コード例 #1
0
//! [24]
void TetrixBoard::removeFullLines()
{
    int numFullLines = 0;

    for (int i = BoardHeight - 1; i >= 0; --i) {
        bool lineIsFull = true;

        for (int j = 0; j < BoardWidth; ++j) {
            if (shapeAt(j, i) == NoShape) {
                lineIsFull = false;
                break;
            }
        }

        if (lineIsFull) {
//! [24] //! [25]
	    ++numFullLines;
	    for (int k = i; k < BoardHeight - 1; ++k) {
                for (int j = 0; j < BoardWidth; ++j)
                    shapeAt(j, k) = shapeAt(j, k + 1);
	    }
//! [25] //! [26]
	    for (int j = 0; j < BoardWidth; ++j)
                shapeAt(j, BoardHeight - 1) = NoShape;
	}
//! [26] //! [27]
    }
//! [27]

//! [28]
    if (numFullLines > 0) {
	numLinesRemoved += numFullLines;
	score += 10 * numFullLines;
	emit linesRemovedChanged(numLinesRemoved);
        emit scoreChanged(score);

        timer.start(500, this);
        isWaitingAfterLine = true;
        curPiece.setShape(NoShape);
        update();
    }
//! [28] //! [29]
}
コード例 #2
0
ファイル: apl.C プロジェクト: Henry/BuddKaminInterpreters
void APLValue::print()
{
    switch (shape()->length())
    {
        case 0:        // scalar values
            std::cout<< at(0);
            break;

        case 1:        // vector values
        {
            int len = size();
            for (int i = 0; i < len; i++)
            {
                std::cout<< at(i);
            }
            break;
        }

        case 2:        // matrix values
        {
            int len1 = shapeAt(0);
            int len2 = shapeAt(1);
            for (int i = 0; i < len1; i++)
            {
                for (int j = 0; j < len2; j++)
                {
                    std::cout<< at(i*len2 + j) << ' ';
                }
                std::cout<< '\n';
            }
            break;
        }

        default:
            std::cout<< "rank is " << shape()->length() << '\n';
            error("unknown rank in apl value printing");
    }
}
コード例 #3
0
//! [34]
bool TetrixBoard::tryMove(const TetrixPiece &newPiece, int newX, int newY)
{
    for (int i = 0; i < 4; ++i) {
        int x = newX + newPiece.x(i);
        int y = newY - newPiece.y(i);
        if (x < 0 || x >= BoardWidth || y < 0 || y >= BoardHeight)
            return false;
        if (shapeAt(x, y) != NoShape)
            return false;
    }
//! [34]

//! [35]
    curPiece = newPiece;
    curX = newX;
    curY = newY;
    update();
    return true;
}
コード例 #4
0
//! [7]
void TetrixBoard::paintEvent(QPaintEvent *event)
{
    QFrame::paintEvent(event);

    QPainter painter(this);
    QRect rect = contentsRect();
//! [7]

    if (isPaused) {
	painter.drawText(rect, Qt::AlignCenter, tr("Pause"));
        return;
    }

//! [8]
    int boardTop = rect.bottom() - BoardHeight*squareHeight();

    for (int i = 0; i < BoardHeight; ++i) {
        for (int j = 0; j < BoardWidth; ++j) {
            TetrixShape shape = shapeAt(j, BoardHeight - i - 1);
	    if (shape != NoShape)
                drawSquare(painter, rect.left() + j * squareWidth(),
                           boardTop + i * squareHeight(), shape);
        }
//! [8] //! [9]
    }
//! [9]

//! [10]
    if (curPiece.shape() != NoShape) {
        for (int i = 0; i < 4; ++i) {
            int x = curX + curPiece.x(i);
            int y = curY - curPiece.y(i);
            drawSquare(painter, rect.left() + x * squareWidth(),
                       boardTop + (BoardHeight - y - 1) * squareHeight(),
                       curPiece.shape());
        }
//! [10] //! [11]
    }
//! [11] //! [12]
}
コード例 #5
0
//! [22]
void TetrixBoard::pieceDropped(int dropHeight)
{
    for (int i = 0; i < 4; ++i) {
        int x = curX + curPiece.x(i);
        int y = curY - curPiece.y(i);
        shapeAt(x, y) = curPiece.shape();
    }

    ++numPiecesDropped;
    if (numPiecesDropped % 25 == 0) {
        ++level;
        timer.start(timeoutTime(), this);
        emit levelChanged(level);
    }

    score += dropHeight + 7;
    emit scoreChanged(score);
    removeFullLines();

    if (!isWaitingAfterLine)
        newPiece();
//! [22] //! [23]
}