// Compiles the given source GLSL and returns a SPIR-V binary module // compilation result. // Like the first CompileGlslToSpv method but uses default options. SpvCompilationResult CompileGlslToSpv(const char* source_text, size_t source_text_size, shaderc_shader_kind shader_kind, const char* input_file_name) const { shaderc_compilation_result_t compilation_result = shaderc_compile_into_spv(compiler_, source_text, source_text_size, shader_kind, input_file_name, "main", nullptr); return SpvCompilationResult(compilation_result); }
// Compiles the given source GLSL and returns a SPIR-V binary module // compilation result. // The source_text parameter must be a valid pointer. // The source_text_size parameter must be the length of the source text. // The shader_kind parameter either forces the compilation to be done with a // specified shader kind, or hint the compiler how to determine the exact // shader kind. If the shader kind is set to shaderc_glslc_infer_from_source, // the compiler will try to deduce the shader kind from the source string and // a failure in this proess will generate an error. Currently only #pragma // annotation is supported. If the shader kind is set to one of the default // shader kinds, the compiler will fall back to the specified default shader // kind in case it failed to deduce the shader kind from the source string. // The input_file_name is a null-termintated string. It is used as a tag to // identify the source string in cases like emitting error messages. It // doesn't have to be a 'file name'. // The entry_point_name parameter is a null-terminated string specifying // the entry point name for HLSL compilation. For GLSL compilation, the // entry point name is assumed to be "main". // The compilation is passed any options specified in the CompileOptions // parameter. // It is valid for the returned CompilationResult object to outlive this // compiler object. // Note when the options_ has disassembly mode or preprocessing only mode set // on, the returned CompilationResult will hold a text string, instead of a // SPIR-V binary generated with default options. SpvCompilationResult CompileGlslToSpv(const char* source_text, size_t source_text_size, shaderc_shader_kind shader_kind, const char* input_file_name, const char* entry_point_name, const CompileOptions& options) const { shaderc_compilation_result_t compilation_result = shaderc_compile_into_spv( compiler_, source_text, source_text_size, shader_kind, input_file_name, entry_point_name, options.options_); return SpvCompilationResult(compilation_result); }
bool GrVkPipelineStateBuilder::CreateVkShaderModule(const GrVkGpu* gpu, VkShaderStageFlagBits stage, const GrGLSLShaderBuilder& builder, VkShaderModule* shaderModule, VkPipelineShaderStageCreateInfo* stageInfo) { SkString shaderString; for (int i = 0; i < builder.fCompilerStrings.count(); ++i) { if (builder.fCompilerStrings[i]) { shaderString.append(builder.fCompilerStrings[i]); shaderString.append("\n"); } } VkShaderModuleCreateInfo moduleCreateInfo; memset(&moduleCreateInfo, 0, sizeof(VkShaderModuleCreateInfo)); moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; moduleCreateInfo.pNext = nullptr; moduleCreateInfo.flags = 0; shaderc_compilation_result_t result = nullptr; if (gpu->vkCaps().canUseGLSLForShaderModule()) { moduleCreateInfo.codeSize = strlen(shaderString.c_str()); moduleCreateInfo.pCode = (const uint32_t*)shaderString.c_str(); } else { shaderc_compiler_t compiler = gpu->shadercCompiler(); shaderc_compile_options_t options = shaderc_compile_options_initialize(); shaderc_shader_kind shadercStage = vk_shader_stage_to_shaderc_kind(stage); result = shaderc_compile_into_spv(compiler, shaderString.c_str(), strlen(shaderString.c_str()), shadercStage, "shader", "main", options); shaderc_compile_options_release(options); #ifdef SK_DEBUG if (shaderc_result_get_num_errors(result)) { SkDebugf("%s\n", shaderString.c_str()); SkDebugf("%s\n", shaderc_result_get_error_message(result)); return false; } #endif moduleCreateInfo.codeSize = shaderc_result_get_length(result); moduleCreateInfo.pCode = (const uint32_t*)shaderc_result_get_bytes(result); } VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateShaderModule(gpu->device(), &moduleCreateInfo, nullptr, shaderModule)); if (!gpu->vkCaps().canUseGLSLForShaderModule()) { shaderc_result_release(result); } if (err) { return false; } memset(stageInfo, 0, sizeof(VkPipelineShaderStageCreateInfo)); stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stageInfo->pNext = nullptr; stageInfo->flags = 0; stageInfo->stage = stage; stageInfo->module = *shaderModule; stageInfo->pName = "main"; stageInfo->pSpecializationInfo = nullptr; return true; }