コード例 #1
0
static void
dobuttonup(GR_EVENT_BUTTON *bp)
{
	if (bp->wid != mapwid)
		return;

	if (bp->changebuttons & COORDBUTTON) {
		showcoords(GR_FALSE);
		coordenabled = GR_FALSE;
	}

	if (bp->changebuttons & SELECTBUTTON) {
		showselection(GR_FALSE);
		if (selectmode == SELECT_NONE)
			return;
		selectmode = SELECT_NONE;
		if (selectwidth <= 0)
			return;
		Longitude +=
			FIDIV(FIMUL(viewlong, selectx - mapxorig), mapwidth);
		Latitude -=
			FIDIV(FIMUL(viewlat, selecty - mapyorig), mapheight);
		setzoom(FIDIV(FIMUL(zoom, mapwidth), selectwidth));
		GrClearWindow(mapwid, GR_TRUE);
	}
}
コード例 #2
0
static void
dokeydown(GR_EVENT_KEYSTROKE *kp)
{
	if (kp->wid != mapwid)
		return;

	if (selectmode != SELECT_NONE) {
		switch (kp->ch) {
			case 's':	/* scale selection */
				selectmode = SELECT_SCALE;
				break;

			case 'm':	/* move selection */
				selectmode = SELECT_MOVE;
				break;

			case '\033':	/* cancel selection */
				showselection(GR_FALSE);
				selectmode = SELECT_NONE;
				break;
		}
		return;
	}

	switch (kp->ch) {
		case 'q':		/* quit */
		case 'Q':
			GrClose();
			exit(0);

		case 't':		/* redraw total map */
			Longitude = ITOF(0);
			Latitude = ITOF(0);
			setzoom(ITOF(1));
			GrClearWindow(mapwid, GR_TRUE);
	}
}
コード例 #3
0
int
main(int argc, char **argv)
{
	GR_SCREEN_INFO	si;
	GR_WM_PROPERTIES props;

	if (GrOpen() < 0) {
		fprintf(stderr, "Cannot open graphics\n");
		exit(1);
	}

        GrReqShmCmds(65536); /* Test by Morten Rolland for shm support */

	GrGetScreenInfo(&si);
#ifdef __ECOS
/* 240x320 screen*/
COLS = si.cols - 10;
ROWS = si.rows - 40;
#else
COLS = si.cols - 40;
ROWS = si.rows - 80;
#endif

	mainwid = GrNewWindow(GR_ROOT_WINDOW_ID, 0, 0, COLS, ROWS,
		0, BLACK, BLACK);

	/* set title */
	props.flags = GR_WM_FLAGS_TITLE | GR_WM_FLAGS_PROPS;
	props.props = GR_WM_PROPS_BORDER | GR_WM_PROPS_CAPTION;
	props.title = "NanoX World Map";
	GrSetWMProperties(mainwid, &props);

	mapwidth = COLS - 2;
	mapheight = ROWS - 2;
	mapxorig = mapwidth / 2;
	mapyorig = mapheight / 2;
	selectxscale = 4;
	selectyscale = 3;
	coordx = 0;
	coordy = ROWS - 1;
	mapwid = GrNewWindow(mainwid, 1, 1, mapwidth, mapheight,
#if 0
		1, BLACK, WHITE);
#else
		1, LTGRAY, BLACK);
#endif
	GrSelectEvents(mainwid, GR_EVENT_MASK_CLOSE_REQ);
	GrSelectEvents(mapwid, GR_EVENT_MASK_EXPOSURE |
		GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP |
		GR_EVENT_MASK_MOUSE_POSITION | GR_EVENT_MASK_KEY_DOWN);

	GrMapWindow(mainwid);
	GrMapWindow(mapwid);

	mapgc = GrNewGC();
	xorgc = GrNewGC();
	GrSetGCMode(xorgc, GR_MODE_XOR);

	Longitude = ITOF(0);
	Latitude = ITOF(0);
	setzoom(ITOF(1));

	while (1)
		checkevent();
}
コード例 #4
0
ファイル: mainwindow2.cpp プロジェクト: wesen/pencil
void MainWindow2::createMenus()
{
    // ---------- File Menu -------------
    connect(ui->actionNew, SIGNAL(triggered()), this, SLOT(newDocument()));
    connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(openDocument()));
    connect(ui->actionSave_as, SIGNAL(triggered()), this, SLOT(saveAsNewDocument()));
    connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(saveDocument()));
    connect(ui->actionPrint, SIGNAL(triggered()), editor, SLOT(print()));
    connect(ui->actionExit, SIGNAL(triggered()), this, SLOT(close()));

    /// --- Export Menu ---
    connect(ui->actionExport_X_sheet , SIGNAL(triggered()), editor, SLOT(exportX()));
    connect(ui->actionExport_Image_Sequence, SIGNAL(triggered()), editor, SLOT(exportSeq()));
    connect(ui->actionExport_Image, SIGNAL(triggered()), editor, SLOT(exportImage()));
    connect(ui->actionExport_Movie, SIGNAL(triggered()), editor, SLOT(exportMov()));

    //exportFlashAct = new QAction(tr("&Flash/SWF..."), this);
    //exportFlashAct->setShortcut(tr("Ctrl+Alt+F"));
    //connect(exportFlashAct, SIGNAL(triggered()), editor, SLOT(exportFlash()));

    connect(ui->actionExport_Palette, SIGNAL(triggered()), this, SLOT(exportPalette()));

    /// --- Import Menu ---
    connect(ui->actionExport_Svg_Image, SIGNAL(triggered()), editor, SLOT(saveSvg()));
    connect(ui->actionImport_Image, SIGNAL(triggered()), editor, SLOT(importImage()));
    connect(ui->actionImport_Image_Sequence, SIGNAL(triggered()), editor, SLOT(importImageSequence()));
    connect(ui->actionImport_Movie, SIGNAL(triggered()), editor, SLOT(importMov()));
    connect(ui->actionImport_Sound, SIGNAL(triggered()), editor, SLOT(importSound()));
    connect(ui->actionImport_Palette, SIGNAL(triggered()), this, SLOT(importPalette()));

    /// --- Edit Menu ---
    connect(ui->actionUndo, SIGNAL(triggered()), editor, SLOT(undo()));
    connect(ui->actionRedo, SIGNAL(triggered()), editor, SLOT(redo()));
    connect(ui->actionCut, SIGNAL(triggered()), editor, SLOT(cut()));
    connect(ui->actionCopy, SIGNAL(triggered()), editor, SLOT(copy()));
    connect(ui->actionPaste, SIGNAL(triggered()), editor, SLOT(paste()));
    connect(ui->actionDelete, SIGNAL(triggered()), editor, SLOT(clearCurrentFrame()));
    connect(ui->actionCrop, SIGNAL(triggered()), editor, SLOT(crop()));
    connect(ui->actionCrop_To_Selection, SIGNAL(triggered()), editor, SLOT(croptoselect()));
    connect(ui->actionSelect_All, SIGNAL(triggered()), editor, SIGNAL(selectAll()));
    connect(ui->actionDeselect_All, SIGNAL(triggered()), editor, SLOT(deselectAll()));
    connect(ui->actionPreference, SIGNAL(triggered()), this, SLOT(showPreferences()));

    ui->actionRedo->setEnabled(false);

    /// --- Layer Menu ---
    connect(ui->actionNew_Bitmap_Layer, SIGNAL(triggered()), editor, SLOT(newBitmapLayer()));
    connect(ui->actionNew_Vector_Layer, SIGNAL(triggered()), editor, SLOT(newVectorLayer()));
    connect(ui->actionNew_Sound_Layer, SIGNAL(triggered()), editor, SLOT(newSoundLayer()));
    connect(ui->actionNew_Camera_Layer, SIGNAL(triggered()), editor, SLOT(newCameraLayer()));
    connect(ui->actionDelete_Current_Layer, SIGNAL(triggered()), editor, SLOT(deleteCurrentLayer()));

    /// --- View Menu ---
    connect(ui->actionZoom_In, SIGNAL(triggered()), editor, SLOT(setzoom()));
    connect(ui->actionZoom_Out, SIGNAL(triggered()), editor, SLOT(setzoom1()));
    connect(ui->actionRotate_Clockwise, SIGNAL(triggered()), editor, SLOT(rotatecw()));
    connect(ui->actionRotate_Anticlosewise, SIGNAL(triggered()), editor, SLOT(rotateacw()));
    connect(ui->actionReset_Windows, SIGNAL(triggered()), this, SLOT(dockAllPalettes()));
    connect(ui->actionReset_View, SIGNAL(triggered()), editor, SLOT(resetView()));
    connect(ui->actionHorizontal_Flip, SIGNAL(triggered()), editor, SLOT(toggleMirror()));
    connect(ui->actionVertical_Flip, SIGNAL(triggered()), editor, SLOT(toggleMirrorV()));

    ui->actionPreview->setEnabled(false);
    //#	connect(previewAct, SIGNAL(triggered()), editor, SLOT(getCameraLayer()));//TODO: Preview view

    ui->actionGrid->setEnabled(false);
    connect(ui->actionGrid, SIGNAL(triggered()), editor, SLOT(gridview())); //TODO: Grid view

    connect(ui->actionOnionPrevious, SIGNAL(triggered(bool)), editor, SIGNAL(toggleOnionPrev(bool)));
    connect(editor, SIGNAL(onionPrevChanged(bool)), ui->actionOnionPrevious, SLOT(setChecked(bool)));

    connect(ui->actionOnionNext, SIGNAL(triggered(bool)), editor, SIGNAL(toggleOnionNext(bool)));
    connect(editor, SIGNAL(onionNextChanged(bool)), ui->actionOnionNext, SLOT(setChecked(bool)));

    /// --- Animation Menu ---
    connect(ui->actionPlay, SIGNAL(triggered()), editor, SLOT(play()));
    connect(ui->actionLoop, SIGNAL(triggered(bool)), editor, SLOT(setLoop(bool)));
    connect(ui->actionLoop, SIGNAL(toggled(bool)), editor, SIGNAL(toggleLoop(bool))); //TODO: WTF?
    connect(editor, SIGNAL(loopToggled(bool)), ui->actionLoop, SLOT(setChecked(bool)));

    connect(ui->actionAdd_Frame, SIGNAL(triggered()), editor, SLOT(addKey()));
    connect(ui->actionRemove_Frame, SIGNAL(triggered()), editor, SLOT(removeKey()));
    connect(ui->actionNext_Frame, SIGNAL(triggered()), editor, SLOT(playNextFrame()));
    connect(ui->actionPrevious_Frame, SIGNAL(triggered()), editor, SLOT(playPrevFrame()));
    connect(ui->actionNext_Keyframe, SIGNAL(triggered()), editor, SLOT(scrubNextKeyframe()));
    connect(ui->actionPrev_Keyframe, SIGNAL(triggered()), editor, SLOT(scrubPreviousKeyframe()));
    connect(ui->actionDuplicate_Frame, SIGNAL(triggered()), editor, SLOT(duplicateKey()));

    /// --- Tool Menu ---
    connect(ui->actionClear, SIGNAL(triggered()), editor, SLOT(clearCurrentFrame()));

    connect(ui->actionMove, SIGNAL(triggered()), m_toolSet, SLOT(moveOn()));
    connect(ui->actionSelect, SIGNAL(triggered()), m_toolSet, SLOT(selectOn()));
    connect(ui->actionBrush, SIGNAL(triggered()), m_toolSet, SLOT(brushOn()));
    connect(ui->actionPolyline, SIGNAL(triggered()), m_toolSet, SLOT(polylineOn()));
    connect(ui->actionSmudge, SIGNAL(triggered()), m_toolSet, SLOT(smudgeOn()));
    connect(ui->actionPen, SIGNAL(triggered()), m_toolSet, SLOT(penOn()));
    connect(ui->actionHand, SIGNAL(triggered()), m_toolSet, SLOT(handOn()));
    connect(ui->actionPencil, SIGNAL(triggered()), m_toolSet, SLOT(pencilOn()));
    connect(ui->actionBucket, SIGNAL(triggered()), m_toolSet, SLOT(bucketOn()));
    connect(ui->actionEyedropper, SIGNAL(triggered()), m_toolSet, SLOT(eyedropperOn()));
    connect(ui->actionEraser, SIGNAL(triggered()), m_toolSet, SLOT(eraserOn()));

    connect(ui->actionResetToolsDefault, SIGNAL(triggered()), this, SLOT(resetToolsSettings()));

    /// --- Help Menu ---
    connect(ui->actionHelp, SIGNAL(triggered()), this, SLOT(helpBox()));
    connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(aboutPencil()));

    // --------------- Menus ------------------
    openRecentMenu = new QMenu(tr("Open recent"), this);

    connect(ui->menuEdit, SIGNAL(aboutToShow()), this, SLOT(undoActSetText()));
    connect(ui->menuEdit, SIGNAL(aboutToHide()), this, SLOT(undoActSetEnabled()));


}