コード例 #1
0
ファイル: stylehelper.cpp プロジェクト: ramons03/qt-creator
void StyleHelper::verticalGradient(QPainter *painter, const QRect &spanRect, const QRect &clipRect)
{
    QString key;
    key.sprintf("mh_toolbar %d %d %d %d %d", spanRect.width(), spanRect.height(), clipRect.width(),
                                             clipRect.height(), StyleHelper::baseColor().rgb());;
    QPixmap pixmap;
    QPainter *p = painter;
    QRect rect = clipRect;
    if (StyleHelper::usePixmapCache() && !QPixmapCache::find(key, pixmap)) {
        pixmap = QPixmap(clipRect.size());
        p = new QPainter(&pixmap);
        rect = QRect(0, 0, clipRect.width(), clipRect.height());
    }

    QColor base = StyleHelper::baseColor();
    QLinearGradient grad(spanRect.topRight(), spanRect.topLeft());
    grad.setColorAt(0, highlightColor());
    grad.setColorAt(0.301, base);
    grad.setColorAt(1, shadowColor());
    p->fillRect(rect, grad);

    QColor light(255, 255, 255, 80);
    p->setPen(light);
    p->drawLine(rect.topRight() - QPoint(1, 0), rect.bottomRight() - QPoint(1, 0));

    if (StyleHelper::usePixmapCache() && !QPixmapCache::find(key, pixmap)) {
        painter->drawPixmap(clipRect.topLeft(), pixmap);
        p->end();
        delete p;
        QPixmapCache::insert(key, pixmap);
    }

}
コード例 #2
0
ファイル: Scene.cpp プロジェクト: galek/dava.framework
void Scene::Draw()
{
    TIME_PROFILE("Scene::Draw");

	//float timeElapsed = SystemTimer::Instance()->FrameDelta();

	shadowVolumes.clear();
    
    if(NULL != sceneGlobalMaterial)
    {
        NMaterialProperty* propShadowColor = sceneGlobalMaterial->GetMaterialProperty(NMaterial::PARAM_SHADOW_COLOR);
        if(NULL != propShadowColor)
        {
            DVASSERT(Shader::UT_FLOAT_VEC4 == propShadowColor->type);
            
            float32* propDataPtr = (float32*)propShadowColor->data;
            Color shadowColor(propDataPtr[0], propDataPtr[1], propDataPtr[2], propDataPtr[3]);
            renderSystem->SetShadowRectColor(shadowColor);
        }
    }
    
    uint64 time = SystemTimer::Instance()->AbsoluteMS();
    
    if(imposterManager)
	{
		//imposterManager->ProcessQueue();
	}
    
    renderSystem->Render(clearBuffers);
    
    //foliageSystem->DebugDrawVegetation();
    
	drawTime = SystemTimer::Instance()->AbsoluteMS() - time;
}
コード例 #3
0
ファイル: stylehelper.cpp プロジェクト: innoink/SiftFaceRec
QLinearGradient StyleHelper::statusBarGradient(const QRect &statusBarRect)
{
    QLinearGradient grad(statusBarRect.topLeft(), QPoint(statusBarRect.center().x(), statusBarRect.bottom()));
    QColor startColor = shadowColor().darker(164);
    QColor endColor = baseColor().darker(130);
    grad.setColorAt(0, startColor);
    grad.setColorAt(1, endColor);
    return grad;
}
コード例 #4
0
//
// DESCRIPTION:
///////////////////////////////////////////////////////
MStatus ShadowMatte::compute(
const MPlug&      plug,
      MDataBlock& block ) 
{
    if ((plug != aOutColor) && (plug.parent() != aOutColor) &&
		(plug != aOutTransparency) && (plug.parent() != aOutTransparency))
		return MS::kUnknownParameter;

    MFloatVector shadowColor(0.0,0.0,0.0);

    bool  ViewFlag  = block.inputValue( aViewColor ).asBool();

    // get light list
    MArrayDataHandle lightData = block.inputArrayValue( aLightData );
    int numLights = lightData.elementCount();

    // iterate through light list and get ambient/diffuse values
    for( int count=1; count <= numLights; count++ )
    {
        MDataHandle currentLight = lightData.inputValue();
        float lightShadow = currentLight.child(aLightShadowFraction).asFloat();

		// shadow fraction tells how much an object is in shadow:
		// (1)   totally in shadow
		// (0-1) partially in shadow
		// (0)   not in shadow

        shadowColor[0] += lightShadow;
        shadowColor[1] += lightShadow;
        shadowColor[2] += lightShadow;
     
        if( !lightData.next() ) break;
    }

    // set ouput color attribute
    MFloatVector ghostColor(0.0,0.0,0.0);
    MDataHandle outColorHandle = block.outputValue( aOutColor );
    MFloatVector& outColor = outColorHandle.asFloatVector();

    if (ViewFlag)
        outColor = shadowColor;
    else
        outColor = ghostColor;

    outColorHandle.setClean();

    // set ouput transparency
    MDataHandle outTransHandle = block.outputValue( aOutTransparency );
    MFloatVector& outTrans = outTransHandle.asFloatVector();
    outTrans = shadowColor;
    outTransHandle.setClean();

    return MS::kSuccess;
}
コード例 #5
0
//----------------------------------------------------------------------------
void ReflectionsAndShadows::CreatePlanarShadow ()
{
    Light* projector = new0 Light(Light::LT_POINT);
    projector->Position = APoint(30.0f, -50.0f, 80.0f);
    LightNode* projectorNode = new0 LightNode(projector);
    mScene->AttachChild(projectorNode);

    mPSEffect = new0 PlanarShadowEffect(1, mBiped);
    Float4 shadowColor(0.0f, 0.0f, 0.0f, 0.5f);
    mPSEffect->SetPlane(0, mPlane0);
    mPSEffect->SetProjector(0, projector);
    mPSEffect->SetShadowColor(0, shadowColor);
}
コード例 #6
0
void PaintingItemPainter::paint(QNanoPainter *painter)
{
    // Background
    QNanoRadialGradient grad;
    grad.setStartColor("#808080");
    grad.setEndColor("#606060");
    grad.setCenterPosition(width()/2, height()/2);
    grad.setOuterRadius(qMax(width(), height())*0.6);
    painter->setFillStyle(grad);
    painter->setStrokeStyle("#F0F0F0");
    painter->setLineWidth(1);
    painter->beginPath();
    painter->rect(0, 0, width(), height());
    painter->fill();
    painter->stroke();

    // Draw painting line
    if (m_paths.size() > 0) {
        painter->setLineCap(QNanoPainter::CAP_ROUND);
        painter->setLineJoin(QNanoPainter::JOIN_ROUND);
        float lineWidth = QNanoPainter::mmToPx(2);
        painter->setLineWidth(lineWidth);

        for (int i=0; i<m_paths.count(); ++i) {
            auto item = m_paths.at(i).data();
            auto points = item->m_points;
            if (points.count() > 0) {
                QNanoColor shadowColor("#202020");
                shadowColor.setAlpha(item->opacity() * 200);
                painter->setStrokeStyle(shadowColor);
                painter->setAntialias(10.0);
                drawPathLine(points, QPoint(lineWidth*0.2, lineWidth*0.2));

                QNanoColor lineColor("#F0D060");
                lineColor.setAlpha(item->opacity() * 255);
                painter->setStrokeStyle(lineColor);
                painter->setAntialias(2.0);
                drawPathLine(points, QPoint(0,0));

                // If animation is still running, update
                if (item->m_hideAnimation.state() == QAbstractAnimation::Running) {
                    emit update();
                }
            }
        }
    }
}
コード例 #7
0
ファイル: PlanarShadows.cpp プロジェクト: bhlzlx/WildMagic
//----------------------------------------------------------------------------
void PlanarShadows::CreatePlanarShadow ()
{
#if 1
	Light* projector = new0 Light(Light::LT_POINT);
	projector->Position = APoint(152.0f, -55.0f, 53.0f);
#else
	Light* projector = new0 Light(Light::LT_DIRECTIONAL);
	projector->DVector = AVector(0.25f, 0.25f, -1.0f);
	projector->DVector.Normalize();
#endif
	mProjectorNode = new0 LightNode(projector);
	mScene->AttachChild(mProjectorNode);

	mPSEffect = new0 PlanarShadowEffect(2, mBiped);
	Float4 shadowColor(0.0f, 0.0f, 0.0f, 0.5f);
	mPSEffect->SetPlane(0, mPlane0);
	mPSEffect->SetProjector(0, projector);
	mPSEffect->SetShadowColor(0, shadowColor);
	mPSEffect->SetPlane(1, mPlane1);
	mPSEffect->SetProjector(1, projector);
	mPSEffect->SetShadowColor(1, shadowColor);
}
コード例 #8
0
ファイル: stylehelper.cpp プロジェクト: svn2github/texstudio
void StyleHelper::horizontalGradient(QPainter *painter, const QRect &spanRect, const QRect &clipRect)
{
    QString key;
    key.sprintf("mh_toolbar %d %d %d %d %d", spanRect.width(), spanRect.height(),
                clipRect.width(), clipRect.height(), StyleHelper::baseColor().rgb());
    QPixmap pixmap;
    QPainter *p = painter;
    QRect rect = clipRect;
    if (StyleHelper::usePixmapCache() && !QPixmapCache::find(key, pixmap)) {
        pixmap = QPixmap(clipRect.size());
        p = new QPainter(&pixmap);
        rect = QRect(0, 0, clipRect.width(), clipRect.height());
    }

    QColor base = StyleHelper::baseColor();
    QLinearGradient grad(rect.topLeft(), rect.bottomLeft());

    grad.setColorAt(0, highlightColor().lighter(120));
    grad.setColorAt(0.5, highlightColor());
    grad.setColorAt(0.501, base);
    grad.setColorAt(1, shadowColor());
    p->fillRect(rect, grad);

/*    QLinearGradient shadowGradient(spanRect.topLeft(), spanRect.topRight());
    shadowGradient.setColorAt(0, QColor(0, 0, 0, 30));
    QColor highlight = highlightColor().lighter(130);
    highlight.setAlpha(100);
    shadowGradient.setColorAt(0.7, highlight);
    shadowGradient.setColorAt(1, QColor(0, 0, 0, 40));
    p->fillRect(rect, shadowGradient);*/

    if (StyleHelper::usePixmapCache() && !QPixmapCache::find(key, pixmap)) {
        painter->drawPixmap(clipRect.topLeft(), pixmap);
        p->end();
        delete p;
        QPixmapCache::insert(key, pixmap);
    }
}
コード例 #9
0
int Context2D::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QObject::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: changed((*reinterpret_cast< const QImage(*)>(_a[1]))); break;
        case 1: save(); break;
        case 2: restore(); break;
        case 3: scale((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2]))); break;
        case 4: rotate((*reinterpret_cast< qreal(*)>(_a[1]))); break;
        case 5: translate((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2]))); break;
        case 6: transform((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6]))); break;
        case 7: setTransform((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6]))); break;
        case 8: { CanvasGradient _r = createLinearGradient((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])));
            if (_a[0]) *reinterpret_cast< CanvasGradient*>(_a[0]) = _r; }  break;
        case 9: { CanvasGradient _r = createRadialGradient((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6])));
            if (_a[0]) *reinterpret_cast< CanvasGradient*>(_a[0]) = _r; }  break;
        case 10: clearRect((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 11: fillRect((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 12: strokeRect((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 13: beginPath(); break;
        case 14: closePath(); break;
        case 15: moveTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2]))); break;
        case 16: lineTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2]))); break;
        case 17: quadraticCurveTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 18: bezierCurveTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6]))); break;
        case 19: arcTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5]))); break;
        case 20: rect((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 21: arc((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< bool(*)>(_a[6]))); break;
        case 22: fill(); break;
        case 23: stroke(); break;
        case 24: clip(); break;
        case 25: { bool _r = isPointInPath((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])));
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 26: drawImage((*reinterpret_cast< DomImage*(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3]))); break;
        case 27: drawImage((*reinterpret_cast< DomImage*(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5]))); break;
        case 28: drawImage((*reinterpret_cast< DomImage*(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6])),(*reinterpret_cast< qreal(*)>(_a[7])),(*reinterpret_cast< qreal(*)>(_a[8])),(*reinterpret_cast< qreal(*)>(_a[9]))); break;
        case 29: { ImageData _r = getImageData((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])));
            if (_a[0]) *reinterpret_cast< ImageData*>(_a[0]) = _r; }  break;
        case 30: putImageData((*reinterpret_cast< ImageData(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3]))); break;
        default: ;
        }
        _id -= 31;
    }
#ifndef QT_NO_PROPERTIES
      else if (_c == QMetaObject::ReadProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: *reinterpret_cast< qreal*>(_v) = globalAlpha(); break;
        case 1: *reinterpret_cast< QString*>(_v) = globalCompositeOperation(); break;
        case 2: *reinterpret_cast< QVariant*>(_v) = strokeStyle(); break;
        case 3: *reinterpret_cast< QVariant*>(_v) = fillStyle(); break;
        case 4: *reinterpret_cast< qreal*>(_v) = lineWidth(); break;
        case 5: *reinterpret_cast< QString*>(_v) = lineCap(); break;
        case 6: *reinterpret_cast< QString*>(_v) = lineJoin(); break;
        case 7: *reinterpret_cast< qreal*>(_v) = miterLimit(); break;
        case 8: *reinterpret_cast< qreal*>(_v) = shadowOffsetX(); break;
        case 9: *reinterpret_cast< qreal*>(_v) = shadowOffsetY(); break;
        case 10: *reinterpret_cast< qreal*>(_v) = shadowBlur(); break;
        case 11: *reinterpret_cast< QString*>(_v) = shadowColor(); break;
        }
        _id -= 12;
    } else if (_c == QMetaObject::WriteProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: setGlobalAlpha(*reinterpret_cast< qreal*>(_v)); break;
        case 1: setGlobalCompositeOperation(*reinterpret_cast< QString*>(_v)); break;
        case 2: setStrokeStyle(*reinterpret_cast< QVariant*>(_v)); break;
        case 3: setFillStyle(*reinterpret_cast< QVariant*>(_v)); break;
        case 4: setLineWidth(*reinterpret_cast< qreal*>(_v)); break;
        case 5: setLineCap(*reinterpret_cast< QString*>(_v)); break;
        case 6: setLineJoin(*reinterpret_cast< QString*>(_v)); break;
        case 7: setMiterLimit(*reinterpret_cast< qreal*>(_v)); break;
        case 8: setShadowOffsetX(*reinterpret_cast< qreal*>(_v)); break;
        case 9: setShadowOffsetY(*reinterpret_cast< qreal*>(_v)); break;
        case 10: setShadowBlur(*reinterpret_cast< qreal*>(_v)); break;
        case 11: setShadowColor(*reinterpret_cast< QString*>(_v)); break;
        }
        _id -= 12;
    } else if (_c == QMetaObject::ResetProperty) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyDesignable) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyScriptable) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyStored) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyEditable) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyUser) {
        _id -= 12;
    }
#endif // QT_NO_PROPERTIES
    return _id;
}
コード例 #10
0
bool OsmAnd::MapRasterizer_P::updatePaint(
    const Context& context,
    SkPaint& paint,
    const MapStyleEvaluationResult& evalResult,
    const PaintValuesSet valueSetSelector,
    const bool isArea)
{
    const auto& env = context.env;

    bool ok = true;

    int valueDefId_color = -1;
    int valueDefId_strokeWidth = -1;
    int valueDefId_cap = -1;
    int valueDefId_pathEffect = -1;
    switch (valueSetSelector)
    {
        case PaintValuesSet::Layer_minus2:
            valueDefId_color = env->styleBuiltinValueDefs->id_OUTPUT_COLOR__2;
            valueDefId_strokeWidth = env->styleBuiltinValueDefs->id_OUTPUT_STROKE_WIDTH__2;
            valueDefId_cap = env->styleBuiltinValueDefs->id_OUTPUT_CAP__2;
            valueDefId_pathEffect = env->styleBuiltinValueDefs->id_OUTPUT_PATH_EFFECT__2;
            break;
        case PaintValuesSet::Layer_minus1:
            valueDefId_color = env->styleBuiltinValueDefs->id_OUTPUT_COLOR__1;
            valueDefId_strokeWidth = env->styleBuiltinValueDefs->id_OUTPUT_STROKE_WIDTH__1;
            valueDefId_cap = env->styleBuiltinValueDefs->id_OUTPUT_CAP__1;
            valueDefId_pathEffect = env->styleBuiltinValueDefs->id_OUTPUT_PATH_EFFECT__1;
            break;
        case PaintValuesSet::Layer_0:
            valueDefId_color = env->styleBuiltinValueDefs->id_OUTPUT_COLOR_0;
            valueDefId_strokeWidth = env->styleBuiltinValueDefs->id_OUTPUT_STROKE_WIDTH_0;
            valueDefId_cap = env->styleBuiltinValueDefs->id_OUTPUT_CAP_0;
            valueDefId_pathEffect = env->styleBuiltinValueDefs->id_OUTPUT_PATH_EFFECT_0;
            break;
        case PaintValuesSet::Layer_1:
            valueDefId_color = env->styleBuiltinValueDefs->id_OUTPUT_COLOR;
            valueDefId_strokeWidth = env->styleBuiltinValueDefs->id_OUTPUT_STROKE_WIDTH;
            valueDefId_cap = env->styleBuiltinValueDefs->id_OUTPUT_CAP;
            valueDefId_pathEffect = env->styleBuiltinValueDefs->id_OUTPUT_PATH_EFFECT;
            break;
        case PaintValuesSet::Layer_2:
            valueDefId_color = env->styleBuiltinValueDefs->id_OUTPUT_COLOR_2;
            valueDefId_strokeWidth = env->styleBuiltinValueDefs->id_OUTPUT_STROKE_WIDTH_2;
            valueDefId_cap = env->styleBuiltinValueDefs->id_OUTPUT_CAP_2;
            valueDefId_pathEffect = env->styleBuiltinValueDefs->id_OUTPUT_PATH_EFFECT_2;
            break;
        case PaintValuesSet::Layer_3:
            valueDefId_color = env->styleBuiltinValueDefs->id_OUTPUT_COLOR_3;
            valueDefId_strokeWidth = env->styleBuiltinValueDefs->id_OUTPUT_STROKE_WIDTH_3;
            valueDefId_cap = env->styleBuiltinValueDefs->id_OUTPUT_CAP_3;
            valueDefId_pathEffect = env->styleBuiltinValueDefs->id_OUTPUT_PATH_EFFECT_3;
            break;
        case PaintValuesSet::Layer_4:
            valueDefId_color = env->styleBuiltinValueDefs->id_OUTPUT_COLOR_4;
            valueDefId_strokeWidth = env->styleBuiltinValueDefs->id_OUTPUT_STROKE_WIDTH_4;
            valueDefId_cap = env->styleBuiltinValueDefs->id_OUTPUT_CAP_4;
            valueDefId_pathEffect = env->styleBuiltinValueDefs->id_OUTPUT_PATH_EFFECT_4;
            break;
        case PaintValuesSet::Layer_5:
            valueDefId_color = env->styleBuiltinValueDefs->id_OUTPUT_COLOR_5;
            valueDefId_strokeWidth = env->styleBuiltinValueDefs->id_OUTPUT_STROKE_WIDTH_5;
            valueDefId_cap = env->styleBuiltinValueDefs->id_OUTPUT_CAP_5;
            valueDefId_pathEffect = env->styleBuiltinValueDefs->id_OUTPUT_PATH_EFFECT_5;
            break;
        default:
            return false;
    }

    if (isArea)
    {
        if (!evalResult.contains(valueDefId_color) && !evalResult.contains(env->styleBuiltinValueDefs->id_OUTPUT_SHADER))
            return false;

        paint.setColorFilter(nullptr);
        paint.setShader(nullptr);
        paint.setLooper(nullptr);
        paint.setStyle(SkPaint::kStrokeAndFill_Style);
        paint.setStrokeWidth(0);
    }
    else
    {
        float stroke;
        ok = evalResult.getFloatValue(valueDefId_strokeWidth, stroke);
        if (!ok || stroke <= 0.0f)
            return false;

        paint.setColorFilter(nullptr);
        paint.setShader(nullptr);
        paint.setLooper(nullptr);
        paint.setStyle(SkPaint::kStroke_Style);
        paint.setStrokeWidth(stroke);

        QString cap;
        ok = evalResult.getStringValue(valueDefId_cap, cap);
        if (!ok || cap.isEmpty() || cap.compare(QLatin1String("BUTT"), Qt::CaseInsensitive) == 0)
            paint.setStrokeCap(SkPaint::kButt_Cap);
        else if (cap.compare(QLatin1String("ROUND"), Qt::CaseInsensitive) == 0)
            paint.setStrokeCap(SkPaint::kRound_Cap);
        else if (cap.compare(QLatin1String("SQUARE"), Qt::CaseInsensitive) == 0)
            paint.setStrokeCap(SkPaint::kSquare_Cap);
        else
            paint.setStrokeCap(SkPaint::kButt_Cap);

        QString encodedPathEffect;
        ok = evalResult.getStringValue(valueDefId_pathEffect, encodedPathEffect);
        if (!ok || encodedPathEffect.isEmpty())
        {
            paint.setPathEffect(nullptr);
        }
        else
        {
            SkPathEffect* pathEffect = nullptr;
            ok = obtainPathEffect(encodedPathEffect, pathEffect);

            if (ok && pathEffect)
                paint.setPathEffect(pathEffect);
        }
    }

    SkColor color = SK_ColorTRANSPARENT;
    evalResult.getIntegerValue(valueDefId_color, color);
    paint.setColor(color);

    if (valueSetSelector == PaintValuesSet::Layer_1)
    {
        QString shader;
        ok = evalResult.getStringValue(env->styleBuiltinValueDefs->id_OUTPUT_SHADER, shader);
        if (ok && !shader.isEmpty())
        {
            SkBitmapProcShader* shaderObj = nullptr;
            if (obtainBitmapShader(env, shader, shaderObj) && shaderObj)
            {
                // SKIA requires non-transparent color
                if (paint.getColor() == SK_ColorTRANSPARENT)
                    paint.setColor(SK_ColorWHITE);

                paint.setShader(static_cast<SkShader*>(shaderObj))->unref();
            }
        }
    }

    // do not check shadow color here
    if (context.shadowMode == MapPresentationEnvironment::ShadowMode::OneStep && valueSetSelector == PaintValuesSet::Layer_1)
    {
        ColorARGB shadowColor(0x00000000);
        ok = evalResult.getIntegerValue(env->styleBuiltinValueDefs->id_OUTPUT_SHADOW_COLOR, shadowColor.argb);
        if (!ok || shadowColor.isTransparent())
            shadowColor = context.shadowColor;

        float shadowRadius = 0.0f;
        evalResult.getFloatValue(env->styleBuiltinValueDefs->id_OUTPUT_SHADOW_RADIUS, shadowRadius);

        if (shadowRadius > 0.0f && !shadowColor.isTransparent())
        {
            paint.setLooper(SkBlurDrawLooper::Create(
                shadowColor.toSkColor(),
                SkBlurMaskFilter::ConvertRadiusToSigma(shadowRadius),
                0,
                0))->unref();
        }
    }

    return true;
}
コード例 #11
0
ファイル: qstylehelper.cpp プロジェクト: fluxer/katie
void drawDial(const QStyleOptionSlider *option, QPainter *painter)
{
    QPalette pal = option->palette;
    QColor buttonColor = pal.button().color();
    const int width = option->rect.width();
    const int height = option->rect.height();
    const bool enabled = option->state & QStyle::State_Enabled;
    qreal r = qMin(width, height) / 2;
    r -= r/50;
    const qreal penSize = r/20.0;

    painter->save();

    // Draw notches
    if (option->subControls & QStyle::SC_DialTickmarks) {
        painter->setPen(option->palette.dark().color().darker(120));
        painter->drawLines(QStyleHelper::calcLines(option));
    }

    // Cache dial background
    BEGIN_STYLE_PIXMAPCACHE(QString::fromLatin1("qdial"));

    const qreal d_ = r / 6;
    const qreal dx = option->rect.x() + d_ + (width - 2 * r) / 2 + 1;
    const qreal dy = option->rect.y() + d_ + (height - 2 * r) / 2 + 1;

    QRectF br = QRectF(dx + 0.5, dy + 0.5,
                       int(r * 2 - 2 * d_ - 2),
                       int(r * 2 - 2 * d_ - 2));
    buttonColor.setHsv(buttonColor .hue(),
                       qMin(140, buttonColor .saturation()),
                       qMax(180, buttonColor.value()));
    QColor shadowColor(0, 0, 0, 20);

    if (enabled) {
        // Drop shadow
        qreal shadowSize = qMax(1.0, penSize/2.0);
        QRectF shadowRect= br.adjusted(-2*shadowSize, -2*shadowSize,
                                       2*shadowSize, 2*shadowSize);
        QRadialGradient shadowGradient(shadowRect.center().x(),
                                       shadowRect.center().y(), shadowRect.width()/2.0,
                                       shadowRect.center().x(), shadowRect.center().y());
        shadowGradient.setColorAt(qreal(0.91), QColor(0, 0, 0, 40));
        shadowGradient.setColorAt(qreal(1.0), Qt::transparent);
        p->setBrush(shadowGradient);
        p->setPen(Qt::NoPen);
        p->translate(shadowSize, shadowSize);
        p->drawEllipse(shadowRect);
        p->translate(-shadowSize, -shadowSize);

        // Main gradient
        QRadialGradient gradient(br.center().x() - br.width()/3, dy,
                                 br.width()*1.3, br.center().x(),
                                 br.center().y() - br.height()/2);
        gradient.setColorAt(0, buttonColor.lighter(110));
        gradient.setColorAt(qreal(0.5), buttonColor);
        gradient.setColorAt(qreal(0.501), buttonColor.darker(102));
        gradient.setColorAt(1, buttonColor.darker(115));
        p->setBrush(gradient);
    } else {
        p->setBrush(Qt::NoBrush);
    }

    p->setPen(QPen(buttonColor.darker(280)));
    p->drawEllipse(br);
    p->setBrush(Qt::NoBrush);
    p->setPen(buttonColor.lighter(110));
    p->drawEllipse(br.adjusted(1, 1, -1, -1));

    if (option->state & QStyle::State_HasFocus) {
        QColor highlight = pal.highlight().color();
        highlight.setHsv(highlight.hue(),
                         qMin(160, highlight.saturation()),
                         qMax(230, highlight.value()));
        highlight.setAlpha(127);
        p->setPen(QPen(highlight, 2.0));
        p->setBrush(Qt::NoBrush);
        p->drawEllipse(br.adjusted(-1, -1, 1, 1));
    }

    END_STYLE_PIXMAPCACHE

    QPointF dp = calcRadialPos(option, qreal(0.70));
    buttonColor = buttonColor.lighter(104);
    buttonColor.setAlphaF(qreal(0.8));
    const qreal ds = r/qreal(7.0);
    QRectF dialRect(dp.x() - ds, dp.y() - ds, 2*ds, 2*ds);
    QRadialGradient dialGradient(dialRect.center().x() + dialRect.width()/2,
                                 dialRect.center().y() + dialRect.width(),
                                 dialRect.width()*2,
                                 dialRect.center().x(), dialRect.center().y());
    dialGradient.setColorAt(1, buttonColor.darker(140));
    dialGradient.setColorAt(qreal(0.4), buttonColor.darker(120));
    dialGradient.setColorAt(0, buttonColor.darker(110));
    if (penSize > 3.0) {
        painter->setPen(QPen(QColor(0, 0, 0, 25), penSize));
        painter->drawLine(calcRadialPos(option, qreal(0.90)), calcRadialPos(option, qreal(0.96)));
    }

    painter->setBrush(dialGradient);
    painter->setPen(QColor(255, 255, 255, 150));
    painter->drawEllipse(dialRect.adjusted(-1, -1, 1, 1));
    painter->setPen(QColor(0, 0, 0, 80));
    painter->drawEllipse(dialRect);
    painter->restore();
}
コード例 #12
0
void FindIndicator::draw(GraphicsContext& graphicsContext, const IntRect& /*dirtyRect*/)
{
#if ENABLE(LEGACY_FIND_INDICATOR_STYLE)
    for (size_t i = 0; i < m_textRectsInSelectionRectCoordinates.size(); ++i) {
        FloatRect textRect = m_textRectsInSelectionRectCoordinates[i];
        textRect.move(leftBorderThickness, topBorderThickness);

        FloatRect outerPathRect = inflateRect(textRect, horizontalOutsetToCenterOfLightBorder, verticalOutsetToCenterOfLightBorder);
        FloatRect innerPathRect = inflateRect(textRect, horizontalPaddingInsideLightBorder, verticalPaddingInsideLightBorder);

        {
            GraphicsContextStateSaver stateSaver(graphicsContext);
            graphicsContext.setShadow(FloatSize(shadowOffsetX, shadowOffsetY), shadowBlurRadius, shadowColor(), ColorSpaceSRGB);
            graphicsContext.setFillColor(lightBorderColor(), ColorSpaceDeviceRGB);
            graphicsContext.fillPath(pathWithRoundedRect(outerPathRect, cornerRadius));
        }

        {
            GraphicsContextStateSaver stateSaver(graphicsContext);
            graphicsContext.clip(pathWithRoundedRect(innerPathRect, cornerRadius));
            RefPtr<Gradient> gradient = Gradient::create(FloatPoint(innerPathRect.x(), innerPathRect.y()), FloatPoint(innerPathRect.x(), innerPathRect.maxY()));
            gradient->addColorStop(0, gradientLightColor());
            gradient->addColorStop(1, gradientDarkColor());
            graphicsContext.setFillGradient(gradient.releaseNonNull());
            graphicsContext.fillRect(outerPathRect);
        }

        {
            GraphicsContextStateSaver stateSaver(graphicsContext);
            graphicsContext.translate(FloatSize(roundf(leftBorderThickness), roundf(topBorderThickness)));

            IntRect contentImageRect = enclosingIntRect(m_textRectsInSelectionRectCoordinates[i]);
            m_contentImage->paint(graphicsContext, m_contentImageScaleFactor, contentImageRect.location(), contentImageRect);
        }
    }
#else
    for (auto& textRect : m_textRectsInSelectionRectCoordinates) {
        FloatRect blurRect = textRect;
        blurRect.move(flatShadowBlurRadius + flatStyleHorizontalBorder, flatShadowBlurRadius + flatStyleVerticalBorder);
        FloatRect outerPathRect = inflateRect(blurRect, flatStyleHorizontalBorder, flatStyleVerticalBorder);

        {
            GraphicsContextStateSaver stateSaver(graphicsContext);
            graphicsContext.setShadow(FloatSize(), flatRimShadowBlurRadius, flatRimShadowColor(), ColorSpaceSRGB);
            graphicsContext.setFillColor(flatHighlightColor(), ColorSpaceSRGB);
            graphicsContext.fillRect(outerPathRect);
            graphicsContext.setShadow(FloatSize(flatShadowOffsetX, flatShadowOffsetY), flatShadowBlurRadius, flatDropShadowColor(), ColorSpaceSRGB);
            graphicsContext.fillRect(outerPathRect);
        }

        {
            GraphicsContextStateSaver stateSaver(graphicsContext);
            graphicsContext.translate(FloatSize(flatShadowBlurRadius + flatStyleHorizontalBorder, flatShadowBlurRadius + flatStyleVerticalBorder));

            IntRect contentImageRect = enclosingIntRect(textRect);
            m_contentImage->paint(graphicsContext, m_contentImageScaleFactor, contentImageRect.location(), contentImageRect);
        }
    }
#endif
}
コード例 #13
0
ファイル: qmidictlDialStyle.cpp プロジェクト: rncbc/qmidictl
static
void drawDial ( const QStyleOptionSlider *option, QPainter *painter )
{
	QPalette pal = option->palette;
	QColor buttonColor = pal.button().color();
	const int width = option->rect.width();
	const int height = option->rect.height();
	const bool enabled = option->state & QStyle::State_Enabled;
	qreal r = qMin(width, height) / 2;
	r -= r/50;
	const qreal penSize = r/20.0;

	painter->save();
	painter->setRenderHint(QPainter::Antialiasing);

	// Draw notches
	if (option->subControls & QStyle::SC_DialTickmarks) {
		painter->setPen(option->palette.dark().color().darker(120));
		painter->drawLines(calcLines(option));
	}

	// Cache dial background
	QString a = QString::fromLatin1("qdial");
	QRect rect = option->rect;
	QPixmap internalPixmapCache;
	QImage imageCache;
	QPainter *p = painter;
	QString unique = uniqueName((a), option, option->rect.size());
	int txType = painter->deviceTransform().type() | painter->worldTransform().type();
	bool doPixmapCache = txType <= QTransform::TxTranslate;
	if (doPixmapCache && QPixmapCache::find(unique, internalPixmapCache)) {
		painter->drawPixmap(option->rect.topLeft(), internalPixmapCache);
	} else {
		if (doPixmapCache) {
			rect.setRect(0, 0, option->rect.width(), option->rect.height());
			imageCache = QImage(option->rect.size(), QImage::Format_ARGB32_Premultiplied);
			imageCache.fill(0);
			p = new QPainter(&imageCache);
		}
	//--BEGIN_STYLE_PIXMAPCACHE(QString::fromLatin1("qdial"));

		p->setRenderHint(QPainter::Antialiasing);

		const qreal d_ = r / 6;
		const qreal dx = option->rect.x() + d_ + (width - 2 * r) / 2 + 1;
		const qreal dy = option->rect.y() + d_ + (height - 2 * r) / 2 + 1;

		QRectF br = QRectF(dx + 0.5, dy + 0.5,
						   int(r * 2 - 2 * d_ - 2),
						   int(r * 2 - 2 * d_ - 2));
		buttonColor.setHsv(buttonColor .hue(),
						   qMin(140, buttonColor .saturation()),
						   qMax(180, buttonColor.value()));
		QColor shadowColor(0, 0, 0, 20);

		if (enabled) {
			// Drop shadow
			qreal shadowSize = qMax(1.0, penSize/2.0);
			QRectF shadowRect= br.adjusted(-2*shadowSize, -2*shadowSize,
										   2*shadowSize, 2*shadowSize);
			QRadialGradient shadowGradient(shadowRect.center().x(),
										   shadowRect.center().y(), shadowRect.width()/2.0,
										   shadowRect.center().x(), shadowRect.center().y());
			shadowGradient.setColorAt(qreal(0.91), QColor(0, 0, 0, 40));
			shadowGradient.setColorAt(qreal(1.0), Qt::transparent);
			p->setBrush(shadowGradient);
			p->setPen(Qt::NoPen);
			p->translate(shadowSize, shadowSize);
			p->drawEllipse(shadowRect);
			p->translate(-shadowSize, -shadowSize);

			// Main gradient
			QRadialGradient gradient(br.center().x() - br.width()/3, dy,
									 br.width()*1.3, br.center().x(),
									 br.center().y() - br.height()/2);
			gradient.setColorAt(0, buttonColor.lighter(110));
			gradient.setColorAt(qreal(0.5), buttonColor);
			gradient.setColorAt(qreal(0.501), buttonColor.darker(102));
			gradient.setColorAt(1, buttonColor.darker(115));
			p->setBrush(gradient);
		} else {
			p->setBrush(Qt::NoBrush);
		}

		p->setPen(QPen(buttonColor.darker(280)));
		p->drawEllipse(br);
		p->setBrush(Qt::NoBrush);
		p->setPen(buttonColor.lighter(110));
		p->drawEllipse(br.adjusted(1, 1, -1, -1));

		if (option->state & QStyle::State_HasFocus) {
			QColor highlight = pal.highlight().color();
			highlight.setHsv(highlight.hue(),
							 qMin(160, highlight.saturation()),
							 qMax(230, highlight.value()));
			highlight.setAlpha(127);
			p->setPen(QPen(highlight, 2.0));
			p->setBrush(Qt::NoBrush);
			p->drawEllipse(br.adjusted(-1, -1, 1, 1));
		}
	//--END_STYLE_PIXMAPCACHE
		if (doPixmapCache) {
			p->end();
			delete p;
			internalPixmapCache = QPixmap::fromImage(imageCache);
			painter->drawPixmap(option->rect.topLeft(), internalPixmapCache);
			QPixmapCache::insert(unique, internalPixmapCache);
		}
	}


	QPointF dp = calcRadialPos(option, qreal(0.70));
	buttonColor = buttonColor.lighter(104);
	buttonColor.setAlphaF(qreal(0.8));
	const qreal ds = r/qreal(7.0);
	QRectF dialRect(dp.x() - ds, dp.y() - ds, 2*ds, 2*ds);
	QRadialGradient dialGradient(dialRect.center().x() + dialRect.width()/2,
								 dialRect.center().y() + dialRect.width(),
								 dialRect.width()*2,
								 dialRect.center().x(), dialRect.center().y());
	dialGradient.setColorAt(1, buttonColor.darker(140));
	dialGradient.setColorAt(qreal(0.4), buttonColor.darker(120));
	dialGradient.setColorAt(0, buttonColor.darker(110));
	if (penSize > 3.0) {
		painter->setPen(QPen(QColor(0, 0, 0, 25), penSize));
		painter->drawLine(calcRadialPos(option, qreal(0.90)), calcRadialPos(option, qreal(0.96)));
	}

	painter->setBrush(dialGradient);
	painter->setPen(QColor(255, 255, 255, 150));
	painter->drawEllipse(dialRect.adjusted(-1, -1, 1, 1));
	painter->setPen(QColor(0, 0, 0, 80));
	painter->drawEllipse(dialRect);
	painter->restore();
}
コード例 #14
0
ファイル: font.cpp プロジェクト: TomasRiker/blocks-5
void Font::renderText(const std::string& text,
					  const Vec2i& position,
					  const Vec4d& color)
{
	bool cached;
	uint listIndex;

	// Haben wir diesen String schon im Cache?
	stdext::hash_map<std::string, StringCacheEntry>::iterator entry = stringCache.find(text);
	if(entry != stringCache.end())
	{
		// Ja, ist schon im Cache!
		listIndex = entry->second.listIndex;
		entry->second.lastTimeUsed = SDL_GetTicks();
		cached = true;
	}
	else
	{
		// Der String muss neu generiert werden, weil er nicht im Cache ist.
		// Ist noch Platz im Cache?
		if(stringCache.size() < numLists)
		{
			// Ja, es ist noch Platz. Freie Liste suchen!
			listIndex = 0;
			while(!(listFree & (1 << listIndex))) listIndex++;

			// Diese Liste ist jetzt belegt.
			listFree &= ~(1 << listIndex);
		}
		else
		{
			// Der älteste Eintrag wird überschrieben.
			uint minTime = ~0;
			stdext::hash_map<std::string, StringCacheEntry>::iterator oldestEntry;
			for(stdext::hash_map<std::string, StringCacheEntry>::iterator i = stringCache.begin(); i != stringCache.end(); ++i)
			{
				if(i->second.lastTimeUsed < minTime)
				{
					minTime = i->second.lastTimeUsed;
					oldestEntry = i;
				}
			}

			// Listenindex merken und den Eintrag löschen
			listIndex = oldestEntry->second.listIndex;
			stringCache.erase(oldestEntry);
		}

		// neuen Eintrag erstellen
		StringCacheEntry newEntry;
		newEntry.lastTimeUsed = SDL_GetTicks();
		newEntry.listIndex = listIndex;
		stringCache[text] = newEntry;

		cached = false;
	}

	if(!cached)
	{
		glNewList(listBase + listIndex, GL_COMPILE);
		renderTextPure(text);
		glEndList();
	}

	glPushMatrix();
	glTranslated(position.x, position.y, 0.0);

	// Schatten zeichnen, falls erwünscht
	if(options.shadows)
	{
		std::vector<Vec2i> samples;
		if(options.shadows == 2) { samples.push_back(Vec2i(2, 1)); samples.push_back(Vec2i(1, 2)); }
		else if(options.shadows == 1) { samples.push_back(Vec2i(1, 0)); samples.push_back(Vec2i(0, 1)); }
		int numSamples = static_cast<int>(samples.size());
		Vec4d shadowColor(0.0, 0.0, 0.0, 0.7 / numSamples);
		shadowColor.a *= color.a;

		for(int i = 0; i < numSamples; i++)
		{
			glColor4dv(shadowColor);
			glPushMatrix();
			glTranslated(samples[i].x, samples[i].y, 0.0);
			glCallList(listBase + listIndex);
			glPopMatrix();
		}
	}

	// String zeichnen
	glColor4dv(color);
	glCallList(listBase + listIndex);

	glPopMatrix();
}
コード例 #15
0
/**
 * Reimplemented from QGraphicsItem::paint.
 * Draws the AssociationLine and also takes care of highlighting active point or line.
 */
void AssociationLine::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
    Q_UNUSED(widget)
    QPen _pen = pen();
    const QColor orig = _pen.color().lighter();
    QColor invertedColor(orig.green(), orig.blue(), orig.red());
    if (invertedColor == _pen.color()) {
        // Ensure different color.
        invertedColor.setRed((invertedColor.red() + 50) % 256);
    }
    invertedColor.setAlpha(150);

    int sz = m_points.size();
    if (sz < 1) {
        // not enough points - do nothing
        return;
    }

    QPointF savedStart = m_points.first();
    QPointF savedEnd = m_points.last();

    // modify the m_points array not to include the Symbol, the value depends on Symbol
    if (m_startSymbol) {
        QPointF newStart = m_startSymbol->mapToParent(m_startSymbol->symbolEndPoints().first);
        m_points[0] = newStart;
    }

    if (m_endSymbol) {
        QPointF newEnd = m_endSymbol->mapToParent(m_endSymbol->symbolEndPoints().first);
        m_points[sz - 1] = newEnd;
    }

    painter->setPen(_pen);
    painter->setBrush(Qt::NoBrush);
    painter->drawPath(path());

    if (option->state & QStyle::State_Selected) {
        // make the association broader in the selected state
        QPainterPathStroker stroker;
        stroker.setWidth(3.0);
        QPainterPath outline = stroker.createStroke(path());
        QColor shadowColor(Qt::lightGray);
        shadowColor.setAlpha(80);
        QBrush shadowBrush(shadowColor);
        painter->setBrush(shadowBrush);
        painter->setPen(Qt::NoPen);
        painter->drawPath(outline);

        // set color for selected painting
        _pen.setColor(Qt::blue);
        QRectF circle(0, 0, SelectedPointDiameter, SelectedPointDiameter);
        painter->setBrush(_pen.color());
        painter->setPen(Qt::NoPen);

        // draw points
        circle.moveCenter(savedStart);
        painter->drawRect(circle);
        for (int i = 1; i < sz-1; ++i) {
            if (i != m_activePointIndex) {
                circle.moveCenter(m_points.at(i));
                painter->drawRect(circle);
            }
        }
        circle.moveCenter(savedEnd);
        painter->drawRect(circle);

        if (m_activePointIndex != -1) {
            painter->setBrush(invertedColor);
            painter->setPen(Qt::NoPen);
            circle.setWidth(1.5*SelectedPointDiameter);
            circle.setHeight(1.5*SelectedPointDiameter);
            circle.moveCenter(m_points.at(m_activePointIndex));
            painter->drawEllipse(circle);
        }
        else if (m_activeSegmentIndex != -1) {
            if (m_layout == Polyline) {
                painter->setPen(QPen(invertedColor, _pen.widthF() + 1));
                painter->setBrush(Qt::NoBrush);

                QLineF segmentLine(m_points[m_activeSegmentIndex], m_points[m_activeSegmentIndex + 1]);
                painter->drawLine(segmentLine);
            }
        }
        // debug info
        if (Tracer::instance()->isEnabled(QString::fromLatin1(metaObject()->className()))) {
            painter->setPen(Qt::green);
            painter->setBrush(Qt::NoBrush);
            painter->drawPath(shape());
            painter->setPen(Qt::red);
            painter->drawRect(boundingRect());
            // origin
            painter->drawLine(-10, 0, 10, 0);
            painter->drawLine(0, -10, 0, 10);
        }

    }

    // now restore the points array
    m_points[0] = savedStart;
    m_points[sz - 1] = savedEnd;
}
コード例 #16
0
void FindIndicator::draw(GraphicsContext& graphicsContext, const IntRect& dirtyRect)
{
    for (size_t i = 0; i < m_textRects.size(); ++i) {
        FloatRect textRect = m_textRects[i];
        textRect.move(leftBorderThickness, topBorderThickness);

        graphicsContext.save();
        FloatRect outerPathRect = inflateRect(textRect, horizontalOutsetToCenterOfLightBorder, verticalOutsetToCenterOfLightBorder);
        graphicsContext.setShadow(FloatSize(shadowOffsetX, shadowOffsetY), shadowBlurRadius, shadowColor(), ColorSpaceSRGB);
        graphicsContext.addPath(pathWithRoundedRect(outerPathRect, cornerRadius));
        graphicsContext.setFillColor(lightBorderColor(), ColorSpaceDeviceRGB);
        graphicsContext.fillPath();
        graphicsContext.restore();

        graphicsContext.save();
        FloatRect innerPathRect = inflateRect(textRect, horizontalPaddingInsideLightBorder, verticalPaddingInsideLightBorder);
        graphicsContext.clip(pathWithRoundedRect(innerPathRect, cornerRadius));
        RefPtr<Gradient> gradient = Gradient::create(FloatPoint(innerPathRect.x(), innerPathRect.y()), FloatPoint(innerPathRect.x(), innerPathRect.bottom()));
        gradient->addColorStop(0, gradientLightColor());
        gradient->addColorStop(1, gradientDarkColor());
        graphicsContext.setFillGradient(gradient);
        graphicsContext.fillRect(outerPathRect);
        graphicsContext.restore();

        graphicsContext.save();
        graphicsContext.translate(FloatSize(roundf(leftBorderThickness), roundf(topBorderThickness) + m_contentImage->bounds().height()));
        graphicsContext.scale(FloatSize(1, -1));
        m_contentImage->paint(&graphicsContext, m_contentImage->bounds());
        graphicsContext.restore();
    }
}