コード例 #1
0
ファイル: rungame.c プロジェクト: neonKow/DynaHack
static void game_ended(int status, fnchar *filename)
{
    fnchar fncopy[1024], logname[1024], savedir[BUFSZ], *bp, *fname;

    if (status != GAME_OVER)
        return;

    show_topten(player.plname, settings.end_top, settings.end_around,
                settings.end_own);

    /*
     * The game ended terminally. Now it would be nice to move the saved game
     * out of the save/ dir and into the log/ dir, since it's only use now is as
     * a tropy.
     */
#if !defined(WIN32)
    /* dirname and basename may modify the input string, depending on the system */
    strncpy(fncopy, filename, sizeof(fncopy));
    bp = dirname(fncopy);

    get_gamedir(SAVE_DIR, savedir);
    savedir[strlen(savedir)-1] = '\0'; /* remove the trailing '/' */
    if (strcmp(bp, savedir) != 0)
        return; /* file was not in savedir, so don't touch it */

    get_gamedir(LOG_DIR, logname);
    strncpy(fncopy, filename, sizeof(fncopy));
    fname = basename(fncopy);
    strncat(logname, fname, sizeof(logname)-1);

    /* don't care about errors: rename is nice to have, not essential */
    rename(filename, logname);
#else
    bp = wcsrchr(filename, L'\\');
    get_gamedir(SAVE_DIR, savedir);
    if (!bp || wcsncmp(filename, savedir, wcslen(savedir)))
        return;

    get_gamedir(LOG_DIR, logname);
    wcsncat(logname, bp+1, 1024);

    /* don't care about errors: rename is nice to have, not essential */
    _wrename(filename, logname);
#endif
}
コード例 #2
0
ファイル: main.c プロジェクト: FredrIQ/nethack4
static void
mainmenu(void)
{
    int menuresult[1];
    int n = 1, logoheight, i;
    const char *const *copybanner = nh_get_copyright_banner();
    const char **nhlogo;
    char verstr[32];
    nh_bool first = TRUE;

    snprintf(verstr, ARRAY_SIZE(verstr), "Version %d.%d.%d", VERSION_MAJOR, VERSION_MINOR,
            PATCHLEVEL);

#if defined(NETCLIENT)
    if (ui_flags.connection_only) {
        netgame();
        return;
    }
#endif

    load_keymap(); /* netgame() assumes the keymap isn't loaded */

    while (n >= 0) {
        if (COLS >= 100) {
            nhlogo = nhlogo_large;
            logoheight = sizeof (nhlogo_large) / sizeof (nhlogo_large[0]);
        } else {
            nhlogo = nhlogo_small;
            logoheight = sizeof (nhlogo_small) / sizeof (nhlogo_small[0]);
        }
        wclear(basewin);
        wattron(basewin, A_BOLD | COLOR_PAIR(4));
        for (i = 0; i < logoheight; i++) {
            wmove(basewin, i, (COLS - strlen(nhlogo[0])) / 2);
            if (nhlogo[i])
                waddstr(basewin, nhlogo[i]);
        }
        wattroff(basewin, A_BOLD | COLOR_PAIR(4));
        mvwaddstr(basewin, LINES - 3, 0, copybanner[0]);
        mvwaddstr(basewin, LINES - 2, 0, copybanner[1]);
        mvwaddstr(basewin, LINES - 1, 0, copybanner[2]);
        mvwaddstr(basewin, LINES - 4, COLS - strlen(verstr), verstr);
        wnoutrefresh(basewin);

        if (first) {
            network_motd();
            first = FALSE;
        }

        menuresult[0] = EXITGAME;       /* default action */
        if (!override_hackdir)
            curses_display_menu_core(
                STATIC_MENULIST(mainmenu_items), NULL, PICK_ONE,
                menuresult, curses_menu_callback,
                0, logoheight - 1, COLS, LINES - 3, FALSE, NULL, FALSE);
        else
            curses_display_menu_core(
                STATIC_MENULIST(mainmenu_items_noclient), NULL, PICK_ONE,
                menuresult, curses_menu_callback,
                0, logoheight - 1, COLS, LINES - 3, FALSE, NULL, FALSE);

        if (*menuresult == CURSES_MENU_CANCELLED && !ui_flags.done_hup)
            continue;

        switch (menuresult[0]) {
        case NEWGAME:
            rungame(FALSE);
            break;

        case LOAD:
            loadgame();
            break;

        case REPLAY:
            replay();
            break;

        case OPTIONS:
            display_options(TRUE);
            break;

#if defined(NETCLIENT)
        case NETWORK:
            free_keymap(); /* don't use the local keymap for server play */
            netgame();
            load_keymap();
            break;
#endif

        case TOPTEN:
            show_topten(NULL, -1, FALSE, FALSE);
            break;

        case EXITGAME:
        case CURSES_MENU_CANCELLED: /* in case of hangup */
            n = -1;     /* simulate menu cancel */
            break;
        }
    }

    free_keymap();
}