/* * pipe_context */ static void si_destroy_context(struct pipe_context *context) { struct si_context *sctx = (struct si_context *)context; si_release_all_descriptors(sctx); pipe_resource_reference(&sctx->null_const_buf.buffer, NULL); r600_resource_reference(&sctx->border_color_table, NULL); si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings); si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on); si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off); if (sctx->dummy_pixel_shader) { sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader); } for (int i = 0; i < 8; i++) { sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]); sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]); sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]); } sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace); sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve); sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress); sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear); util_unreference_framebuffer_state(&sctx->framebuffer.state); util_blitter_destroy(sctx->blitter); si_pm4_cleanup(sctx); r600_common_context_cleanup(&sctx->b); FREE(sctx); }
/* * pipe_context */ static void si_destroy_context(struct pipe_context *context) { struct si_context *sctx = (struct si_context *)context; int i; si_release_all_descriptors(sctx); pipe_resource_reference(&sctx->esgs_ring, NULL); pipe_resource_reference(&sctx->gsvs_ring, NULL); pipe_resource_reference(&sctx->tf_ring, NULL); pipe_resource_reference(&sctx->null_const_buf.buffer, NULL); r600_resource_reference(&sctx->border_color_table, NULL); r600_resource_reference(&sctx->scratch_buffer, NULL); sctx->b.ws->fence_reference(&sctx->last_gfx_fence, NULL); si_pm4_free_state(sctx, sctx->init_config, ~0); si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings); si_pm4_delete_state(sctx, tf_ring, sctx->tf_state); for (i = 0; i < Elements(sctx->vgt_shader_config); i++) si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]); if (sctx->pstipple_sampler_state) sctx->b.b.delete_sampler_state(&sctx->b.b, sctx->pstipple_sampler_state); if (sctx->dummy_pixel_shader) sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader); if (sctx->fixed_func_tcs_shader) sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader); if (sctx->custom_dsa_flush) sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush); if (sctx->custom_blend_resolve) sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve); if (sctx->custom_blend_decompress) sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress); if (sctx->custom_blend_fastclear) sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear); util_unreference_framebuffer_state(&sctx->framebuffer.state); if (sctx->blitter) util_blitter_destroy(sctx->blitter); si_pm4_cleanup(sctx); r600_common_context_cleanup(&sctx->b); #if HAVE_LLVM >= 0x0306 LLVMDisposeTargetMachine(sctx->tm); #endif FREE(sctx); }