コード例 #1
0
ファイル: MAME.C プロジェクト: neiderm/arcade
int main(int argc,char **argv)
{
	int i,list,log,success;

	list = 0;
        for (i = 1;i < argc;i++)
        {
                if (stricmp(argv[i],"-list") == 0)
                        list = 1;
        }

	if (list)
	{
                printf("\nMAME currently supports the following games:\n\n");
		i = 0;
		while (drivers[i])
		{
			printf("%10s",drivers[i]->name);
			i++;
                        if (!(i % 7)) printf("\n");
		}
                if (i % 7) printf("\n");
                printf("\nTotal games supported: %4d\n", i);
		return 0;
	}

	success = 1;

	log = 0;
	for (i = 1;i < argc;i++)
	{
		if (stricmp(argv[i],"-log") == 0)
			log = 1;
	}

	if (log) errorlog = fopen("error.log","wa");

	if (init_machine(argc > 1 && argv[1][0] != '-' ? argv[1] : DEFAULT_NAME,argc,argv) == 0)
	{
		if (osd_init(argc,argv) == 0)
		{
			if (run_machine(argc > 1 && argv[1][0] != '-' ? argv[1] : DEFAULT_NAME) == 0)
				success = 0;
			else printf("Unable to start emulation\n");

			osd_exit();
		}
		else printf("Unable to initialize system\n");

		shutdown_machine();
	}
	else printf("Unable to initialize machine emulation\n");

	if (errorlog) fclose(errorlog);

	return success;
}
コード例 #2
0
ファイル: mame.cpp プロジェクト: AlanApter/steamlink-sdk
int run_game(int game)
{
	int err;

	/* copy some settings into easier-to-handle variables */
	record     = options.record;
	playback   = options.playback;
	mame_debug = options.mame_debug;

	Machine->gamedrv = gamedrv = drivers[game];
	Machine->drv = drv = gamedrv->drv;

	/* copy configuration */
	if (options.color_depth == 16 ||
			(options.color_depth != 8 && (Machine->gamedrv->flags & GAME_REQUIRES_16BIT)))
		Machine->color_depth = 16;
	else
		Machine->color_depth = 8;

	//if (options.vector_width == 0) options.vector_width = 640;
	//if (options.vector_height == 0) options.vector_height = 480;
	if (options.vector_width == 0) options.vector_width = 320;
	if (options.vector_height == 0) options.vector_height = 240;

	Machine->sample_rate = options.samplerate;

	/* get orientation right */
	Machine->orientation = gamedrv->flags & ORIENTATION_MASK;
	Machine->ui_orientation = ROT0;
	if (options.norotate)
		Machine->orientation = ROT0;
	if (options.ror)
	{
		/* if only one of the components is inverted, switch them */
		if ((Machine->orientation & ROT180) == ORIENTATION_FLIP_X ||
				(Machine->orientation & ROT180) == ORIENTATION_FLIP_Y)
			Machine->orientation ^= ROT180;

		Machine->orientation ^= ROT90;

		/* if only one of the components is inverted, switch them */
		if ((Machine->ui_orientation & ROT180) == ORIENTATION_FLIP_X ||
				(Machine->ui_orientation & ROT180) == ORIENTATION_FLIP_Y)
			Machine->ui_orientation ^= ROT180;

		Machine->ui_orientation ^= ROT90;
	}
	if (options.rol)
	{
		/* if only one of the components is inverted, switch them */
		if ((Machine->orientation & ROT180) == ORIENTATION_FLIP_X ||
				(Machine->orientation & ROT180) == ORIENTATION_FLIP_Y)
			Machine->orientation ^= ROT180;

		Machine->orientation ^= ROT270;

		/* if only one of the components is inverted, switch them */
		if ((Machine->ui_orientation & ROT180) == ORIENTATION_FLIP_X ||
				(Machine->ui_orientation & ROT180) == ORIENTATION_FLIP_Y)
			Machine->ui_orientation ^= ROT180;

		Machine->ui_orientation ^= ROT270;
	}
	if (options.flipx)
	{
		Machine->orientation ^= ORIENTATION_FLIP_X;
		Machine->ui_orientation ^= ORIENTATION_FLIP_X;
	}
	if (options.flipy)
	{
		Machine->orientation ^= ORIENTATION_FLIP_Y;
		Machine->ui_orientation ^= ORIENTATION_FLIP_Y;
	}

	set_pixel_functions();

	/* Do the work*/
	err = 1;
	bailing = 0;

	#ifdef MESS
	if (get_filenames())
		return err;
	#endif

	if (osd_init() == 0)
	{
		if (init_machine() == 0)
		{
			if (run_machine() == 0)
				err = 0;
			else if (!bailing)
			{
				bailing = 1;
				printf("Unable to start machine emulation\n");
			}

			shutdown_machine();
		}
		else if (!bailing)
		{
			bailing = 1;
			printf("Unable to initialize machine emulation\n");
		}

		osd_exit();
	}
	else if (!bailing)
	{
		bailing = 1;
		printf ("Unable to initialize system\n");
	}

	return err;
}