setup window size and start position */

  resize_window(pWindow, NULL, NULL, 
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h - pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  auto_center_on_focus_unit();
  put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h,
                           pUnit->tile);
 
  /* setup widget size and start position */
    
  pBuf = pWindow->prev;
  setup_vertical_widgets_position(1,
	area.x,
  	area.y + 1, area.w, 0,
	pDiplomat_Dlg->pdialog->pBeginWidgetList, pBuf);
  
  /* --------------------- */
  /* redraw */
  redraw_group(pDiplomat_Dlg->pdialog->pBeginWidgetList, pWindow, 0);

  widget_flush(pWindow);
  
}
コード例 #5
0
/**************************************************************************
  ...
**************************************************************************/
static int spy_steal_popup(struct widget *pWidget)
{
  struct city *pVcity = pWidget->data.city;
  int id = MAX_ID - pWidget->ID;
  struct player *pVictim = NULL;
  struct CONTAINER *pCont;
  struct widget *pBuf = NULL;
  struct widget *pWindow;
  SDL_String16 *pStr;
  SDL_Surface *pSurf;
  int max_col, max_row, col, i, count = 0;
  SDL_Rect area;

  popdown_diplomat_dialog();
  
  if(pVcity)
  {
    pVictim = city_owner(pVcity);
  }
  
  if (pDiplomat_Dlg || !pVictim) {
    return 1;
  }
  
  count = 0;
  advance_index_iterate(A_FIRST, i) {
    if (player_invention_reachable(client.conn.playing, i, FALSE)
     && TECH_KNOWN == player_invention_state(pVictim, i)
     && (TECH_UNKNOWN == player_invention_state(client.conn.playing, i)
         || TECH_PREREQS_KNOWN ==
              player_invention_state(client.conn.playing, i))) {
      count++;
    }
  } advance_index_iterate_end;
  
  if(!count) {    
    /* if there is no known tech to steal then 
       send steal order at Spy's Discretion */
    int target_id = pVcity->id;

    request_diplomat_action(DIPLOMAT_STEAL, id, target_id, advance_count());
    return -1;
  }
    
  pCont = fc_calloc(1, sizeof(struct CONTAINER));
  pCont->id0 = pVcity->id;
  pCont->id1 = id;/* spy id */
  
  pDiplomat_Dlg = fc_calloc(1, sizeof(struct diplomat_dialog));
  pDiplomat_Dlg->diplomat_id = id;
  pDiplomat_Dlg->diplomat_target_id = pVcity->id;
  pDiplomat_Dlg->pdialog = fc_calloc(1, sizeof(struct ADVANCED_DLG));
      
  pStr = create_str16_from_char(_("Select Advance to Steal"), adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;

  pWindow = create_window_skeleton(NULL, pStr, 0);
  
  pWindow->action = spy_steal_dlg_window_callback;
  set_wstate(pWindow , FC_WS_NORMAL);
  
  add_to_gui_list(ID_DIPLOMAT_DLG_WINDOW, pWindow);
  pDiplomat_Dlg->pdialog->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  area.w = MAX(area.w, adj_size(8));  
  
  /* ------------------ */
  /* exit button */
  pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                          WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
  pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                            adj_font(12));
  area.w += pBuf->size.w + adj_size(10);
  pBuf->action = exit_spy_steal_dlg_callback;
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_TERRAIN_ADV_DLG_EXIT_BUTTON, pBuf);  
  /* ------------------------- */
  
  count++; /* count + at Spy's Discretion */
  /* max col - 104 is steal tech widget width */
  max_col = (Main.screen->w - (pWindow->size.w - pWindow->area.w) - adj_size(2)) / adj_size(104);
  /* max row - 204 is steal tech widget height */
  max_row = (Main.screen->h - (pWindow->size.h - pWindow->area.h)) / adj_size(204);
  
  /* make space on screen for scrollbar */
  if (max_col * max_row < count) {
    max_col--;
  }

  if (count < max_col + 1) {
    col = count;
  } else {
    if (count < max_col + adj_size(3)) {
      col = max_col - adj_size(2);
    } else {
      if (count < max_col + adj_size(5)) {
        col = max_col - 1;
      } else {
        col = max_col;
      }
    }
  }
  
  pStr = create_string16(NULL, 0, adj_font(10));
  pStr->style |= (TTF_STYLE_BOLD | SF_CENTER);
  
  count = 0;
  advance_index_iterate(A_FIRST, i) {
    if (player_invention_reachable(client.conn.playing, i, FALSE)
     && TECH_KNOWN == player_invention_state(pVictim, i)
     && (TECH_UNKNOWN == player_invention_state(client.conn.playing, i)
         || TECH_PREREQS_KNOWN ==
              player_invention_state(client.conn.playing, i))) {
      count++;

      copy_chars_to_string16(pStr, advance_name_translation(advance_by_number(i)));
      pSurf = create_sellect_tech_icon(pStr, i, FULL_MODE);
      pBuf = create_icon2(pSurf, pWindow->dst,
      		WF_FREE_THEME | WF_RESTORE_BACKGROUND);

      set_wstate(pBuf, FC_WS_NORMAL);
      pBuf->action = spy_steal_callback;
      pBuf->data.cont = pCont;

      add_to_gui_list(MAX_ID - i, pBuf);
    
      if (count > (col * max_row)) {
        set_wflag(pBuf, WF_HIDDEN);
      }
    }
  } advance_index_iterate_end;
  
  /* get spy tech */
  i = advance_number(unit_type(game_unit_by_number(id))->require_advance);
  copy_chars_to_string16(pStr, _("At Spy's Discretion"));
  pSurf = create_sellect_tech_icon(pStr, i, FULL_MODE);
	
  pBuf = create_icon2(pSurf, pWindow->dst,
    	(WF_FREE_THEME | WF_RESTORE_BACKGROUND| WF_FREE_DATA));
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->action = spy_steal_callback;
  pBuf->data.cont = pCont;
    
  add_to_gui_list(MAX_ID - advance_count(), pBuf);
  count++;
  
  /* --------------------------------------------------------- */
  FREESTRING16(pStr);
  pDiplomat_Dlg->pdialog->pBeginWidgetList = pBuf;
  pDiplomat_Dlg->pdialog->pBeginActiveWidgetList = pDiplomat_Dlg->pdialog->pBeginWidgetList;
  pDiplomat_Dlg->pdialog->pEndActiveWidgetList = pDiplomat_Dlg->pdialog->pEndWidgetList->prev->prev;
  
  /* -------------------------------------------------------------- */
  
  i = 0;
  if (count > col) {
    count = (count + (col - 1)) / col;
    if (count > max_row) {
      pDiplomat_Dlg->pdialog->pActiveWidgetList = pDiplomat_Dlg->pdialog->pEndActiveWidgetList;
      count = max_row;
      i = create_vertical_scrollbar(pDiplomat_Dlg->pdialog, col, count, TRUE, TRUE);  
    }
  } else {
    count = 1;
  }

  area.w = MAX(area.w, (col * pBuf->size.w + adj_size(2) + i));
  area.h = count * pBuf->size.h + adj_size(2);

  /* alloca window theme and win background buffer */
  pSurf = theme_get_background(theme, BACKGROUND_SPYSTEALDLG);
  if (resize_window(pWindow, pSurf, NULL,
                    (pWindow->size.w - pWindow->area.w) + area.w,
                    (pWindow->size.h - pWindow->area.h) + area.h))
  {
    FREESURFACE(pSurf);
  }
  
  area = pWindow->area;
  
  widget_set_position(pWindow,
                      (Main.screen->w - pWindow->size.w) / 2,
                      (Main.screen->h - pWindow->size.h) / 2);
  
    /* exit button */
  pBuf = pWindow->prev;
  pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
  pBuf->size.y = pWindow->size.y + adj_size(2);
  
  setup_vertical_widgets_position(col, area.x + 1,
		  area.y, 0, 0,
		  pDiplomat_Dlg->pdialog->pBeginActiveWidgetList,
  		  pDiplomat_Dlg->pdialog->pEndActiveWidgetList);
    
  if(pDiplomat_Dlg->pdialog->pScroll) {
    setup_vertical_scrollbar_area(pDiplomat_Dlg->pdialog->pScroll,
	area.x + area.w, area.y,
    	area.h, TRUE);
  }

  redraw_group(pDiplomat_Dlg->pdialog->pBeginWidgetList, pWindow, FALSE);
  widget_mark_dirty(pWindow);
  
  return -1;
}
コード例 #6
0
/**************************************************************************
  Popup a dialog asking a diplomatic unit if it wishes to bribe the
  given enemy unit.
**************************************************************************/
void popup_bribe_dialog(struct unit *pUnit, int cost)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_String16 *pStr;
  struct unit *pDiplomatUnit;
  char tBuf[255], cBuf[255];
  bool exit = FALSE;
  SDL_Rect area;
  
  if (pBribe_Dlg) {
    return;
  }
    
  /* ugly hack */
  pDiplomatUnit = head_of_units_in_focus();
  
  if (!pDiplomatUnit || !is_diplomat_unit(pDiplomatUnit)) {
    return;
  }
  
  is_unit_move_blocked = TRUE;
  
  pBribe_Dlg = fc_calloc(1, sizeof(struct small_diplomat_dialog));
  pBribe_Dlg->diplomat_id = pDiplomatUnit->id;
  pBribe_Dlg->diplomat_target_id = pUnit->id;
  pBribe_Dlg->pdialog = fc_calloc(1, sizeof(struct SMALL_DLG));

  fc_snprintf(tBuf, ARRAY_SIZE(tBuf), PL_("Treasury contains %d gold.",
                                          "Treasury contains %d gold.",
                                          client_player()->economic.gold),
              client_player()->economic.gold);

  /* window */
  pStr = create_str16_from_char(_("Bribe Enemy Unit"), adj_font(12));
    
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = bribe_dlg_window_callback;
  set_wstate(pWindow, FC_WS_NORMAL);

  add_to_gui_list(ID_BRIBE_DLG_WINDOW, pWindow);
  pBribe_Dlg->pdialog->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  area.w = MAX(area.w, adj_size(8));
  area.h = MAX(area.h, adj_size(2));
  
  if (cost <= client_player()->economic.gold) {
    fc_snprintf(cBuf, sizeof(cBuf),
                /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
                PL_("Bribe unit for %d gold?\n%s",
                    "Bribe unit for %d gold?\n%s", cost), cost, tBuf);

    create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, NULL);
  
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
    
    /*------------*/
    create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Yes"), diplomat_bribe_yes_callback);
    pBuf->data.unit = pUnit;
    set_wstate(pBuf, FC_WS_NORMAL);
  
    add_to_gui_list(MAX_ID - pDiplomatUnit->id, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
    /* ------- */
    create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("No") , exit_bribe_dlg_callback);
    
    set_wstate(pBuf , FC_WS_NORMAL);
    pBuf->key = SDLK_ESCAPE;
    
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
    
  } else {
    /* exit button */
    pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                            WF_WIDGET_HAS_INFO_LABEL
                            | WF_RESTORE_BACKGROUND);
    pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                              adj_font(12));
    area.w += pBuf->size.w + adj_size(10);
    pBuf->action = exit_bribe_dlg_callback;
    set_wstate(pBuf, FC_WS_NORMAL);
    pBuf->key = SDLK_ESCAPE;
  
    add_to_gui_list(ID_BRIBE_DLG_EXIT_BUTTON, pBuf);
    exit = TRUE;
    /* --------------- */

    fc_snprintf(cBuf, sizeof(cBuf),
                /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
                PL_("Bribing the unit costs %d gold.\n%s",
                    "Bribing the unit costs %d gold.\n%s", cost), cost, tBuf);

    create_active_iconlabel(pBuf, pWindow->dst, pStr, cBuf, NULL);
  
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
    
    /*------------*/
    create_active_iconlabel(pBuf, pWindow->dst, pStr,
	    _("Traitors Demand Too Much!"), NULL);
        
    add_to_gui_list(ID_LABEL, pBuf);
    
    area.w = MAX(area.w, pBuf->size.w);
    area.h += pBuf->size.h;
  }
  pBribe_Dlg->pdialog->pBeginWidgetList = pBuf;
  
  /* setup window size and start position */

  resize_window(pWindow, NULL, NULL,
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h - pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  auto_center_on_focus_unit();
  put_window_near_map_tile(pWindow, pWindow->size.w, pWindow->size.h,
                           pDiplomatUnit->tile);      
  
  /* setup widget size and start position */
  pBuf = pWindow;
  
  if (exit)
  {/* exit button */
    pBuf = pBuf->prev;
    pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
    pBuf->size.y = pWindow->size.y + adj_size(2);
  }
  
  pBuf = pBuf->prev;
  setup_vertical_widgets_position(1,
	area.x,
  	area.y + 1, area.w, 0,
	pBribe_Dlg->pdialog->pBeginWidgetList, pBuf);
  
  /* --------------------- */
  /* redraw */
  redraw_group(pBribe_Dlg->pdialog->pBeginWidgetList, pWindow, 0);

  widget_flush(pWindow);
}