void GameUI::toggleProfiler() { m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1); // FIXME: This updates the profiler with incomplete values updateProfiler(); if (m_profiler_current_page != 0) { wchar_t buf[255]; const wchar_t* str = wgettext("Profiler shown (page %d of %d)"); swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, m_profiler_current_page, m_profiler_max_page); delete[] str; showStatusText(buf); } else { showTranslatedStatusText("Profiler hidden"); } }
bool QAction::qt_invoke( int _id, QUObject* _o ) { switch ( _id - staticMetaObject()->slotOffset() ) { case 0: activate(); break; case 1: toggle(); break; case 2: setOn((bool)static_QUType_bool.get(_o+1)); break; case 3: setEnabled((bool)static_QUType_bool.get(_o+1)); break; case 4: setDisabled((bool)static_QUType_bool.get(_o+1)); break; case 5: setVisible((bool)static_QUType_bool.get(_o+1)); break; case 6: internalActivation(); break; case 7: toolButtonToggled((bool)static_QUType_bool.get(_o+1)); break; case 8: objectDestroyed(); break; case 9: menuStatusText((int)static_QUType_int.get(_o+1)); break; case 10: showStatusText((const QString&)static_QUType_QString.get(_o+1)); break; case 11: clearStatusText(); break; default: return QObject::qt_invoke( _id, _o ); } return TRUE; }
int Q3Action::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: activated(); break; case 1: toggled((*reinterpret_cast< bool(*)>(_a[1]))); break; case 2: activate(); break; case 3: toggle(); break; case 4: setOn((*reinterpret_cast< bool(*)>(_a[1]))); break; case 5: setEnabled((*reinterpret_cast< bool(*)>(_a[1]))); break; case 6: setDisabled((*reinterpret_cast< bool(*)>(_a[1]))); break; case 7: setVisible((*reinterpret_cast< bool(*)>(_a[1]))); break; case 8: internalActivation(); break; case 9: toolButtonToggled((*reinterpret_cast< bool(*)>(_a[1]))); break; case 10: objectDestroyed(); break; case 11: menuStatusText((*reinterpret_cast< int(*)>(_a[1]))); break; case 12: showStatusText((*reinterpret_cast< const QString(*)>(_a[1]))); break; case 13: clearStatusText(); break; } _id -= 14; } #ifndef QT_NO_PROPERTIES else if (_c == QMetaObject::ReadProperty) { void *_v = _a[0]; switch (_id) { case 0: *reinterpret_cast< bool*>(_v) = isToggleAction(); break; case 1: *reinterpret_cast< bool*>(_v) = isOn(); break; case 2: *reinterpret_cast< bool*>(_v) = isEnabled(); break; case 3: *reinterpret_cast< QIcon*>(_v) = iconSet(); break; case 4: *reinterpret_cast< QString*>(_v) = text(); break; case 5: *reinterpret_cast< QString*>(_v) = menuText(); break; case 6: *reinterpret_cast< QString*>(_v) = toolTip(); break; case 7: *reinterpret_cast< QString*>(_v) = statusTip(); break; case 8: *reinterpret_cast< QString*>(_v) = whatsThis(); break; case 9: *reinterpret_cast< QKeySequence*>(_v) = accel(); break; case 10: *reinterpret_cast< bool*>(_v) = isVisible(); break; } _id -= 11; } else if (_c == QMetaObject::WriteProperty) { void *_v = _a[0]; switch (_id) { case 0: setToggleAction(*reinterpret_cast< bool*>(_v)); break; case 1: setOn(*reinterpret_cast< bool*>(_v)); break; case 2: setEnabled(*reinterpret_cast< bool*>(_v)); break; case 3: setIconSet(*reinterpret_cast< QIcon*>(_v)); break; case 4: setText(*reinterpret_cast< QString*>(_v)); break; case 5: setMenuText(*reinterpret_cast< QString*>(_v)); break; case 6: setToolTip(*reinterpret_cast< QString*>(_v)); break; case 7: setStatusTip(*reinterpret_cast< QString*>(_v)); break; case 8: setWhatsThis(*reinterpret_cast< QString*>(_v)); break; case 9: setAccel(*reinterpret_cast< QKeySequence*>(_v)); break; case 10: setVisible(*reinterpret_cast< bool*>(_v)); break; } _id -= 11; } else if (_c == QMetaObject::ResetProperty) { _id -= 11; } else if (_c == QMetaObject::QueryPropertyDesignable) { _id -= 11; } else if (_c == QMetaObject::QueryPropertyScriptable) { _id -= 11; } else if (_c == QMetaObject::QueryPropertyStored) { _id -= 11; } else if (_c == QMetaObject::QueryPropertyEditable) { _id -= 11; } else if (_c == QMetaObject::QueryPropertyUser) { _id -= 11; } #endif // QT_NO_PROPERTIES return _id; }
void GameUI::showTranslatedStatusText(const char *str) { const wchar_t *wmsg = wgettext(str); showStatusText(wmsg); delete[] wmsg; }