コード例 #1
0
ファイル: lomse_gm_basic.cpp プロジェクト: lenmus/lenmus
//---------------------------------------------------------------------------------------
void GmoObj::set_left(LUnits xLeft)
{
    if (xLeft == 0.0f) return;

    USize shift(xLeft - m_origin.x, 0.0f);
    shift_origin(shift);
}
コード例 #2
0
ファイル: lomse_gm_basic.cpp プロジェクト: lenmus/lenmus
//---------------------------------------------------------------------------------------
void GmoObj::set_origin(LUnits xLeft, LUnits yTop)
{
    if (xLeft == 0.0f && yTop == 0.0f) return;

    USize shift(xLeft - m_origin.x, yTop - m_origin.y);
    shift_origin(shift);
}
コード例 #3
0
ファイル: lomse_gm_basic.cpp プロジェクト: lenmus/lenmus
//---------------------------------------------------------------------------------------
void GmoObj::set_top(LUnits yTop)
{
    if (yTop == 0.0f) return;

    USize shift(0.0f, yTop - m_origin.y);
    shift_origin(shift);
}
コード例 #4
0
ファイル: physics.c プロジェクト: outgame/CrayonPhysics
static cpBody *utils_update_drawing(cpBody *drawing) {
    cpFloat mass = cpBodyGetMass(drawing);
    cpFloat moment = cpBodyGetMoment(drawing);
    
    Body_data *pa = cpBodyGetUserData(drawing);
    //cpFloat x = g_array_index(pa->x_values, cpFloat, 0);
    //cpFloat y = g_array_index(pa->y_values, cpFloat, 0);
    
    cpVect pos_a, pos_b;
    cpVect origin = cpBodyGetPos(drawing);
    
    cpFloat mi, micx = 0, micy = 0;
    int length = pa->x_values->len;
    for (int index = 1; index < length; index++) {
        pos_a = cpv(g_array_index(pa->x_values, cpFloat, index - 1), g_array_index(pa->y_values, cpFloat, index - 1));
        pos_b = cpv(g_array_index(pa->x_values, cpFloat, index), g_array_index(pa->y_values, cpFloat, index));
	 	//fprintf(stdout, "Pos_a = (%5.2f, %5.2f)\n", pos_a.x, pos_a.y);
		
        mi = (CRAYON_MASS * cpAreaForSegment( pos_a, pos_b, CRAYON_RADIUS ));
        micx += mi * ((pos_a.x + pos_b.x) / 2);
        micy += mi * ((pos_a.y + pos_b.y) / 2);
        
        mass += mi;
        moment += cpMomentForSegment(mass, pos_a, pos_b); // not actually sum, but maybe it is
    }

    cpBodySetMass(drawing, mass);
    cpBodySetMoment(drawing, moment);
    
    // center of mass is the average of all vertices  NOT
    //cpVect new_origin = cpv(x / length, y / length);
    cpVect new_origin = cpv(micx / mass, micy / mass);
    new_origin = cpBodyLocal2World(drawing, new_origin);
    cpBodySetPos( drawing, new_origin );
	//fprintf(stdout, "Position set at (%5.2f, %5.2f)\n", new_origin.x, new_origin.y);
    cpSpace * space = cpBodyGetSpace(drawing);
	cpSpaceReindexShapesForBody(space, drawing);
    //cpBodySetPos(drawing, cpv(pos.x + (second.x / length), pos.y + (second.y / length)));
    //pa->offset = cpvsub(new_origin, origin);
    pa = shift_origin(drawing, origin, new_origin);
    cpBodySetUserData(drawing, pa);
	if (space)
		post_step_body_replace_shapes(space, drawing, NULL);
	else
		fprintf(stderr, "WTF\n");

	//if (!(cpSpaceAddPostStepCallback(space, (cpPostStepFunc) post_step_body_replace_shapes, drawing, NULL)))
		//fprintf(stderr, "FAILED POST-STEP CALLBACK\n\n");
	
    return drawing;
}
コード例 #5
0
ファイル: stablePhysics.c プロジェクト: outgame/CrayonPhysics
static cpBody *utils_update_drawing(cpBody *drawing) {
    cpFloat mass = cpBodyGetMass(drawing);
    cpFloat moment = cpBodyGetMoment(drawing);
    
    Point_array *pa = cpBodyGetUserData(drawing);
    cpFloat x = g_array_index(pa->x_values, cpFloat, 0);
    cpFloat y = g_array_index(pa->y_values, cpFloat, 0);
    
    cpVect pos_a, pos_b;
    cpVect origin = cpBodyGetPos(drawing);
    
    cpFloat mi, micx = 0, micy = 0;
    int length = pa->x_values->len;
    for (int index = 1; index < length; index++) {
        pos_a = cpv(g_array_index(pa->x_values, cpFloat, index - 1), g_array_index(pa->y_values, cpFloat, index - 1));
        pos_b = cpv(g_array_index(pa->x_values, cpFloat, index), g_array_index(pa->y_values, cpFloat, index));
 	cpvadd(pos_a, origin);
	cpvadd(pos_b, origin);       
        x += pos_b.x;
        y += pos_b.y;
        
        mi = (CRAYON_MASS * cpAreaForSegment( pos_a, pos_b, CRAYON_RADIUS ));
        micx += mi * ((pos_a.x + pos_b.x) / 2);
        micy += mi * ((pos_a.y + pos_b.y) / 2);
        
        mass += mi;
        moment += cpMomentForSegment(mass, pos_a, pos_b); // not actually sum
    }

    cpBodySetMass(drawing, mass);
    cpBodySetMoment(drawing, moment);
    
    // center of mass is the average of all vertices  NOT
    //cpVect new_origin = cpv(x / length, y / length);
    cpVect new_origin = cpv(micx / mass, micy / mass);
    cpBodySetPos( drawing, new_origin );
    //cpBodySetPos(drawing, cpv(pos.x + (second.x / length), pos.y + (second.y / length)));
    
    pa = shift_origin(pa, origin, new_origin);
    cpBodySetUserData(drawing, pa);
    
    return drawing;
}
コード例 #6
0
ファイル: lomse_shape_base.cpp プロジェクト: lenmus/lomse
//---------------------------------------------------------------------------------------
void GmoShape::set_origin_and_notify_observers(LUnits xLeft, LUnits yTop)
{
    USize shift(xLeft - m_origin.x, yTop);
    shift_origin(shift);
//    notify_linked_observers(shift);
}
コード例 #7
0
ファイル: lomse_gm_basic.cpp プロジェクト: lenmus/lenmus
//---------------------------------------------------------------------------------------
void GmoObj::set_origin(const UPoint& pos)
{
    USize shift(pos.x - m_origin.x, pos.y - m_origin.y);
    shift_origin(shift);
}