static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv, unsigned flags) { struct si_context *sctx = CALLOC_STRUCT(si_context); struct si_screen* sscreen = (struct si_screen *)screen; struct radeon_winsys *ws = sscreen->b.ws; LLVMTargetRef r600_target; const char *triple = "amdgcn--"; int shader, i; if (!sctx) return NULL; if (sscreen->b.debug_flags & DBG_CHECK_VM) flags |= PIPE_CONTEXT_DEBUG; sctx->b.b.screen = screen; /* this must be set first */ sctx->b.b.priv = priv; sctx->b.b.destroy = si_destroy_context; sctx->b.set_atom_dirty = (void *)si_set_atom_dirty; sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0; if (!r600_common_context_init(&sctx->b, &sscreen->b)) goto fail; if (sscreen->b.info.drm_major == 3) sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status; si_init_blit_functions(sctx); si_init_compute_functions(sctx); si_init_cp_dma_functions(sctx); si_init_debug_functions(sctx); if (sscreen->b.info.has_uvd) { sctx->b.b.create_video_codec = si_uvd_create_decoder; sctx->b.b.create_video_buffer = si_video_buffer_create; } else { sctx->b.b.create_video_codec = vl_create_decoder; sctx->b.b.create_video_buffer = vl_video_buffer_create; } sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush, sctx); if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) { sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs); if (!sctx->ce_ib) goto fail; if (ws->cs_add_const_preamble_ib) { sctx->ce_preamble_ib = ws->cs_add_const_preamble_ib(sctx->b.gfx.cs); if (!sctx->ce_preamble_ib) goto fail; } sctx->ce_suballocator = u_suballocator_create(&sctx->b.b, 1024 * 1024, 64, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT, FALSE); if (!sctx->ce_suballocator) goto fail; } sctx->b.gfx.flush = si_context_gfx_flush; /* Border colors. */ sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); if (!sctx->border_color_table) goto fail; sctx->border_color_buffer = (struct r600_resource*) pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); if (!sctx->border_color_buffer) goto fail; sctx->border_color_map = ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE); if (!sctx->border_color_map) goto fail; si_init_all_descriptors(sctx); si_init_state_functions(sctx); si_init_shader_functions(sctx); if (sctx->b.chip_class >= CIK) cik_init_sdma_functions(sctx); else si_init_dma_functions(sctx); if (sscreen->b.debug_flags & DBG_FORCE_DMA) sctx->b.b.resource_copy_region = sctx->b.dma_copy; sctx->blitter = util_blitter_create(&sctx->b.b); if (sctx->blitter == NULL) goto fail; sctx->blitter->draw_rectangle = r600_draw_rectangle; sctx->sample_mask.sample_mask = 0xffff; /* these must be last */ si_begin_new_cs(sctx); r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */ /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy * with a NULL buffer). We need to use a dummy buffer instead. */ if (sctx->b.chip_class == CIK) { sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, 16); if (!sctx->null_const_buf.buffer) goto fail; sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; for (shader = 0; shader < SI_NUM_SHADERS; shader++) { for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i, &sctx->null_const_buf); } } /* Clear the NULL constant buffer, because loads should return zeros. */ sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0, 0, R600_COHERENCY_SHADER); } /* XXX: This is the maximum value allowed. I'm not sure how to compute * this for non-cs shaders. Using the wrong value here can result in * GPU lockups, but the maximum value seems to always work. */ sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units; /* Initialize LLVM TargetMachine */ r600_target = radeon_llvm_get_r600_target(triple); sctx->tm = LLVMCreateTargetMachine(r600_target, triple, r600_get_llvm_processor_name(sscreen->b.family), #if HAVE_LLVM >= 0x0308 sscreen->b.debug_flags & DBG_SI_SCHED ? "+DumpCode,+vgpr-spilling,+si-scheduler" : #endif "+DumpCode,+vgpr-spilling", LLVMCodeGenLevelDefault, LLVMRelocDefault, LLVMCodeModelDefault); return &sctx->b.b; fail: fprintf(stderr, "radeonsi: Failed to create a context.\n"); si_destroy_context(&sctx->b.b); return NULL; }
static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags) { struct si_context *sctx = CALLOC_STRUCT(si_context); struct si_screen* sscreen = (struct si_screen *)screen; struct radeon_winsys *ws = sscreen->ws; int shader, i; bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0; if (!sctx) return NULL; sctx->has_graphics = sscreen->info.chip_class == SI || !(flags & PIPE_CONTEXT_COMPUTE_ONLY); if (flags & PIPE_CONTEXT_DEBUG) sscreen->record_llvm_ir = true; /* racy but not critical */ sctx->b.screen = screen; /* this must be set first */ sctx->b.priv = NULL; sctx->b.destroy = si_destroy_context; sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0; slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers); slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers); sctx->ws = sscreen->ws; sctx->family = sscreen->info.family; sctx->chip_class = sscreen->info.chip_class; if (sscreen->info.has_gpu_reset_counter_query) { sctx->gpu_reset_counter = sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER); } if (sctx->chip_class == CIK || sctx->chip_class == VI || sctx->chip_class == GFX9) { sctx->eop_bug_scratch = si_resource( pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 16 * sscreen->info.num_render_backends)); if (!sctx->eop_bug_scratch) goto fail; } /* Initialize context allocators. */ sctx->allocator_zeroed_memory = u_suballocator_create(&sctx->b, 128 * 1024, 0, PIPE_USAGE_DEFAULT, SI_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_CLEAR, false); if (!sctx->allocator_zeroed_memory) goto fail; sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024, 0, PIPE_USAGE_STREAM, SI_RESOURCE_FLAG_READ_ONLY); if (!sctx->b.stream_uploader) goto fail; sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0); if (!sctx->cached_gtt_allocator) goto fail; sctx->ctx = sctx->ws->ctx_create(sctx->ws); if (!sctx->ctx) goto fail; if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) { sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA, (void*)si_flush_dma_cs, sctx, stop_exec_on_failure); } bool use_sdma_upload = sscreen->info.has_dedicated_vram && sctx->dma_cs; sctx->b.const_uploader = u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT, SI_RESOURCE_FLAG_32BIT | (use_sdma_upload ? SI_RESOURCE_FLAG_UPLOAD_FLUSH_EXPLICIT_VIA_SDMA : (sscreen->cpdma_prefetch_writes_memory ? 0 : SI_RESOURCE_FLAG_READ_ONLY))); if (!sctx->b.const_uploader) goto fail; if (use_sdma_upload) u_upload_enable_flush_explicit(sctx->b.const_uploader); sctx->gfx_cs = ws->cs_create(sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE, (void*)si_flush_gfx_cs, sctx, stop_exec_on_failure); /* Border colors. */ sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); if (!sctx->border_color_table) goto fail; sctx->border_color_buffer = si_resource( pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table))); if (!sctx->border_color_buffer) goto fail; sctx->border_color_map = ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE); if (!sctx->border_color_map) goto fail; /* Initialize context functions used by graphics and compute. */ sctx->b.emit_string_marker = si_emit_string_marker; sctx->b.set_debug_callback = si_set_debug_callback; sctx->b.set_log_context = si_set_log_context; sctx->b.set_context_param = si_set_context_param; sctx->b.get_device_reset_status = si_get_reset_status; sctx->b.set_device_reset_callback = si_set_device_reset_callback; si_init_all_descriptors(sctx); si_init_buffer_functions(sctx); si_init_clear_functions(sctx); si_init_blit_functions(sctx); si_init_compute_functions(sctx); si_init_compute_blit_functions(sctx); si_init_debug_functions(sctx); si_init_fence_functions(sctx); si_init_state_compute_functions(sctx); if (sscreen->debug_flags & DBG(FORCE_DMA)) sctx->b.resource_copy_region = sctx->dma_copy; /* Initialize graphics-only context functions. */ if (sctx->has_graphics) { si_init_context_texture_functions(sctx); si_init_query_functions(sctx); si_init_msaa_functions(sctx); si_init_shader_functions(sctx); si_init_state_functions(sctx); si_init_streamout_functions(sctx); si_init_viewport_functions(sctx); sctx->blitter = util_blitter_create(&sctx->b); if (sctx->blitter == NULL) goto fail; sctx->blitter->skip_viewport_restore = true; si_init_draw_functions(sctx); } /* Initialize SDMA functions. */ if (sctx->chip_class >= CIK) cik_init_sdma_functions(sctx); else si_init_dma_functions(sctx); sctx->sample_mask = 0xffff; /* Initialize multimedia functions. */ if (sscreen->info.has_hw_decode) { sctx->b.create_video_codec = si_uvd_create_decoder; sctx->b.create_video_buffer = si_video_buffer_create; } else { sctx->b.create_video_codec = vl_create_decoder; sctx->b.create_video_buffer = vl_video_buffer_create; } if (sctx->chip_class >= GFX9) { sctx->wait_mem_scratch = si_resource( pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4)); if (!sctx->wait_mem_scratch) goto fail; /* Initialize the memory. */ si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME, &sctx->wait_mem_number); } /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */ if (sctx->chip_class == CIK) { sctx->null_const_buf.buffer = pipe_aligned_buffer_create(screen, SI_RESOURCE_FLAG_32BIT, PIPE_USAGE_DEFAULT, 16, sctx->screen->info.tcc_cache_line_size); if (!sctx->null_const_buf.buffer) goto fail; sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE; for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) { for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf); } } si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf); } uint64_t max_threads_per_block; screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, &max_threads_per_block); /* The maximum number of scratch waves. Scratch space isn't divided * evenly between CUs. The number is only a function of the number of CUs. * We can decrease the constant to decrease the scratch buffer size. * * sctx->scratch_waves must be >= the maximum posible size of * 1 threadgroup, so that the hw doesn't hang from being unable * to start any. * * The recommended value is 4 per CU at most. Higher numbers don't * bring much benefit, but they still occupy chip resources (think * async compute). I've seen ~2% performance difference between 4 and 32. */ sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64); si_init_compiler(sscreen, &sctx->compiler); /* Bindless handles. */ sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); util_dynarray_init(&sctx->resident_tex_handles, NULL); util_dynarray_init(&sctx->resident_img_handles, NULL); util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL); util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL); util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL); sctx->sample_pos_buffer = pipe_buffer_create(sctx->b.screen, 0, PIPE_USAGE_DEFAULT, sizeof(sctx->sample_positions)); pipe_buffer_write(&sctx->b, sctx->sample_pos_buffer, 0, sizeof(sctx->sample_positions), &sctx->sample_positions); /* this must be last */ si_begin_new_gfx_cs(sctx); if (sctx->chip_class == CIK) { /* Clear the NULL constant buffer, because loads should return zeros. * Note that this forces CP DMA to be used, because clover deadlocks * for some reason when the compute codepath is used. */ uint32_t clear_value = 0; si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0, &clear_value, 4, SI_COHERENCY_SHADER, true); } return &sctx->b; fail: fprintf(stderr, "radeonsi: Failed to create a context.\n"); si_destroy_context(&sctx->b); return NULL; }
static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv, unsigned flags) { struct si_context *sctx = CALLOC_STRUCT(si_context); struct si_screen* sscreen = (struct si_screen *)screen; struct radeon_winsys *ws = sscreen->b.ws; int shader, i; if (!sctx) return NULL; if (sscreen->b.debug_flags & DBG_CHECK_VM) flags |= PIPE_CONTEXT_DEBUG; if (flags & PIPE_CONTEXT_DEBUG) sscreen->record_llvm_ir = true; /* racy but not critical */ sctx->b.b.screen = screen; /* this must be set first */ sctx->b.b.priv = priv; sctx->b.b.destroy = si_destroy_context; sctx->b.b.emit_string_marker = si_emit_string_marker; sctx->b.set_atom_dirty = (void *)si_set_atom_dirty; sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0; if (!r600_common_context_init(&sctx->b, &sscreen->b)) goto fail; if (sscreen->b.info.drm_major == 3) sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status; si_init_blit_functions(sctx); si_init_compute_functions(sctx); si_init_cp_dma_functions(sctx); si_init_debug_functions(sctx); if (sscreen->b.info.has_uvd) { sctx->b.b.create_video_codec = si_uvd_create_decoder; sctx->b.b.create_video_buffer = si_video_buffer_create; } else { sctx->b.b.create_video_codec = vl_create_decoder; sctx->b.b.create_video_buffer = vl_video_buffer_create; } sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush, sctx); if (!(sscreen->b.debug_flags & DBG_NO_CE) && ws->cs_add_const_ib) { sctx->ce_ib = ws->cs_add_const_ib(sctx->b.gfx.cs); if (!sctx->ce_ib) goto fail; if (ws->cs_add_const_preamble_ib) { sctx->ce_preamble_ib = ws->cs_add_const_preamble_ib(sctx->b.gfx.cs); if (!sctx->ce_preamble_ib) goto fail; } sctx->ce_suballocator = u_suballocator_create(&sctx->b.b, 1024 * 1024, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT, false); if (!sctx->ce_suballocator) goto fail; } sctx->b.gfx.flush = si_context_gfx_flush; /* Border colors. */ sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); if (!sctx->border_color_table) goto fail; sctx->border_color_buffer = (struct r600_resource*) pipe_buffer_create(screen, PIPE_BIND_CUSTOM, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); if (!sctx->border_color_buffer) goto fail; sctx->border_color_map = ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE); if (!sctx->border_color_map) goto fail; si_init_all_descriptors(sctx); si_init_state_functions(sctx); si_init_shader_functions(sctx); if (sctx->b.chip_class >= CIK) cik_init_sdma_functions(sctx); else si_init_dma_functions(sctx); if (sscreen->b.debug_flags & DBG_FORCE_DMA) sctx->b.b.resource_copy_region = sctx->b.dma_copy; sctx->blitter = util_blitter_create(&sctx->b.b); if (sctx->blitter == NULL) goto fail; sctx->blitter->draw_rectangle = r600_draw_rectangle; sctx->sample_mask.sample_mask = 0xffff; /* these must be last */ si_begin_new_cs(sctx); r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */ /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy * with a NULL buffer). We need to use a dummy buffer instead. */ if (sctx->b.chip_class == CIK) { sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, 16); if (!sctx->null_const_buf.buffer) goto fail; sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; for (shader = 0; shader < SI_NUM_SHADERS; shader++) { for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i, &sctx->null_const_buf); } } /* Clear the NULL constant buffer, because loads should return zeros. */ sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0, 0, R600_COHERENCY_SHADER); } uint64_t max_threads_per_block; screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, &max_threads_per_block); /* The maximum number of scratch waves. Scratch space isn't divided * evenly between CUs. The number is only a function of the number of CUs. * We can decrease the constant to decrease the scratch buffer size. * * sctx->scratch_waves must be >= the maximum posible size of * 1 threadgroup, so that the hw doesn't hang from being unable * to start any. * * The recommended value is 4 per CU at most. Higher numbers don't * bring much benefit, but they still occupy chip resources (think * async compute). I've seen ~2% performance difference between 4 and 32. */ sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units, max_threads_per_block / 64); sctx->tm = si_create_llvm_target_machine(sscreen); return &sctx->b.b; fail: fprintf(stderr, "radeonsi: Failed to create a context.\n"); si_destroy_context(&sctx->b.b); return NULL; }
static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv) { struct si_context *sctx = CALLOC_STRUCT(si_context); struct si_screen* sscreen = (struct si_screen *)screen; struct radeon_winsys *ws = sscreen->b.ws; LLVMTargetRef r600_target; #if HAVE_LLVM >= 0x0306 const char *triple = "amdgcn--"; #endif int shader, i; if (sctx == NULL) return NULL; sctx->b.b.screen = screen; /* this must be set first */ sctx->b.b.priv = priv; sctx->b.b.destroy = si_destroy_context; sctx->b.set_atom_dirty = (void *)si_set_atom_dirty; sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ if (!r600_common_context_init(&sctx->b, &sscreen->b)) goto fail; if (sscreen->b.info.drm_major == 3) sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status; si_init_blit_functions(sctx); si_init_compute_functions(sctx); si_init_cp_dma_functions(sctx); if (sscreen->b.info.has_uvd) { sctx->b.b.create_video_codec = si_uvd_create_decoder; sctx->b.b.create_video_buffer = si_video_buffer_create; } else { sctx->b.b.create_video_codec = vl_create_decoder; sctx->b.b.create_video_buffer = vl_video_buffer_create; } sctx->b.rings.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush, sctx, sscreen->b.trace_bo ? sscreen->b.trace_bo->cs_buf : NULL); sctx->b.rings.gfx.flush = si_context_gfx_flush; si_init_all_descriptors(sctx); /* Initialize cache_flush. */ sctx->cache_flush = si_atom_cache_flush; sctx->atoms.s.cache_flush = &sctx->cache_flush; sctx->msaa_sample_locs = si_atom_msaa_sample_locs; sctx->atoms.s.msaa_sample_locs = &sctx->msaa_sample_locs; sctx->msaa_config = si_atom_msaa_config; sctx->atoms.s.msaa_config = &sctx->msaa_config; sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom; sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom; si_init_state_functions(sctx); si_init_shader_functions(sctx); if (sscreen->b.debug_flags & DBG_FORCE_DMA) sctx->b.b.resource_copy_region = sctx->b.dma_copy; sctx->blitter = util_blitter_create(&sctx->b.b); if (sctx->blitter == NULL) goto fail; sctx->blitter->draw_rectangle = r600_draw_rectangle; /* these must be last */ si_begin_new_cs(sctx); r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */ /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy * with a NULL buffer). We need to use a dummy buffer instead. */ if (sctx->b.chip_class == CIK) { sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, 16); if (!sctx->null_const_buf.buffer) goto fail; sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; for (shader = 0; shader < SI_NUM_SHADERS; shader++) { for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i, &sctx->null_const_buf); } } /* Clear the NULL constant buffer, because loads should return zeros. */ sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0, 0, false); } /* XXX: This is the maximum value allowed. I'm not sure how to compute * this for non-cs shaders. Using the wrong value here can result in * GPU lockups, but the maximum value seems to always work. */ sctx->scratch_waves = 32 * sscreen->b.info.max_compute_units; #if HAVE_LLVM >= 0x0306 /* Initialize LLVM TargetMachine */ r600_target = radeon_llvm_get_r600_target(triple); sctx->tm = LLVMCreateTargetMachine(r600_target, triple, r600_get_llvm_processor_name(sscreen->b.family), "+DumpCode,+vgpr-spilling", LLVMCodeGenLevelDefault, LLVMRelocDefault, LLVMCodeModelDefault); #endif return &sctx->b.b; fail: si_destroy_context(&sctx->b.b); return NULL; }