void DlgRuleEditorFilterAddressPage::update(Subject *subject) { if (subject == filterPolicy_) { /* This is our policy. */ showSource(); showDestination(); } }
TavernWindow::TavernWindow(Player *player, Board *board, GameMaster *gameMaster, PlayerWindow *playerWindow, QList <Quest *> *availableQuests) : player_(player), board_(board), gameMaster_(gameMaster), playerWindow_(playerWindow), availableQuests_(availableQuests) { QVBoxLayout *mainLayout = new QVBoxLayout(this); setWindowTitle("Tawerna"); questRejected = false; QLabel *currentQuestsLabel = new QLabel("Twoje dotychczasowe zadania"); currentQuestsWidget = new QListWidget(); currentQuestsWidget->setToolTip(QString::fromUtf8("Lista zadań, które aktualnie wykonujesz.")); QLabel *availableQuestsLabel = new QLabel(QString::fromUtf8("Zadania dostępne do przyjęcia\n(możesz jednocześnie wykonywać ") + QString::number(MaximumNumberOfQuestsTaken) + QString::fromUtf8(" zadań)")); availableQuestsWidget = new QListWidget(); availableQuestsWidget->setToolTip(QString::fromUtf8("Lista zadań, które możesz przyjąć w tym miejscu.")); fillQuestListWidgets(); QVBoxLayout *leftLayout = new QVBoxLayout(); leftLayout->addWidget(currentQuestsLabel); leftLayout->addWidget(currentQuestsWidget); leftLayout->addWidget(availableQuestsLabel); leftLayout->addWidget(availableQuestsWidget); QHBoxLayout *upperLayout = new QHBoxLayout(); upperLayout->addLayout(leftLayout); questDescriptionWidget = new QTextBrowser(); questDescriptionWidget->setToolTip(QString::fromUtf8("Dokładny opis zaznaczonego zadania")); upperLayout->addWidget(questDescriptionWidget); mainLayout->addLayout(upperLayout); showDestinationButton = new QPushButton(QString::fromUtf8("Pokaz hex z celem")); showDestinationButton->setToolTip(QString::fromUtf8("Wyszczególnia hex, do którego należy się aktualnie udać, aby wykonać zadanie.")); showDestinationButton->setEnabled(false); acceptQuestButton = new QPushButton("Przyjmij"); acceptQuestButton->setToolTip(QString::fromUtf8("Zależnie od sytuacji, przycisk pozwala przyjąć lub odrzucić zaznaczone zadanie")); acceptQuestButton->setEnabled(false); QPushButton *confirmButton = new QPushButton("Ok"); QHBoxLayout *lowerLayout = new QHBoxLayout(); lowerLayout->addStretch(); lowerLayout->addWidget(showDestinationButton); lowerLayout->addWidget(acceptQuestButton); lowerLayout->addWidget(confirmButton); mainLayout->addLayout(lowerLayout); connect(currentQuestsWidget, SIGNAL(clicked(const QModelIndex &)), this, SLOT(displayPlayerQuest(const QModelIndex &))); connect(availableQuestsWidget, SIGNAL(clicked(const QModelIndex &)), this, SLOT(displayAvailableQuest(const QModelIndex &))); connect(confirmButton, SIGNAL(clicked()), this, SLOT(generateQuests())); connect(confirmButton, SIGNAL(clicked()), this, SLOT(close())); connect(showDestinationButton, SIGNAL(clicked()), this, SLOT(showDestination())); connect(acceptQuestButton, SIGNAL(clicked()), this, SLOT(processQuest())); }